02-11-2009, 03:19 AM | #41 | |
Heartless Threadkiller
Beta Tester
Forum Moderator Join Date: Apr 2007
Class/Position: D-Solly / O-Medic Gametype: CTF Affiliations: [AE] AssEaters Posts Rated Helpful 42 Times
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Sounds about right. Now that I think about it, they were in spots that were crates in the TFC version.
There is something I want to bring to your attention.... but I'll do it tomorrow, and in a PM.
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02-11-2009, 03:36 AM | #42 |
Tell me now so I can fix it when i get home from work.
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02-11-2009, 01:47 PM | #43 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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Beta #2 running @ 85.114.140.42:27016
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02-11-2009, 02:27 PM | #44 |
FF Whiner
Server Owner
Beta Tester Join Date: Sep 2007
Location: Chair.. sometimes a couch
Class/Position: D Engy, D Soldier Gametype: Capture the Flag Posts Rated Helpful 1 Times
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02-11-2009, 04:30 PM | #45 |
Join Date: Mar 2007
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They should upload from the server.
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02-11-2009, 04:47 PM | #46 |
D&A Member
Join Date: Mar 2007
Location: New Hampshire
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Not necessarily a problem but the grenade bags are accessible to either team. I was able to go into reds respawn as a blue scout and grab the nade bag then conc out before I was cut down by the turret.
I tried it as a red scout going into blues respawn but I was not able to conc out in time. In the red base the turret is above the nade bag so as long as you stand there, it can't reach you. Awesome job on this map! -Icculus |
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02-12-2009, 10:00 AM | #47 | |
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02-12-2009, 01:01 PM | #48 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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Beta #3 running @ 85.114.140.42:27016
Some said the fast download didnt work. Not cool Try downloading the bz2 file here then Cough! Havent used bzip before. Giga hinted politelly how to solve that. So, if is this how it should be? 1. bsp in the game server? 2. bz2 file on web host? 3. no res file for the bsp? Anyway, thats how it is now. Hope it works. |
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02-12-2009, 10:52 PM | #49 | |
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02-12-2009, 10:53 PM | #50 |
Lua Team
Join Date: Mar 2007
Posts Rated Helpful 1 Times
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Very nice job so far, good work.
1) I never liked the casbah layout anyway 2) If you pick up the red flag, the objective icon will lead you into red spawn. This is a serious problem for new players. If it's possible to fix it by flipping an area that would be great. Blue flag doesn't have this problem. 3) 3D skybox would make the open areas look lots better. A few minarets or domes to add some vertical variation. Anywhere there is a long flat top to the map should be broken up. 4) The flagrooms are a bit dull, and don't really fit visually with the rest of the map. I'd redo them completely and make them a bit grander. Should be something special about them that makes them worthy to hold the flag, like a palace garden or temple or something. It's a small enclosed area so you can go nuts with the detail. 5) Few more features and details to break up some of the long flat walls. The big open areas have a single floor texture, break it up with a path going through or a paved central area. |
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02-13-2009, 04:43 AM | #51 | |
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02-13-2009, 05:06 AM | #52 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
All except #1 are pretty solid and constructive criticisms/suggestions...
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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02-13-2009, 05:20 AM | #53 |
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02-13-2009, 05:33 AM | #54 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
He said he never liked the layout of casbah, presumably extending back to TFC. Then he proceeded to give purely visual/aesthetic suggestions and criticisms. There is no possibility that his dislike of the layout led to his criticisms about the visuals. They are entirely separate.
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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02-13-2009, 06:30 AM | #55 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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Regardless, Gigabyte, most people think your map is quite sexy and would pay to make love to it. So yeah...
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02-13-2009, 11:03 AM | #56 |
Lua Team
Join Date: Mar 2007
Posts Rated Helpful 1 Times
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I never said I didn't like your map. Quite the reverse. If I didn't think this could become a very good pub map I wouldn't have commented.
The creation of the original tfc casbah is described by the creator here and the 2 following posts. Same guy who made dust for cs. Pretty interesting reading about the mistakes he made and how it was never designed for good gameplay in the first place. His final version of the map looked like this: Valve cut out most of the mess, but what's left can hardly be held up as a good layout. What it did have was a very high level of detail. <high level of faggotry alert> The mediocre gameplay redeemed by the aesthetic standard. Now your version. Generally good aesthetics, very good in some places that I'm impressed with. But here's the problem that I see: In some areas the level of detail and quality is not yet good enough. Some of these areas I identified in my previous post. I don't doubt from what I've seen so far that you are capable of improving them vastly. If you take the time to improve these areas so that they become very good then the map as a whole will be very good indeed. Seriously, you could make this into the best looking ff map so far, but it's not there yet. Or you could claim it's already finished, and dismiss all criticism as insulting and not worth your time to read. |
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02-13-2009, 02:07 PM | #57 |
Nade Whore
Server Owner
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Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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TFC's casbah was actually a counter strike map at one point, but something about them already having a dust map made them convert it to a TFC map, which is why both sides are not symetrical. Very few TFC maps are not a mirror of themselves.
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02-13-2009, 11:43 PM | #58 |
Incorrect. Casbah was designed to be a TFC map from start to finish. If you read the blog about mideast.bsp, you'll know what went on.
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02-14-2009, 04:10 AM | #59 |
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02-14-2009, 05:42 AM | #60 |
Keep On Keepin' On
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^ Dat Shit is HOTT.
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