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#21 |
Fortress Forever Staff
Join Date: Sep 2007
Class/Position: O: Scout Affiliations: {NFO} - New Family Order Posts Rated Helpful 0 Times
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Nice, I'm down to 27 and haven't been able to beat that since Sept. 13 last year.
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#22 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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Yeah I knew the guy that made the surf plugin for CS as well, and it's pretty hilarious when someone sees you on water run going as fast as you can into the ground after surfing down past the 2nd water to try and beat your speed score. I can't remember exactly the speeds I got but it was either in the 1800's or the 3000's.
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#23 | |
Ka-boom!
Join Date: May 2008
Location: Ukraine
Class/Position: Demo, Solly, Pyro Gametype: CTF Posts Rated Helpful 0 Times
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Quote:
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#24 |
Darknight
Join Date: Mar 2007
Location: England
Posts Rated Helpful 0 Times
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Pffft, cs:s surfers..
These days some of the maps around are so very hard - back when I surfed a bit, being able to complete surf_city was a statement that you were pretty decent. |
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#25 | |
OHH! OHHH NOOO!
Wiki Team
Beta Tester Join Date: Mar 2007
Posts Rated Helpful 0 Times
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Quote:
Choking chicks and sodomy The kinda shit that's on your TV. Nice job, not a hard map, but still nice.
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What was left of my sanity implored me not to enter...but that voice was just a whisper now. |
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#26 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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Surf maps were my concmaps in CS 1.6. A lot were fairly easy, but There are many ways to surf a ramp like that. I could go down, wrap around under the ramp I just got launched off 2 or 3 times, and land back on that same ramp. So many tricks.
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#27 |
Who the fuck is this guy?
D&A Member
Beta Tester Join Date: Mar 2007
Class/Position: O Preferred Gametype: AvD Affiliations: [AE] Asseaters Posts Rated Helpful 2 Times
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I'd also like to point out to potential surfmap makers that FF has rockets. That like, you know, help with movement and can potentially be badass if combined with surf.
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#28 |
Community Member
Server Owner
Beta Tester Forum Moderator Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout Gametype: AvD Affiliations: :e0:Eternal Order Leader Posts Rated Helpful 12 Times
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So yeah I suck at surfing lol
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#29 | |
Fortress Forever Staff
Join Date: Sep 2007
Class/Position: O: Scout Affiliations: {NFO} - New Family Order Posts Rated Helpful 0 Times
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Quote:
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#30 |
Ka-boom!
Join Date: May 2008
Location: Ukraine
Class/Position: Demo, Solly, Pyro Gametype: CTF Posts Rated Helpful 0 Times
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Sure it's pretty messy, but surf maps don't have insane brushwork I suppose
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#31 |
Who the fuck is this guy?
D&A Member
Beta Tester Join Date: Mar 2007
Class/Position: O Preferred Gametype: AvD Affiliations: [AE] Asseaters Posts Rated Helpful 2 Times
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They should, in my opinion. I'd like to see some really nice brushwork done for a surfmap, instead of the "floating triangular prism" method. Then again, that might make the map itself too confusing. Only one way to find out.
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#32 |
Community Member
Server Owner
Beta Tester Forum Moderator Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout Gametype: AvD Affiliations: :e0:Eternal Order Leader Posts Rated Helpful 12 Times
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ok Now I'm good at surfing
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#33 |
Retired FF Staff
Join Date: Mar 2007
Location: The Peoples Republic of Harmfull Free Radicals.
Class/Position: Soldier, O Gametype: Doubble Mode Affiliations: Cassiotone Nation Posts Rated Helpful 1 Times
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I want to figure out how to make surf maps. Anyone want to explain any specifics?
Edit: Also, wouldn't handheld concs work well while you're surfing? Edit edit: Finally did it all in one run. Takes some getting used to. I still want to make a CTF map where you can get to the enemy base faster by surfing down underneath (like the bases are floating in air.)
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TG: pretty much you have no idea how much i fuckin own at this game. TG: i bested no less than three flaming tornados and broke a huge wizard. Last edited by Nezumi; 09-09-2008 at 08:13 AM. |
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#34 |
Community Member
Server Owner
Beta Tester Forum Moderator Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout Gametype: AvD Affiliations: :e0:Eternal Order Leader Posts Rated Helpful 12 Times
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2:53 AM - :e0:GeoKill: http://www.youtube.com/watch?v=nXxk2qLlTgY
2:54 AM - Nezumi: Wtf that was fast. 2:54 AM - :e0:GeoKill: lol 2:54 AM - :e0:GeoKill: oh damn Today, 02:52 AM 2:54 AM - :e0:GeoKill: did not notice
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#35 |
Retired FF Staff
Join Date: Mar 2007
Location: The Peoples Republic of Harmfull Free Radicals.
Class/Position: Soldier, O Gametype: Doubble Mode Affiliations: Cassiotone Nation Posts Rated Helpful 1 Times
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HH concing works. Like really well. If you can time it so it goes off right as you sorta flip yourself off the end of the ramp, you can go stupidly far.
Also, using subdivided displacements to make a super-duper smooth ramp does NOT work.
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TG: pretty much you have no idea how much i fuckin own at this game. TG: i bested no less than three flaming tornados and broke a huge wizard. |
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#36 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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Well Nezumi, surfing ramps needs sv_airaccelerate to be set to 100 to stay on the ramps for the most part, so if it were implemented into a CTF map, wouldn't that mess with the regular gameplay?
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#37 |
Retired FF Staff
Join Date: Mar 2007
Location: The Peoples Republic of Harmfull Free Radicals.
Class/Position: Soldier, O Gametype: Doubble Mode Affiliations: Cassiotone Nation Posts Rated Helpful 1 Times
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You can make ramps that don't need it. I was messing around with it and made a functional ramp without changing variables. You couldn't have anything crazy though.
__________________
TG: pretty much you have no idea how much i fuckin own at this game. TG: i bested no less than three flaming tornados and broke a huge wizard. |
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#38 |
Retired FF Staff
Join Date: Mar 2007
Location: The Peoples Republic of Harmfull Free Radicals.
Class/Position: Soldier, O Gametype: Doubble Mode Affiliations: Cassiotone Nation Posts Rated Helpful 1 Times
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One could probably do even better, but just messing around I went about 3500 inches per second (or about 200mph) with a conc at the end of a big ramp. That's faster than I could get myself going with 2 concs.
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TG: pretty much you have no idea how much i fuckin own at this game. TG: i bested no less than three flaming tornados and broke a huge wizard. |
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