04-17-2008, 02:15 PM | #21 | |
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04-17-2008, 02:27 PM | #22 |
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whats the advantage to compiling this way?
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-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- |
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04-17-2008, 02:49 PM | #23 | |
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04-17-2008, 02:57 PM | #24 |
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thats not an advantage:
1.) my maps compile in minutes(Schtop compiles in 2:27) 2.) i can doing anything i want while compiling, just doesnt update the compile log.
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-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- |
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04-17-2008, 04:36 PM | #25 |
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It is with large maps, when vrad sucks up a lot of memory. Also if you want to compile but you don't need to change anything, there's no point in loading Hammer.
The main thing I want to do while compiling is to close Hammer(to get ready to run the map), and this makes it possible. |
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04-17-2008, 04:53 PM | #26 |
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redgiant took about 8 minutes to compile, and while i compile i can launch FF, hell i could even play it while the map compiles.
this just seems like it adds unnecessary work unless you have a low end computer.
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-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- |
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04-17-2008, 05:47 PM | #27 | |
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Still though I hate having hammer open b/c I can never trust that program, so I personally like using this. May not be for everyone though.
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04-17-2008, 11:02 PM | #28 |
Banned
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yeah hammer just fucked me in compile, now the beta will start at 8. I made a new bat file for this compile.
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04-18-2008, 12:39 AM | #29 |
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how is hammer "fucking you" in compile?
like, whats it doing/saying?
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-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- |
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04-18-2008, 06:14 AM | #30 | |
Banned
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04-30-2008, 09:16 PM | #31 |
your mother and sisters
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Can anyone else not stand Gambit's shitty attitude?
Listen guy someone is just basically sharing information with the public on how there is an alternate way to compile maps.. I for one am very interested because my hammer has been freezing up on me during compiles. I have tried compiling before bed and woke up in the morning with a frozen hammer. NO FUN. So i suggest u just leave this thread if u are getting compile times of 2 minutes.. you obviously dont need any of the information that this guy is sharing. |
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05-02-2008, 03:18 PM | #32 | |
Annoying people since 1986
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12-17-2008, 10:00 AM | #33 |
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So I'm toying with some maps and I can't get a compiler to work. I tried using source but it didn't work... I tried a previous batch compiler on my old pc and now that doesn't work... I tried making a new batch compiler and it didn't work... I used Nemesis' Compiler and get this... it worked for one day, then after a PC reboot, it stopped working. Reinstalls failed to yield results. WHAT THE FUCK?
I know i'm not including details so you probably can't help me, but more than anything I just wanted to vent right now. I might repost after some more trouble shooting but I got one question... Are there any other batch compilers for me to try? ok two questions... Why are these god damn annoying tools not prepackaged in a simple to install program? If the answer is "They would take up several gigs to preinstall everything", I don't like your answer. I got gigs of space to waste away. I just lack the patience to trouble shoot this damn thing for the 100th time. Thank you, have a nice day. |
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12-18-2008, 03:11 AM | #34 |
poops with both seats down
Fortress Forever Staff
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the problem could lie inside your map. I've had errors that prevented a map from compiling correctly. I don't remember the exact errors but I am assuming either leaf portals saw into leaf or some illegal solids.
Check that first. |
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12-21-2008, 09:51 PM | #35 |
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I was using maps that had previously compiled fine so I knew it wasn't the maps. I still don't know what's up. Probably a bad path on my part or something. I found another batch gui (valve batch compile tool) that worked for me so I'm back on track. Thank you.
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12-21-2008, 10:06 PM | #36 |
Keep On Keepin' On
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I've had the same problem with Nem's batch compiler. Hammers compiler works fine so that's what I use
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