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#21 |
Banned
Join Date: Sep 2008
Class/Position: Soldier Gametype: AVD Affiliations: TALOS Posts Rated Helpful 5 Times
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I think posting that sort-of picture out of the blue says more about you than me, reaper.
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#22 |
sKeeD
D&A Member
Beta Tester |
Please, tell me who i am based on a picture
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#23 |
Join Date: Nov 2010
Gametype: Capture the Flag Posts Rated Helpful 38 Times
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Im rather reluctant to admit it, but TF2 is a very good game.
Although I do admit that many of the unlockable weapons suck, at least the updates brought life back into the game. Now Bridget, the blatant upgrades of tf2: The Equalizer, the Ubersaw, the Blutsauger (arguably). Also, by auto-aim sniper rifle im thinking that he either means the Hunstman (that would be retarded on his part if this is the case) or the Sydney Sleeper. Both of them don't auto-aim, but they are intended for an unskilled player. If you are annoyed playing instant respawn servers, you should try this server I currently play alot. It is vanilla, 24 man, stock rotation, regular respawn server that is commonly populated with relatively good players: http://critsandvich.com/ Not that I'm trying to advertise my server or anything, but if you happen to join because of reading this message, my ingame name is "Csn| oaties". |
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#24 | |
Banned
Join Date: Sep 2008
Class/Position: Soldier Gametype: AVD Affiliations: TALOS Posts Rated Helpful 5 Times
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I figured it had to be one of those two. Neither of them auto-aim, and only one of them is actually a Sniper Rifle, so I don't know what the hell he is talking about. |
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#25 |
Fortress Forever Staff
Join Date: Mar 2007
Posts Rated Helpful 45 Times
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I think the majority of people that are peeved with TF2 because basically, it could have been so much more.
Yeah, it's popular, and its an ok game, but its nowhere near the follow up to TFC that I personally was hoping for. Last edited by AfterShock; 12-13-2010 at 11:48 PM. |
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#26 |
Join Date: Nov 2010
Gametype: Capture the Flag Posts Rated Helpful 38 Times
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In a pub sense, I would have to say it exceeds the enjoyment tfc ever gave. In TFC, there really wasn't much class balance. Pyro was weak, engineer was weak in pubs, soldier was the best etc. In TF2, EVERY class has to work together in order to win.
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#27 | |
AKA LittleAndroidMan
D&A Member
Beta Tester Join Date: Sep 2007
Location: Dystopia
Class/Position: Demo/Medic Gametype: CTF Affiliations: [TALOS] [SR] Posts Rated Helpful 11 Times
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Valve made an immensely successful game and they fundamentally altered the protocols of traditional game making. They added MMORPG elements to an FPS game, and it made them tons of cash and created tons of interest for their game. Not to mention, it has a very popular competitive scene. Measuring TF2 as anything other than a success is just plain confirmation bias, and is purely subjective.
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#28 | |
D&A Member
Join Date: May 2009
Location: Ruining #pickups
Class/Position: SPAWN CAMPING OH NO Gametype: Ragequitting Affiliations: [PMS]. [Shiney] Posts Rated Helpful 26 Times
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Holy fuck people. Class balance does NOT mean every class needs to be average in all things. It doesn't matter that scouts in TFC/FF can't kill shit, they're good because they run flags. Heavies tear through people at chokes. TFC was balanced because there was a REASON to run a specific class in a specific situation. Even pyros had a use. TF2's classes (with the exception of medic and, arguably, engineer) are 75% the same - point at enemy, click, see who dies first. A bit of juking but all the classes are based around kill the enemy team, THEN accomplish objectives. It's why in pickups (at least a while ago, I don't follow the TF2 comp scene) there's always one medic (because medics are OP when your team knows how to work together, and UP if your team is fucktarded) and one demo, the rest can choose whatever classes they want. What, so you're telling me that it's just as good to run 4 pyros on O instead of scouts? The fuck? Right, since every class revolves around "kill the enemy in half a second".
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7:00 PM - zE: eh tbh i like some stuff in us but a lot of stuff in us messes with my nerves 7:00 PM - zE: like watching fox news 7:00 PM - zE: its like wtf |
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#29 |
Banned
Join Date: Sep 2008
Class/Position: Soldier Gametype: AVD Affiliations: TALOS Posts Rated Helpful 5 Times
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That's why it's sucessful. People play first-person shooters to kill people. Why do you think, besides the lack of structure, pubbers always resort to just ditching the objectives and deathmatching? It's fun. Team Fortress 2 capitalized on that fact, and made it so by deathmatching, you achieve the objectives. Ta-da! Genius!
