06-05-2005, 11:47 PM | #1 |
Join Date: Mar 2005
Location: In your pants.
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A question for Eat
How in the HELL do you make such wonderfully fansatically beutiful curved edges? I mean, look at your screenshots for Crossover, fantastic sloped walkways. I just want to know, what is YOUR method? do you primarily just sit there and manipulate the shit out of those vertexes or what?
http://fortress-forever.com/?a=media&id=ff_crossover_7 |
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06-06-2005, 12:00 AM | #2 |
Join Date: Feb 2005
Location: Markham, Ontario, Canada!
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hahaha, I'm not Eat!
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06-06-2005, 12:29 AM | #3 | |
Join Date: Mar 2005
Location: In your pants.
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Quote:
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06-06-2005, 04:28 AM | #4 |
Join Date: Dec 2004
Location: New Zealand
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06-06-2005, 04:52 AM | #5 |
Join Date: Mar 2005
Location: In your pants.
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holy crap that's alot of work
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06-06-2005, 09:14 AM | #6 |
Join Date: May 2005
Location: Newcastle Upon Tyne, England
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with all those brush faces on eats map I think I'm gonna have to get a new graphics card just to play it :P
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06-06-2005, 07:43 PM | #7 |
Retired FF Staff
Join Date: Dec 2004
Location: Scotland
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Well, a lot of the faces are spent in enclosed areas (like the RR) so it shouldn't really be a problem.
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06-06-2005, 08:28 PM | #8 |
Join Date: Jan 2005
Location: Aotearoa, New Zealand
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and the new nodraw texture will help out alot
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06-06-2005, 09:22 PM | #9 |
Join Date: Feb 2005
Location: Finland
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Tought that too. Hell-of-a-lot vertex clipping. Looks so good that I wouldnt be suprised if it would be model
Eat, that looks fantastic! Best looking map so far /me goes to build statue from eat |
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06-07-2005, 08:51 PM | #10 |
Join Date: Jan 2005
Location: Seattle, WA
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arch tool along with vertex manipulation
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