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View Poll Results: Should the sniper be banned from CTF maps? | |||
Yes, the devs should remove the sniper class from CTF style maps altogether. | 17 | 16.67% | |
No, server admins should be the ones to make that decision. | 21 | 20.59% | |
No, the sniper class should stay exactly as is. | 23 | 22.55% | |
No, the sniper class should try to be improved by the devs to allow him to take on a better roll. | 41 | 40.20% | |
Voters: 102. You may not vote on this poll |
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03-03-2008, 08:44 PM | #41 | |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Quote:
And I said replace the AR. Not remove it.
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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03-03-2008, 09:01 PM | #42 |
Beta Tester
Join Date: Mar 2007
Location: UK - http://forums.fortress-forever.com
Class/Position: [O] Med Gametype: CTF/Skills Posts Rated Helpful 67 Times
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I was talking about TFC really on 2fort. If it's a quiet game say 3v3 you'll have little chance getting past a decent sniper (ON 2FORT) .
Don't give me "strategy bs". No such thing as strategy in TF. It's about speed and movement (being ironic, don't start giving me lectures)
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03-03-2008, 09:17 PM | #43 | |
Retired FF Staff
Join Date: Sep 2007
Posts Rated Helpful 0 Times
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haha, thats funny. i will quit if they even think about doing anythign remotely close to what youve suggested. id rather play a hw guy with just a shotgun for my entire life then play that version of sniper. talk a bout boring... "can jump while shooting?" i heard jumping improves accuracy, especially at long range targets. lol *edit* I think this is what Circ had a problem with. Last edited by squeek.; 03-03-2008 at 10:07 PM. |
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03-03-2008, 10:05 PM | #44 | ||
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
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One-shot kills could be implemented via lua for certain maps/gametypes. But a one-shot kill in CTF is just never going to work. Quote:
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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03-03-2008, 10:13 PM | #45 | ||
Wizard of Milk
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All in all we're arguing over something that in the end will be the same and we'll all just have to evolve like we have with every other game. Disclaimer: All my opinion, no flames necessary. |
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03-03-2008, 10:57 PM | #46 | |
Join Date: Nov 2007
Posts Rated Helpful 0 Times
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We could argue different scenarios all day, but it fact seems that you don't want to get sniped and aren't willing to learn the TF tricks and stratagies to avoid that. And you're not alone, others share your view. You guys managed to make a front for this viewpoint in some hidden dev team forum so ultimately TF style sniping ended in FF with 2.0. What I'm saying is thats fine, play your clan style if thats what you enjoy. Just don't push that extreme view onto the bunch of us who want it to be more traditional TF for pubbing. Take out the sniper by default, as thats your real goal, and leave the 1.11 sniper in as a server option that an admin can enable so those of us can still play our TF style on a pub server or two that support it. Let it be an option so those of us who like traditional TF sniping will still have interest in the game. It'd be interesting to see how the 1.11 sniper would play in 2.0 with +bh, jump pads and other classes being upgraded. It'd probably be a lot more balanced than 1.11 was or 2.0 is today. |
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03-03-2008, 11:02 PM | #47 | ||
Join Date: Nov 2007
Posts Rated Helpful 0 Times
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Honestly I don't know your background but judging by some of your posts in this thread, about not being able to evade snipers and wack estimates about sniping different classes.. it looks like you are somewhat new to TF games. I'm not saying it to knock you (well maybe a little, its not personal) but you are bringing in some pretty extreme ideas into the game-- mainly out of ignorance it seems, and you will definately chase quite a few players out of the mod this way. Your posts are scary to read. |
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03-03-2008, 11:20 PM | #48 |
Join Date: Dec 2007
Posts Rated Helpful 0 Times
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Snipers are a pest... a pest i aim to exterminate. Hah
Snipers definatly don't fit in real well in TF and never have but its easier to let the server admins decide than to remove it altogether as thats an entire class gone. |
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03-03-2008, 11:56 PM | #49 | |
FF Loremaster
Beta Tester
Join Date: Sep 2007
Posts Rated Helpful 4 Times
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The sniper has never fit into TF. Simply because the game has existed that long does not mean that the class has ever fit. Ones ability to dodge sniper fire is also absolutely irrelevant to how the class fits into a game. To compare, the sniper in TF is like a rail gun in CS. It simply doesn't fit. To compare again, the sniper in TF is like a car accident on a highway. It simply doesn't fit. To compare again, the sniper in TF is like a chariot in NASCAR. To compare again, the sniper in TF is like a Gsus7 chord in a Country song in the key of A#.
