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#121 |
Join Date: Oct 2007
Posts Rated Helpful 0 Times
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Sg needs to be more powerful it is too easy to take them out, but I think the killing power needs to be decreased a little, I would like to see a level 4 sg though.
Skillet |
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#122 | |
FF Loremaster
Beta Tester
Join Date: Sep 2007
Posts Rated Helpful 4 Times
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I think the balance to this would be to simply make the SG less powerful, have less ground and air push (by a little), and to remove the infinite locking distance it has. Of course, once it locks on, it should still continue to fire a small distance after the point it starts to lock on at. Just a little.
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"The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.'" Ronald Reagan |
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#123 |
D&A Member
Join Date: Sep 2007
Posts Rated Helpful 13 Times
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Can a bullet's damage over distance be modified? As in the longer a nail from the nail gun takes to reach its target the less damage it does on impact?
If that could be done, then you could justifying modifying some of it's too strong of features people are disliking so much, by aiding in one of it's biggest disadvantages. Long distance sniping from nail guns are deadly to them. SG's can't be put in very strategic spots because some are so out in the open. But if you force the nail gunners to actually have to move in to medium range or closer to do any real damage, that reduces the number of classes that could actually perform long range destruction (Soldier + Sniper, maybe HW). |
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#124 | |
Join Date: Nov 2007
Posts Rated Helpful 0 Times
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#125 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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hm
The only thing that i dont like on the sg is the fact that
-it as infinite locking distance -in tfc u could hide and fire into the sentry from a tight angle and destroy it, in ff it always lock u - grenades bounce too much : P |
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#126 | |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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#127 |
I am the nip to your bud.
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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^ thirded
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#128 | |
Holy shit, thats kerrigan!
D&A Member
Join Date: Sep 2007
Class/Position: D, whatever the team needs, usually engy Gametype: AvD Affiliations: None Posts Rated Helpful 1 Times
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#129 | |
Banned
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#130 | |
Join Date: Jul 2007
Posts Rated Helpful 0 Times
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As a compromise between offensive players and engineers I would think that reverting back to how sentry killing in TFC worked would be fine. But then there's still the problem with its groundpush and its infinite locking range. |
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