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01-14-2010, 08:53 PM | #1 | ||
D&A Member
Join Date: Oct 2007
Gametype: AvD, I/D, waterpolo, hunted Posts Rated Helpful 6 Times
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I think you forget that there's more to FF than just league CTF. Pub CTF is a nightmare and always has been. AvD used to be balanced once upon a time back in TFC and early FF. You've stated a couple times now that pub input is irrelevant, but when talking about changes that can break a game mode heavily, I don't understand this attitude. I mean I can think of a lot of balance changes needed, but I wouldn't want league play completely sacrificed because I realize other people care about that, so there should be some compromise. Quote:
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01-14-2010, 08:59 PM | #2 | ||
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
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In FF, league-style/clan-style usually refers to doing whatever is necessary to get more team points than the other team (within the rules/guidelines laid out, however arbitrary they might seem). Quote:
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington Last edited by squeek.; 01-14-2010 at 09:02 PM. |
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01-14-2010, 09:09 PM | #3 | ||
Heartless Threadkiller
Beta Tester
Forum Moderator Join Date: Apr 2007
Class/Position: D-Solly / O-Medic Gametype: CTF Affiliations: [AE] AssEaters Posts Rated Helpful 42 Times
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Maybe the Sniper shouldn't be in *ALL* situations/maps/styles/etc..... but then again, you could make the same arguement for all classes. Why pick out the sniper?
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01-14-2010, 09:13 PM | #4 |
Banned
Join Date: Sep 2008
Class/Position: Soldier Gametype: AVD Affiliations: TALOS Posts Rated Helpful 5 Times
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Anyone who thinks you can 'fight back' with a Sniper who is sitting across the map with the laser on you is obviously deluded. "Some of you are acting like everyone who plays sniper gets an insta-gib everytime they fire." Yeah, except, that's how it is. The argument that the Sniper 'has its place' is not about its CORE BALANCE. Everyone keeps arguing the same shit "It's good on defense, it has its place, it has a role.", but that's irrelevant. I would not doubt such a consistency-breaking class indeed does have a good role.
The pub vs league play argument that goes on is what kills the experience for a lot of people. Ask anyone who fell away from FF or refuses to give it a try. I read a review once for Fortress Forever that specifically pointed out its elitism as a major flaw. Last edited by Bridget; 01-14-2010 at 09:16 PM. |
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01-14-2010, 09:16 PM | #5 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
League/clan-style play as elitism still doesn't make any sense to me. All league/clan-style means is that team score is the most important thing, and that everyone is playing with that in mind. Every beta test FF has ever had has been "league style" in that sense (and the beta team is and always has been far from elitist).
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington Last edited by squeek.; 01-14-2010 at 09:19 PM. |
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01-14-2010, 09:38 PM | #6 |
Banned
Join Date: Sep 2008
Class/Position: Soldier Gametype: AVD Affiliations: TALOS Posts Rated Helpful 5 Times
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It's not league play, it's the people league play creates. Like many other aspects of life, when you think you have all the answers, you develop a superiority complex and block out anything you presume is 'wrong'. I'm a member of the Talos Community, and I swear every day there was someone from the league scene in our server talking shit about how 'noob' someone was and how they'd 'totally own them in league play, not this pub shit' or bitching about how broken pubs were because their 'conc timing' was off by half a second. It just seems league players are on a fucking permanent high-horse, and it's what ruins the communal experience for new players. Trust me, community makes a game just as much as the game itself. Look at Team Fortress 2.
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01-14-2010, 10:04 PM | #7 | |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
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I will say, though, anyone saying they'd "totally own [someone] in league play, not [that] pub shit" is clearly misguided. That statement doesn't make any sense in the context of league play, unless they were challenging someone to a 1v1 (which is basically a punchline in the competitive community). chilled: The only thing different with CTF and non-CTF in your scenario is that CTF leagues exist at the moment and non-CTF don't. That is entirely different than non-CTF leagues not being able to exist. League play is not inherently specific to CTF. It just currently is.
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington Last edited by squeek.; 01-14-2010 at 11:23 PM. |
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01-14-2010, 09:39 PM | #8 | |
D&A Member
Join Date: Oct 2007
Gametype: AvD, I/D, waterpolo, hunted Posts Rated Helpful 6 Times
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CTF: Start playing -> get good at it -> learn new rules and play pickups -> join a clan -> compete in league matches AvD, ID, push maps, hunted, murderball etc.: Start playing -> get good at it -> yeah that's pretty much it Last edited by chilledsanity; 01-14-2010 at 09:56 PM. |
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01-19-2010, 12:51 AM | #9 |
Join Date: May 2009
Class/Position: [O]Spy [D]Soldier Gametype: CTF \ DM Posts Rated Helpful 0 Times
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So let me get this straight, you honestly believe that there are no legit strategies to get around snipers and fight back?
