05-13-2008, 06:55 PM | #21 | |
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05-13-2008, 07:39 PM | #22 | ||
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05-13-2008, 08:57 PM | #23 | |
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I think it's more of a repetative thing. For example, you play 4 ctf maps in a row, then DB. It's a completely different feel, and it takes time to adjust to the different game play, some adjust quickly other's don't. Which usually makes for unbalanced games. Plus the fact that once it's over you're moving on back to a CTF map usually, again another adjustment. I hate only playing 1 round of db then moving on. That's why I liked dustbowl 24/7 servers back in TFC. Same players stick to the map through map restarts, you play an awesome round of O, then you want to try and replicate that with D (or vice versa). You get to know and understand the layouts and strats people like to use, and become efficient at executing your own. Plus some servers in FF have extremly long map times. When DB is designed for 25 minutes and you're playing it on a server that's forcing you to do 60 minutes of it, it's seriously discouraging for defense. How on earth do you defend for 60 minutes straight? Sooner or later some O get's through. It doesn't even have to be 60 minutes. Points count up every soo many minutes. If the server's time is longer than DB's preset requirement then you can have matches where blue caps round3, but red's score is still higher. Which opens the door for dispute on map change on who actually won. *Edit* I would actually like to see DB incorporate a bit of avanti style to it. Whereas the map actually lasts for 2x25 minute rounds. At the end of the first 25 minutes blue and red are switched, and blue then run's D for the 3 cap points in the 2nd 25 minute round. That way there would be a better display of "Who's team is better" Since you'd take the combined total of both rounds and whoever's score is higher wins. Last edited by Hammock; 05-13-2008 at 09:06 PM. |
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05-13-2008, 09:32 PM | #24 | |
Not choking. Yet.
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Actually, there might be I guess. I'll look at it I suppose... though it would need to be added to the base_ad LUA.
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05-13-2008, 09:47 PM | #25 | |
[AE] 0112 Ihmhi *SJB
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I remember it had either dust- or -bowl in its name - I'm pretty sure about that. Maybe it was sandbowl? I don't know. /=
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05-13-2008, 09:54 PM | #26 | |
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It seriously sounds like you're describing warpath. Everyone starts in their base at the furthest cap they're automatically given at the start. Blue = 1, Red = 5. Each team races forward (the map being symmetrical on each side. Blue = 2, Red = 4. Coming out of your base you run straight forward, on your right you see a spawn door (that you'll spawn out of once you control the 2nd capture point). The 2nd capture point is just up ahead in a building to your left. Go through the entrace, run up a small ramp and just to the left at the top is the command point. This is also considered the 2nd yard (home yard being the first). From there you exit two ways, through a tunnel to your right, or up a ramp. Both bring you to the 3rd yard (middle yard). In that it looks identicle for each team, with the 3rd cap in the center on the bridge. Normally you fight back on forth for 3. Once you get 3, you go on to the next. For Blue they got to get 4, for red it will be 2. Game ends once you get the enemy's home base. And warpath very much looked like dustbowl textures. |
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05-13-2008, 10:14 PM | #27 |
Holy shit, thats kerrigan!
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yea, ihmhi, sounds exactly like warpath.
for the 60 mintues thing; this is why FF needs the TF2-style rounds. they just work so much better |
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05-13-2008, 10:53 PM | #28 |
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definitely sounds like warpath to me...is this the map your talking of Ihmhi?
http://images.google.com/images?hl=e...-8&sa=N&tab=wi
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05-13-2008, 11:22 PM | #29 |
no war but class war
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Man.. those descriptions really make me wanna play warpath.
we have dustbowl, cornfield, palermo & waterhazard. avanti and warpath are being worked on i think (or i hope!).. add CZ2 maybe, and we'd have a kickass AvD server. C'mon somebody Last edited by pF; 05-13-2008 at 11:37 PM. |
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05-14-2008, 10:19 AM | #30 | |
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Class/Position: O&D: Pyro, Sniper Gametype: AvD Affiliations: FF.AvD [FF AvD/ID guild] Posts Rated Helpful 0 Times
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05-14-2008, 12:15 PM | #31 | |
Not choking. Yet.
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But your right about warpath, definitly sounds like warpath.
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