02-25-2009, 09:24 PM | #41 | |
Exceedingly Correct.
Join Date: Feb 2009
Location: London, England.
Class/Position: Variable Gametype: QuakeLive CTF Posts Rated Helpful 1 Times
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Quote:
Your map is a little confusing visually, but not physically if you see what I mean. Dropdown works because it's simple visually, the textures are there but they don't dominate any one part of the map. It's pretty bright and nothing on the walls is too distracting. Schrape has a different feel to it which is harder to describe. I'm not wanting clones of other maps texture wise, but the texturing on a map like Schtop is a lot simpler and makes it an easier map to play with, without making it look particularly bad. Aardvark is another example of a map with quite wide open space that doesn't look particularly dull. Anyway like I said when I play it again I'll give a better opinion and maybe a screenshot or two of what I mean :P |
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02-26-2009, 04:36 PM | #42 |
poops with both seats down
Fortress Forever Staff
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Wow, the map looks good! There were a few things I noticed that probably need to get fixed. Looking up in the flagroom drops fps considerably. It is probably the fog I am guessing. In the resupply with the water, there looks to be void that is showing through or something in the bottom under the floor. You can see it if you crouch down.
There may be a few places where you can drop some hints if you haven't already, but fps other than the flagroom is high anyway. It might could help the outside area when you are at the top and back of the base. Cool visual style. What sky is that? |
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02-26-2009, 11:02 PM | #43 |
your mother and sisters
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thanks mang the sky is grimmnight and i see what u are saying about the water .. ill figure it out
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03-11-2009, 01:27 PM | #44 |
[AE] 0112 Ihmhi *SJB
Wiki Team
Fortress Forever Staff |
I checked this map out for the first time last night.
First and foremost, it looks awesome dude. It plays really well, too. That said, I think you need to make the paths to security/flag room more clear. It took me like 10 minutes of looking around to find the button.
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03-12-2009, 01:09 AM | #45 |
your mother and sisters
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thanks man.. yeah i really need some signage!
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03-12-2009, 01:53 AM | #46 |
Keep On Keepin' On
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Signage might help but DAMN! If it took you 10 minutes to run around that base, you got problems
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03-12-2009, 02:24 AM | #47 |
Community Member
Server Owner
Beta Tester Forum Moderator Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout Gametype: AvD Affiliations: :e0:Eternal Order Leader Posts Rated Helpful 12 Times
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It's Ihmhi of course he does
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03-12-2009, 04:26 AM | #48 |
D&A Member
Fortress Forever Staff Join Date: Mar 2007
Class/Position: Sabotaging your shit. Affiliations: :}|, mimic, /KBN/ Posts Rated Helpful 0 Times
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we dont call him Dihmhi for nothing...
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03-12-2009, 11:57 AM | #49 |
[AE] 0112 Ihmhi *SJB
Wiki Team
Fortress Forever Staff |
To be fair, it was me and like 5 other people looking around... there was no indication of the security button other than the button on the wall. d:
It takes me a little while to learn new maps. I'd suggest like... the moving arrows texture used on schtop and other maps by shadow/clover that just points you towards the security and the flag.
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Anime: The Thread: Reloaded The one and only anime thread on these here forums. Select the pistol, and then, select your horse. |
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03-24-2009, 08:04 PM | #50 |
your mother and sisters
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thank you for the feedback i don't think i would use the moving arrow texture because it would be ripping off someone elses style but i promise u that the final version will be a lot more clear as far as where u need to go and whatnot
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07-25-2009, 10:26 PM | #51 |
Teka Teka Teka
Join Date: Apr 2008
Location: Germany
Class/Position: Soldier_&_Medic Gametype: CTF Affiliations: aA*Absolute*Annihilation Posts Rated Helpful 0 Times
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worst yard ive ever seen!
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07-26-2009, 07:34 PM | #52 |
crystaLcity
D&A Member
Beta Tester Join Date: May 2009
Location: Pittsburgh, PA
Class/Position: Soldier D Gametype: Capture the Flag Affiliations: Goodfellas Posts Rated Helpful 7 Times
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83745 L0LZ ff_nyx_b2 ff_schrape_b3 ff_security_b1 ff_baked_b2 ff_reloaded_b1 ff_mulch_dm_b2 ff_oppose_b1 |
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07-28-2009, 05:00 PM | #53 |
FF God
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