Last edited by VentuSag3; 01-19-2010 at 12:51 AM. |
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01-19-2010, 01:30 AM | #10 | |
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Join Date: May 2009
Location: Ruining #pickups
Class/Position: SPAWN CAMPING OH NO Gametype: Ragequitting Affiliations: [PMS]. [Shiney] Posts Rated Helpful 26 Times
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You shouldn't need to have somebody on "sniper duty" to counter the enemy team's snipers. Or even three people, as is often required. That just means you have less O, more yard dickery (and thus the offense can't accomplish as much, players get disheartened, slows gameplay). And don't say "snipers counter snipers!" That's fucking stupid. That's demanding that you have one, no two, no three or four snipers on each time, just killing each other and it's gravy! And sunshine and lollipops and shut the fuck up |
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01-19-2010, 05:36 AM | #11 | |
Banned
Join Date: Sep 2008
Class/Position: Soldier Gametype: AVD Affiliations: TALOS Posts Rated Helpful 5 Times
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Edit: I find it comical that the people who complain that pubs turn into one or two scout runs with yard dm are the same people who see the Sniper as not being a problem. Yet, anyone with some honesty would realize the Sniper's advantage and weaponry denies anyone over a highly skilled Scout or Medic to enter the enemy base (usually). So, people sit in the yard battling one another trying to get to the enemy sniper. No one can actually run offensive, some of the defenders get tired and leave, and the attackers quit and go to defense. Wham! D v D! The game ruins and welcome to the pub environment! Thanks Snipers! Here are some 'de facto' ways of dealing with Snipers: High movement to battlements: Besides concussion grenades, which means you take up a vital O class (Scout or Medic) you have to use something like a rocket+nade jump or pipe jumps to get to the enemy battlements or to the other side of the map. I shouldn't have to damage myself + waste a vital slot countering snipers specifically. Besides, the argument that 'people just instantly respawn' can be used here too. Snipers instantly respawn as well. If you pipe their battlements, you get kicked/banned for spawn camping. I was banned for throwing nades up at Snipers in well, I've been banned from quite a few TFC servers for it, it's horse-shit. Counter Sniper: I don't want to play the class I despise. Besides, this uses yet another vital class slot, wasting it on countering another enemy sniper. There should be no 'hard counters' to specific classes. Every class should have the ability to fight back against a Sniper (whether by added means or the Sniper getting toned down to fit the range consistency) just as every class besides the Demoman should be able to down a sentry (as it is). The Cliche Hollywood Soviet Way You could just have your whole team swarm the Sniper. This is more stupidity than strategy. The idea is to distract him on one end so you can take him out on another. You take your entire team out of the game to counter some Snipers? Spare me. (Disclaimer: Soviets never fought this way in real combat. It's some bullshit propaganda created by the good ol' United States of Asinine to discredit the achievements of the Soviet Union in World War 2, who saved our asses long before we got around to doing anything important, so we rage and try to 'take the trophy' for saviors of the world in WWII by making their accomplishments look like an accident or coincidence. Ha ha ha~) Last edited by Bridget; 01-19-2010 at 05:54 AM. |
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01-19-2010, 06:28 AM | #12 |
Join Date: May 2009
Class/Position: [O]Spy [D]Soldier Gametype: CTF \ DM Posts Rated Helpful 0 Times
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Oh my, I guess the strategies I've been using that let me regularly get passed good snipers don't actually exist then. Because as we all know the idea that Bridget and Ray just might be bad at the game is clearly a load of nonsense. That just couldn't possibly be true! We must instead bend the laws of reality so that we no longer believe in the tactics of duck and cover, alternative routes, distractive fire, Spy cloak+dagger camping, water routes, throwing a spare conc at the sniper as you fly by so he cant get your team, and dozens more.
All those tactics just aren't in the game, and even if they were they are not viable because Bridget and Ray can't use them effectively. Going back to what I said about how the idea that they ARE BAD AT THIS GAME is not in any way possible, we must therefore assume that these strategies are not viable for anyone else either. We should all follow their brave example and attempt to traverse to the enemy base as slow classes in uniform single file line without any bunnyhopping and just accept our fate of getting owned by snipers until the devs step in and remove them from the game to stop the madness. Last edited by VentuSag3; 01-19-2010 at 06:31 AM. |
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01-19-2010, 06:52 AM | #13 |
Useless
Retired FF Staff
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I never really had an issue with Snipers either.
You've got a few basic ways to get into the enemy base against a good Sniper. Method 1, for classes that have concs or safe nadejumps: peek out, bait a missed shot, then get yourself across. Worst case scenario they line you back up and tag you for minimum damage. If your bait ends with you getting insta-gibbed, at least you only lost a few seconds. Method 2, for slower classes that don't really have any business in the enemy base, or for avoiding damage entirely at the expense of speed: take the other fucking route. Go through the water, for example. Take the back alley. Whatever. Method 3, for Spies: cloak, you asshole. Method 4, for anyone except Demo and maybe Pyro: pressure the Sniper with gunfire. A couple rockets, a stream of nails, etc. An easy nerf for the Sniper would be to just raise his refire delay. If you wanted to start somewhere, I'd recommend that.
