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Old 03-31-2010, 06:50 PM   #61
mervaka
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but that won't happen.

however, i think the drivable stealth bombers worked out pretty well. adds a new dimension to the game

Last edited by mervaka; 03-31-2010 at 06:55 PM.
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Old 04-05-2010, 12:13 PM   #62
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Quote:
Originally Posted by Ragdoll View Post
(or have respawn turrets target infected players),
That is a great idea.

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Old 04-05-2010, 12:28 PM   #63
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It's a bad idea, because it punishes a player for doing something based on intuition and instinct and what would seem intuitive and acceptable to them: entering the spawn and grabbing resupply bags or health kits in attempt to heal the infection or reverse the damage.
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Old 04-07-2010, 11:40 PM   #64
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Are you all really this bad in the creative thinking department? Sigh...

Bring Infection Spreading Back.

Medpack Heals(+attack) from a Friendly Medic cure Infection.
Dropped Medpacks from a Friendly or Enemy(important) Medic Cure Infection.
All usable Healthkits on the Map cure Infection.

Bam, done.

Now bring back Gas Grenades, FF is really looking like a pathetic Neo-TF clone.

You already know about my Medic thread of how we could change him up, add this suggestion to the list of ideas.
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Old 04-08-2010, 01:20 AM   #65
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Send a message via AIM to squeek.
You seem to be a master of influence.

Step 1 (Optional). Insult the people working on a project.
Step 2. Suggest something.
Step 3. Act like you're the first to suggest this ever, and that it's the best idea of all time.
Step 4. Leave for at least 1 month.
Step 5. Come back and repeat.

I'm surprised it's not working.

How about answering these questions:
  • Why is dying from infection good?
  • Why is infection spreading good?
  • Why even have infection spreading if the only way to put it in is to also have easy counters to it (run to a respawn)?
    • Why force players to counter something that their teammate is inflicting on them and the enemy has almost nothing to do with?
  • Is encouraging suicide when infected good?
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Last edited by squeek.; 04-08-2010 at 02:32 AM.
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