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Old 02-05-2008, 11:18 PM   #381
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Well, 2.0 is a welcome release, but I think there should be no further releases (other than minor bugfixes that may be necessary) until there are a couple more official maps ready to release. Trade in your coding books (whatever) for air-horns and cattle prods and keep those mappers up all night.

Seriously, what happened to the maps from the media page, anyway? bases, openfire, rock2, uno? I remember seeing the uno screenies from so long ago, they were one of the first ones out, and they looked so awesomely good it got me excited about FF. So wut up?
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Old 02-05-2008, 11:28 PM   #382
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yea, ive been waiting for rock2 for a while.
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Old 02-05-2008, 11:39 PM   #383
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Well, don't look for rock2 anytime soon. The map hasn't been worked on since the person who was doing it vanished. From what I've seen on the beta, it's maybe 20% complete. I've kicked the idea around in the Beta forums about having a good community-mapper doing it(probably from scratch), but most of said mappers are in the beta, and all are busy on other projects.

Right now, I'm considering learning how to make maps...just so I can fuck it up real bad and have everyone hate me for a change.

Hey, I love Rock2 in TFC! It was a great map when I first played it(in fact, it's still my favorite to play!) and I believe it can be a fantastic FF map!
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Old 02-06-2008, 12:33 AM   #384
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It would be nice to put off release until more maps are done, but that's practically too long to wait. A good quality Source map takes a lot of time and iterations.
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Old 02-06-2008, 03:17 AM   #385
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oh, and take out the rain it has in it. it causes erractic behaviour with the spy's cloak shaders, same thing with fog.
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Old 02-06-2008, 01:09 PM   #386
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It's my birthday... where's my patch/present?
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Old 02-06-2008, 03:15 PM   #387
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Hey I looked at the changelog and it's saying 1.1s now for blue pipes. I have two questions:

1. Will there be an option to switch between it and the 2.5s timer?

2. Has anyone tested beta 2.0 (like 10 times or more) on ff_dustbowl and been able to prevent offense from winning a round?
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Old 02-06-2008, 03:24 PM   #388
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Quote:
Originally Posted by chilledsanity
Hey I looked at the changelog and it's saying 1.1s now for blue pipes. I have two questions:

1. Will there be an option to switch between it and the 2.5s timer?
- Maybe, it's being discussed, although you really should give the new timer a chance as it makes a huge difference.
2. Has anyone tested beta 2.0 (like 10 times or more) on ff_dustbowl and been able to prevent offense from winning a round?
- Yes, every time we have tested we have played dustbowl and you are able to hold the O just gotta be co-ordinated.
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Old 02-06-2008, 06:09 PM   #389
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Satan:

1. Don't get me wrong, I think 1.1s timers sound awesome for close-quarters combat, but most of the time in dustbowl that's not what I'm dealing with.

2. Well I'm still skeptical about the balance, but thanks for giving us a confirmation that it has been tested.
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Old 02-06-2008, 07:30 PM   #390
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Toys for noobs

Where are the toys for the noobs?

During the course of FF development, someone decided to add the over heat to the HW guy - terrible, terrible idea. In TFC the noobs loved the HW guy because he was just point and shoot. It was that easy. Noobs loved mowing down medics and scouts. The HW guy was a class anyone could play, no skills, no problem.

But, someone, who ever it was, said "lets make the HW guy harder to play" or "the hw guy is too powerful, lets slow him down a little" - now the noobs have nothing.

The over heat is supposed to be removed, that is an excellent first step - but the noobs need at least 2 easy classes to play. In TFC it was the engineer and HW guy.

Lets make the game as easy as possible for people to play. The more complex, the more likely people are to play something else. I just want to play, I do not want to be bothered by a menu, or a gun over heating, or anything else. I just want to pull the trigger and shoot something.
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Old 02-06-2008, 07:43 PM   #391
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im moving this to the beta changelog thread since it is being addressed in the new patch and thus does not need its own thread.
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Old 02-06-2008, 08:45 PM   #392
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Quote:
Originally Posted by ~kev~
I just want to play, I do not want to be bothered by a menu, or a gun over heating, or anything else. I just want to pull the trigger and shoot something.
Eh? Three classes have menus, one of which has a simple 'seconds' radial menu, one of which has a simple detonate, dismantle, and aim radial menu and the other, which is a more 'advanced' class has a more complex radial menu... which still isn't very complex anyway.

This isn't a deathmatch game. It's got a bit of depth to it.
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Old 02-06-2008, 08:47 PM   #393
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actually, all classes have menus, the medic menu
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Old 02-06-2008, 09:01 PM   #394
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Quote:
Originally Posted by greenday5494
actually, all classes have menus, the medic menu
When you use secondary fire, or build something does a menu appear? If you answered no to this question, then the class does not have a menu.

Nobody uses anything else unless to be annoying.
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Old 02-06-2008, 09:16 PM   #395
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press Z in-game, if Z is on the default bind.
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Old 02-07-2008, 02:59 AM   #396
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Checklist For The Next Patch

Here is a few things I hope the developers took care of for the 2.0 Patch.
  1. Head hitbox: Sometimes you can shoot someone right on the head (with blood included) with a sniper rifle, but they are remained unaffected.
  2. Locations for the map FF_Cz2.
  3. Missing weapon animations (ex: Shotgun, Railgun, etc.).
  4. Decal marks left on a cloaked spy (usually scorches).
  5. Class menus suddenly disappearing randomly when holding the button down. (Happens to me sometimes; I don't know about anyone else.)
  6. Back hitboxes, mainly for backstabs need to be rearranged.
  7. Healing/infecting range needs tweaking, mainly because it's very hard to heal someone when they're moving and you're right next to them.
  8. FF_2Morforever: when you're on the ladder underwater that leads to land, looking upwards, you can see a map glitch.
  9. Knockback on weapons and sentries need extreme tweaking, because their knockback effect is usually very powerful.
  10. "AmmoMe" command still needs sounds.

That's all I can remember. If anyone has any more, they can reply with their lists, also.
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Old 02-07-2008, 03:34 AM   #397
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Quote:
Originally Posted by greenday5494
press Z in-game, if Z is on the default bind.
Right. And nobody uses it unless they want to either be annoying or are trying to get the attention of someone.
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Old 02-07-2008, 03:54 AM   #398
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Locations for the map FF_Cz2.
Unfortunately, we haven't added those yet. Last time we tried, cz2 went over the brush limit. Just need to do some more brush optimizations and get the locations in though, I said GOD DAMN! God...damn...
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Old 02-07-2008, 05:07 AM   #399
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Quote:
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Right. And nobody uses it unless they want to either be annoying or are trying to get the attention of someone.
what? Calling for medic is being annoying now? wow, just wow.
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Old 02-07-2008, 12:39 PM   #400
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Quote:
Originally Posted by greenday5494
what? Calling for medic is being annoying now? wow, just wow.
Yes. It's extremely annoying. It's one reason nobody uses it in pubs unless they want to get the attention of somebody. It's sort of like "Build a teleporter here!" in TF2.

And this isn't some new trend. It's always been annoying.

Even further, you don't need those to play, which is what he was talking about. Coincidentally, it's what I was talking about as well.
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