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#1 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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Maps to be worked on by myself over the next few months
I've finally decided to start making maps. I was hesitant before due to having to learn new things, but I'd rather make the maps myself, the correct way, rather than leaving it in the hands of someone who doesn't know anything about anything.
So, without further ado, the first map I will be remaking is called Poopshoot. It was a great sniper map for TFC, I liked it simply because it had tons of obstacles, and you could hide virutally anywhere. Another map that interests me is Forever2/DubForever, although I'm not sure who I'd need to contact to get permission to remake it. And finally, after I get my first 1 or 2 maps down, I will be making ff_turkeyburgers. That is all. ![]() |
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#2 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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Alrighty then. I downloaded and configured Hammer successfully(I hope) and I created my first set of brushes!! I now know how to make a room enclosed with brushes. :O.. Poopshoot will be my first map, and I look to make it within the next couple weeks. So look foward to seeing me release my first awesome map soon!
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#3 |
Keep On Keepin' On
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Yea! And you better do a good job too, or i smell a boycott
![]() good luck. |
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#4 | |
Banned
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Quote:
Also any complex geometry, seal inside the map(make sure its not being used to close the map)and make them all func_details. when you get more into the map, mess around the the hint tool, as it helps block the engine from rendering rooms that you cant see in game |
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#5 |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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please do be sure to start up a new thread for each map so that when people search for them they will be able to find them quickly as opposed t digging through this one thread.
__________________
(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
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#6 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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No problem. I'll be periodically checking back on this thread when I run into problems. Believe me, I will make a brand spankin new topic for any WIP/Released maps I create.
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#7 |
Skunk Fu Master
Join Date: Mar 2007
Location: London, England
Posts Rated Helpful 0 Times
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i might be able to contact the guy who made dub forever, if he's still online because i was gonna do that map my self,
ill see what i can do for you |
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#8 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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Ok cool. As long as we can get a forever type map in the works, that should be great.
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