Also, waiting for you to answer my concerns, Majesty. You make a subjective bullshit thread where your misunderstandings of the game guide your judgement of it, then avoid making a response when people point out said misunderstandings. Hur~ |
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#30 |
if(0>1){printf("broked");}
Beta Tester
Join Date: Mar 2007
Location: Amerika
Class/Position: O Posts Rated Helpful 3 Times
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#31 | |||
D&A Member
Fortress Forever Staff Join Date: Nov 2010
Location: USA, Ohio
Class/Position: Scout Gametype: CTF Posts Rated Helpful 0 Times
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#32 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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top reason why tf2 failed wtf : D TF2 is uber popular and its the biggest fortress game out there if you can put it in that category.
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#33 |
Banned
Join Date: Sep 2008
Class/Position: Soldier Gametype: AVD Affiliations: TALOS Posts Rated Helpful 5 Times
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Top 3 reasons why this thread failed:
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#34 | |
D&A Member
Wiki Team Fortress Forever Staff Join Date: Apr 2007
Posts Rated Helpful 31 Times
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Quote:
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#35 |
Join Date: Nov 2009
Gametype: Capture the Flag Posts Rated Helpful 1 Times
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Check out these class stats from that critsandvich.com server: http://critsandvich.com/hlstatsx/hls...=roles&game=tf
If my goal was to balance the 9 classes as evenly as possible (notwithstanding the medic, a pure support class,) I would be ecstatic with those stats. IMHO TF2 is a triumphant success for the fortress franchise, brilliantly solving most of the endemic flaws in TFC, adding super amounts of personality, wit and creativity but sadly simplifying the game down to a rock/paper/scissors exercise with some trudging, anemic DM involved. TFC/FF's grenade system and creative movement add an extra two full dimensions of tactics and skill to the gameplay - of course at the cost of bewildering difficulty for newbs. |
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#36 |
D&A Member
Fortress Forever Staff Join Date: Nov 2010
Location: USA, Ohio
Class/Position: Scout Gametype: CTF Posts Rated Helpful 0 Times
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I changed the thread title to make my intentions more clear.
Here you can see all of the modifications done to servers. Most change respawn times (setting them to usually 5 seconds or less), up the player count, etc. One I thought is funny is upping critical hit chance. One I liked is lowering the chance. I'm not saying it's impossible to find good servers, but it's pretty much the most annoying aspect to playing the game. The custom items never really broke TF2, but stuff like kritzkrieg, Blutsauger are both shameful weapons that were meant to hopefully make people play as medic more. Most of the items do a great job at presevering the gameplay, and even are a nice change now and again. But as it was already mentioned, medics are a must-- something I'm fine with, but really, there isn't much you can do except sac the medic and hope for the best.(eg. medic+heavy VS soldier... vs... anything) The best step in the right direction was http://tf2lobby.com/. This is where a lot of good players go. But lately, the player count has been astronomically low. Again, I don't think TF2 failed in it's own right. But I think the original intentions for the game did fail and Valve had to change where they were heading, another smart move by them. But, this game, no matter how popular it is still sucks at producing good matches. When you hit a certain level of skill, then it's time to make a hard switch to the hidden class: commander. This role involves teaching new players the game, managing attacks and defenses without sounding like a dick/micro manager, and knowing where to focus your efforts for the team. Have any of you that are defending TF2 found this class yet? Probably not. Instead, I'm sure most of you have spent your time bartering for the next coolest hat, or item. This is the point I'm trying to make. TF is not a fucking MMO. I should not observe terrible players accounting nothing to my team, trading items in game. The focus, instead on teamwork, has been displaced and has mutated into something that doesn't belong-- to serve up a cheap $1 double cheeseburger to the dense-minded playerbase. Just like McDonnalds is world wide and well known, doesn't mean they make good food. Point made. |
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#37 |
Banned
Join Date: Sep 2008
Class/Position: Soldier Gametype: AVD Affiliations: TALOS Posts Rated Helpful 5 Times
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Still waiting for evidence that over 90% of the servers in TF2 use instant respawn.
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#38 |
D&A Member
Fortress Forever Staff Join Date: Nov 2010
Location: USA, Ohio
Class/Position: Scout Gametype: CTF Posts Rated Helpful 0 Times
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You can purchase the evidence for $4.99 + tax, or you can craft it from other items you find around the forums.
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#39 |
Banned
Join Date: Sep 2008
Class/Position: Soldier Gametype: AVD Affiliations: TALOS Posts Rated Helpful 5 Times
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As expected, most of what you say is made-up non-sense pulled from your ass.
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#40 |
AKA LittleAndroidMan
D&A Member
Beta Tester Join Date: Sep 2007
Location: Dystopia
Class/Position: Demo/Medic Gametype: CTF Affiliations: [TALOS] [SR] Posts Rated Helpful 11 Times
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This whole thing just comes off as an elaborate way to pay extensive lip service to FF and bolster the communities' opinion of yourself. Instead of focusing on the perceived failures of a rival game, why not focus your attention into more creative avenues, such as the game you're supposed to be helping 'develop'. What you're doing is vanity, and this game needs a lot less vanity, and a lot more substance
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