05-22-2010, 06:01 PM | #41 |
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Seeing how fast quake is that is the last game in the world I would want to try to play on a console
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05-23-2010, 02:11 AM | #42 |
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Aww come on Fred.....give it a try.....you'll be pleasantly surprised.
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05-23-2010, 05:21 AM | #43 |
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I'm still kind of amazed so many people enjoy playing FPS's with a game controller. To me it's only slightly better than keyboard aiming, and I remember how bad that was.
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05-23-2010, 05:39 AM | #44 |
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Yeah, but if you dont know what you're missing and the game assists you, its not a HUGE deal. Movement on the other hand. The art of good movement is completely lost on ~serious~ console gamers.
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05-23-2010, 02:25 PM | #45 | ||
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As far as movement goes, I really don't know what could beat an analog stick other than a 4-way hat pad. I personally use a Nostromo N52 speed pad for PC games, but the thumb pad certainly doesn't feel as precise as any analog stick I've used on any console.....especially not the Wii's, which is the tits. If you look at the Nostromo you can see that you use your thumb for movement, which frees up your other fingers to access other buttons. Now, like I said....the thumb pad ain't the best, but you would normally need 2 extra fingers to use WASD or the arrows (for a total of 3), whereas on the N52 you only need 1.....your thumb. I'd really love to use a Wii Nunchuk attachment, but #1) I can't, and #2) it only has 2 other buttons. I will agree, though, that movement is a bit snappier on WASD or the arrows.
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"The very existence of flamethrowers proves that sometime, somewhere, someone said to themselves, “You know, I want to set those people over there on fire, but I’m just not close enough to get the job done.”" - George Carlin |
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05-23-2010, 04:35 PM | #46 |
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I think technology LIKE the Wii's could potentially be even better than mouse / keyboard, though as I understand it, the Wii itself is sub-par. The Sixense thing might actually fill that gap. And yeah, gamepad aiming is just horrid for anything beyond platformers.
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05-23-2010, 09:19 PM | #47 | |
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At the very least, given enough time, I could BHop efficiently with sticks (especially thanks to the new jump mechanic). It's going to be incredibly tiresome or just not possible to BHop using the turning mechanic found in Wii FPS. That's the nature of it. Period. Which was my point. Edit: The Nostromo is fine for strafing and going straight. I use it with TF2. I can use it with FF but opt not too as it requires a bit of relearning. The analog stick on the Wii is no different than analog sticks on any other console... other than it not being a circle (which would actually be a detriment to any sort of complex movement a-la TF2). You could probably program HL2, and by extension FF, to use the Wiimote/nunchuck for playing. In fact, I'm sure you could find a program that would allow you to do that without a problem. If you've got a bluetooth deal on your PC, give it a shot. You'll probably be disappointed in how absurd it is to move .
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05-24-2010, 03:20 AM | #48 |
Only problem with using wiimote on the PC is the sensor bar, not sure how to get that going. If you want FF on Wii, just use Wiimote on PC and connect PC to tv :P
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05-24-2010, 11:26 AM | #49 |
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Auto-aim doesn't work with any sort of Team Fortress game. TF2 was put out on consoles and what a failure that turned out to be.
The only times you could benefit from auto-aim would be with a hitscan weapon such as a shotgun, assault cannon, etc. There is no way to implement auto-aim for weapons that shoot projectiles (that I know of) and it would work differently than with a hitscan weapon. Plus, FF is so much faster paced than TF2 and requires much faster response time.
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05-25-2010, 07:15 PM | #50 |
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06-12-2010, 05:56 PM | #51 |
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This fact is kinda bitter-sweet for me......I love Valve and think the world of them. However, I was the first one (that I know of) to come up with the theory that TF2 was designed the way it was to cater to the console crowd.....i.e. dumbed down so it could work with a game pad. The irony of it all, if my theory is correct, is that TF2 (mostly) failed on the systems it was customized for. You could say in retro-spect that they could've made it more like FF, but we've already established how poorly a gamepad would handle that kind of game.
If I were Valve, which I'm not and could be looked at as insane here for saying this, I would buy both Black Mesa: Source and FF and develop them both to a final stage. I would then release a giant HL1(BM:S) + HL2 and Episodes + Portal + Counter-Strike + FF game for the Wii or it's successor. You could even call FF: Team Fortress Extreme, or Hyper, or some shit. But, then again, I might be nuts.
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"The very existence of flamethrowers proves that sometime, somewhere, someone said to themselves, “You know, I want to set those people over there on fire, but I’m just not close enough to get the job done.”" - George Carlin |
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06-12-2010, 06:38 PM | #52 |
Haha, aim-bot and auto aim are slightly different though :P Whereas aim bot gives you a significant advantage the auto aim of a console isn't meant to give you a major advantage, just make it possible to keep the damn crosshair in place as you wrestle the joystick
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07-08-2010, 07:34 AM | #53 |
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Would it be even possible to air control with an analog stick? There's no 100% left/right and 0% up/down, there will always be some percentage of every axis involved, which would really mess up air control if up/down is "active".
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08-10-2010, 04:00 PM | #54 | |
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assuming they did allow this they certainly wouldn't let us make money off of this. as a mod you cant make money off of it because, your using someone elses engine unless you buy it but im sure they dont have the money trust me its alot of money. |
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