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03-03-2008, 11:59 PM | #50 |
Fortress Forever Staff
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy Affiliations: -=DoM=- Posts Rated Helpful 0 Times
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your on crack...
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03-04-2008, 01:16 AM | #51 |
FF LOL
Join Date: Sep 2007
Posts Rated Helpful 0 Times
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There's no problem with the sniper, the problem is that people don't know how to design maps with him in mind.
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03-04-2008, 01:20 AM | #52 | |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
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As for the ignorance part, I plead guilty. I almost exclusively play pickups nowadays and haven't encountered a sniper in one yet (not sure if CUJO ever tried; would like to hear how it went if he did). Again, take my suggestions with a grain of salt. I am not pushing for any certain changes. I want to discuss the options, and it seems this dev tag excludes me from that a bit. I guess radical changes will never be accepted by the specific community it affects, ever. Even a shorter pipe fuse was too much for demoman players.
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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03-04-2008, 01:21 AM | #53 |
Useless
Retired FF Staff
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TACO was one of the guys I wanted to get added to beta, so we could get a good, experienced Sniper's opinion, as well as consistently have one available during testing.
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03-04-2008, 01:48 AM | #54 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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yes Squeek i've played sniper in acutal pickups twice. once in 1.11 and once in 2.0
in 1.11 i was able to dominate the flag room, never giving the enemy the chance to nailgun the sg, and giving the team a heads up with radio tags. even when i missed my shots i was able to provide enough pressure on them so that they couldn't stand still and get a clear shot at anybody or anything, they were constantly in a mode of panic. in 2.0 it was an much worse, i was still able to hit my targets but it simply took to many shots to kill them, it wasn't effective enough. the one saving grace when i played in 2.0 was leg shots, i found no matter if i was on O or D the leg shot became extremely useful in letting my team capitalize, aswell Sg's never lasted long when i played O. i should alos add that when playing sniper in clan style matches I never midmap. |
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03-04-2008, 01:56 AM | #55 | |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Quote:
__________________
#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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03-04-2008, 02:08 AM | #56 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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when pickups are short i always offer but i offer as sniepr only. im always denied. thus i don't get much practice in the pick up ring.
there was one other occassion in which i played a pickup as sniper. it was a 5v5 randoms VS. Fellas, boths sides went in knowing i would play sniper and agreed to it, but after the first 2 minutes of the match almost the entire fellas team started harrasing me and insulting me, telling me to switch classes, saying that i wasn't playing a really class. mind you they were dominating the match, they just decided to attribute my entire teams faults on me. since then i have stopped offering to sub in pickups |
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03-04-2008, 02:10 AM | #57 |
Wizard of Milk
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Just weaken the sniper rifle, headshots are still one-hit kills. Just make the hit boxes smaller. It's a quick implementation thats easy to try. The more skilled you are, the better you'll hit those boxes.
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03-04-2008, 02:14 AM | #58 | |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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03-04-2008, 08:11 PM | #59 | |
Join Date: Nov 2007
Posts Rated Helpful 0 Times
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03-04-2008, 08:35 PM | #60 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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pickups are 'clan style' matchs organized within the Pickups IRC channel... basically a pick is when u want to play a clan match with clan match rules, but your clan mates aren't around. so 8 random people form different clans and such all join a pool, and a computer randomly assigns the teams, and they play eachother.
its jsut a way to play clan games without getting together a whole bunch of your clan mates. |
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