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Look at all those dead links. Last edited by Circuitous; 01-19-2010 at 06:52 AM. |
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01-19-2010, 06:58 AM | #14 | |
Banned
Join Date: Sep 2008
Class/Position: Soldier Gametype: AVD Affiliations: TALOS Posts Rated Helpful 5 Times
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When I made the suggestion for you to provide me with some strategy to counter Snipers effectively, perhaps to reconsider my views on the Sniper, you merely resorting to ad-hominem attacks as shown above. This leads me to assume you don't actually have any valid strategies and were simply trolling. Good day, sir. @ The Hints and @ the Suggestions above: Method 1: Peeking out is enough to get me gibbed. I shouldn't have to play cat and mouse. I want to play Fortress Forever. Method 2: The alternative route, which is usually accessed via the middle of the yard. I still have to dodge Snipers to get there. Remember DirectX too, which allows them to pick me out even in the water. Method 3: Spies are easy to pick out with the Sniper rifle, especially with lower versions of DirectX. Why should I have to inch slowly across the yard to counter a broken fucking class? Method 4: Yeah, because I should have to waste my ammunition and time doing that just to get across the yard, forgetting to realize that the projectiles are so slow on large maps, meaning the window for the Sniper to take you down is so huge. I can literally anticipate enemy rockets as Sniper on some maps (2fort for example) and show-fully jump over them to be an asshole to the person who fired them. These suggestions are useless, anyway, because as I have said before, the discussion is on the class and its core means of play. It's not about subjective strategies or views of the class, whether it is pro and shit in competitive play, whether it has a role or purpose, or any of that. I have always been wanting to address the objectives. The facts. Those being, that Sniper is the only class with a range advantage over the other classes. No one can have a fair fight with the Sniper, because he has a huge window of immediate opportunity over his enemies. In that window, they must get close to fight back. In that window, the Sniper can do as he pleases. No one addresses this, though. Everyone resorts to superficial discussion. Does anyone actually agree that the Sniper has a HUGE advantage over the other classes? And, before you say it, as it is has said before, his health and armor are not downsides. His advantage directly protects against his only 'downside' (arguably not a real good one) and it only comes in effect situationally (after the Sniper fails to capitalize on his unfair advantage.) You can argue "You can get around it!" but that doesn't change the objective fact that I am having to workaround something that should not be in FF. Something that is unfair. Something that makes FF not fun at all. SO, whatever. I don't like repeating myself (after a certain point, because I have done so for a while now) Last edited by Bridget; 01-19-2010 at 07:19 AM. |
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01-19-2010, 01:32 PM | #15 | |
Join Date: Jan 2010
Gametype: Capture the Flag Posts Rated Helpful 0 Times
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@Circuit: Cloak is just too visible. The idea is there, but for some reason it just stands out way too much. Even if a spy stops moving when someone comes in to view, he has to hope that person has not already spotted him. If anything, it's much easier to spot a spy in Aardvark. I have not come into contact with a US-based spy who gets very far, save for Elwood. |
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01-14-2010, 10:33 PM | #16 | |
AKA LittleAndroidMan
D&A Member
Beta Tester Join Date: Sep 2007
Location: Dystopia
Class/Position: Demo/Medic Gametype: CTF Affiliations: [TALOS] [SR] Posts Rated Helpful 11 Times
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01-14-2010, 10:54 PM | #17 |
1-800-UNAGIPOWA
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I didn't read any of the other posts, but Im going to provide a solution anyways.
Code:
sniperrifle: "Damage" = 35 (Original is 45) Code:
autorifle: "Damage" = 5 (Original is 7) P.S.: More AvD.
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" In my opinion the testing team isn't really made for or of public players, it's made for competative players... " ¹ -Scuzzy (post# 462713) Last edited by cjeshjoir™; 01-14-2010 at 10:54 PM. |
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01-14-2010, 11:02 PM | #18 |
Banned
Join Date: Sep 2008
Class/Position: Soldier Gametype: AVD Affiliations: TALOS Posts Rated Helpful 5 Times
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That's far from a solution.
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01-15-2010, 01:15 AM | #19 |
FF Loremaster
Beta Tester
Join Date: Sep 2007
Posts Rated Helpful 4 Times
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A fully charged chest sniper shot shouldn't kill a full healthed HWGuy currently anyway. That is to say that with the current stats (unless undocumented changes have happened... which may be the case as it's happened before) do not physically allow this to happen.
The problem with the sniper is that he doesn't fit and his only counter is another sniper. Map design (both CTF and AVD) plays a large role in this by having the best sniper spots typically being outside of spawns.
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argument, balance, long range, mechanics, sniper |
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