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Old 10-02-2009, 02:57 PM   #1
chaunbot
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rockets should be faster

Why shouldn't rockets be faster? Scout's , Medics can conk at hig rates of speed. On large maps only snipers can keep them in check? I remeber when a good soldier could carry the defence. I played QWTF q3f and ETF.

Every time a mod tried to fix something or re engineer this or re make that has killed a mod. You take away Gas grenades, weaken the sentry slow the nails , Why? . Why didn't you change the damage a nail takes or change the gas grenade effects? What's next? the mirv, the nail grenade, snipers?. You cant make a level playing field with such a wide class selection. Certain classes are going to be more dominate regardless. I dont think the proper classes hold there dominance.

"TF2" has tainted the whole perception of what Team Fortress is.
Edit: Not needed No Clan Bashing This is a warning.

Last edited by [AE] 82694; 10-02-2009 at 09:50 PM.
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Old 10-02-2009, 04:18 PM   #2
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Quote:
Originally Posted by chaunbot View Post
Why shouldn't rockets be faster? Scout's , Medics can conk at hig rates of speed. On large maps only snipers can keep them in check? I remeber when a good soldier could carry the defence. I played QWTF q3f and ETF.
If you have that view of the game, then I would like to know where you play, b/c I don't know of any server where sniper is keeping anything in check and soldiers are worthless

Quote:
Originally Posted by chaunbot View Post
You take away Gas grenades, weaken the sentry slow the nails , Why? .
Quote:
Originally Posted by squeek. View Post
...the problems with gas grenades: there is no risk to throwing them; it doesn't matter where you throw them really; the enemy is almost always forced to run into them; there is no counter except waiting and/or going another route (which obviously isn't possible if they are spamming a spawn).
and they will be replaced with something better.

Quote:
Originally Posted by THE 2.4 CHANGELOG
  • Lockon time decreased from 0.5s to 0.2s
  • Bullet pushforce doubled
  • Bullet damage increased by about 17%
  • Level 2 fire rate reduced by around 25%
  • Turn speed increased by about 5%
  • Stays aiming at where target was last seen for 1 second if a target was lost not killed
  • Angular acceleration capped (it now behaves like a real object with a mass)
  • Lowest pitch-down angle raised from -90 to -85 degrees
  • Idle scan range reduced from +-40 to +-30 degrees
  • Level 1 health increased by 10%
with the exception of a slight change to the level 2 RoF, every other change to the SG has been an increase in either health, damage, speed, or intelligence, so tell me again how we have nerfed the SG?

Quote:
Originally Posted by chaunbot View Post
Why didn't you change the damage a nail takes or change the gas grenade effects?
what is the difference in lowering the damage the nail deals and changing the speed they come out? Either way they would have gotten nerfed the same so your arguing for what we did. And the gas will change, so again we're on it!

Quote:
Originally Posted by chaunbot View Post
"TF2" has tainted the whole perception of what Team Fortress is.
And thanks to [OT] for further damaging FF
Why do you think would TF2 have anything to do with this mod or the changes we have made? We make the changes because they are needed to make a game that is better. Not b/c TF2 did it or b/c we want to be like TF2, if that were the case, we would all be playing TF2 and not spending every minute of free time we have on this mod. BUT to that point, who the fuck cares if we do something like TF2? If it were any other game in the history of gaming ever, no one would care, but since its the unholy spawn of satan that is TF2 OMFG don't you ever even THINK of doing something they have done or god will smite you down!! I say get over it. TF2 disappointed us all, but that doesn't mean that they didn't do somethings right or that we should never do something like they did. Because it is just plain ignorant to think that that is possible or to sit back and pretend that they did everything wrong and got nothing correct.

And get over [o-t] already. They are not that powerful or that amazing that they single handedly killed FF.
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Old 10-02-2009, 05:02 PM   #3
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Good soldiers can dominate scouts and medics.

Feel free to watch some of these:
http://www.ffpickup.com/?p=demos
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Old 10-03-2009, 07:09 AM   #4
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oh

oh sorry i forgot OT had a 3' leash on the FF forums.
User received a warning for this post

Last edited by chaunbot; 10-03-2009 at 07:12 AM.
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Old 10-03-2009, 07:26 AM   #5
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Good job ignoring 99% of what was said and focusing on one sentence.

Locking the thread. This shouldn't even be here anyway. Use the Feature tracker.
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