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View Poll Results: Which would you chosse for buildable destruction? | |||
Scout | 0 | 0% | |
Sniper | 1 | 1.41% | |
Soldier | 5 | 7.04% | |
Demoman | 30 | 42.25% | |
Medic | 8 | 11.27% | |
HWguy | 1 | 1.41% | |
Pyro | 3 | 4.23% | |
Spy | 9 | 12.68% | |
Engineer | 0 | 0% | |
Depends on skill of engineer/position of buildables. | 14 | 19.72% | |
Voters: 71. You may not vote on this poll |
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01-17-2008, 10:44 PM | #1 |
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Which class would you rather send in for destroying buildables?
This was brought about by a post in the current TF2 thread. In FF, which class would you rather send in for destroying buildables?
Edit: Spelling mistake in poll >.< Edit 2: Spelling mistake in POST >.< Damnit!
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What was left of my sanity implored me not to enter...but that voice was just a whisper now. Last edited by Desyphur; 01-21-2008 at 03:58 AM. |
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01-17-2008, 10:59 PM | #2 |
SHUT UP AND SWALLOW
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Demoman, i voted spy but id rather change it back to demoman (my bad). I ONLY use it to take down troubemaking sgs (and everybody around heh)
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01-17-2008, 11:07 PM | #3 |
Join Date: Dec 2007
Class/Position: O&D: Pyro, Sniper Gametype: AvD Affiliations: FF.AvD [FF AvD/ID guild] Posts Rated Helpful 0 Times
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If they are in a bad position, Pyro. Not because it's the best to do so, but because it's fun to circlestrafe a lv2 SG eventually destroying it, along with the Dispenser and the Engineer.
If it's in a good position, unable to hit by a Pyro not even using the flamer physics and at medium range, a Demoman. On long range, Sniper. |
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01-18-2008, 02:42 PM | #4 |
FF Loremaster
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Demoman. He gets the job done and makes sure the area is secure long enough for the other offenders to get by... offenders?
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01-18-2008, 03:08 PM | #5 |
Fortress Forever Staff
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Medic - Blow shit up, get flag...get gone. (in theory)
IF the buildables are being a huge pain, I might make a demo run. The loss of speed suxs though. |
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01-18-2008, 03:20 PM | #6 |
Skunk Fu Master
Join Date: Mar 2007
Location: London, England
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solly with nail grenade helps alot
rjump to the sg and lob a nail gren right on it, that useally gets the job done lol |
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01-18-2008, 04:42 PM | #7 |
a fucking comedian
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Why restrict that ability to one class? One of the things I love about Fortress is that any class can do alot, but still depends on other classes.
And no matter what, any class's ability to destroy a buildable is going to depend on the Engineer's skill and placement of the buildable. Otherwise, we all might as well just turn off our comps and play rock-paper-scissors. FUCK THAT. -Joker |
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01-18-2008, 04:44 PM | #8 |
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Class/Position: [O] Med Gametype: CTF/Skills Posts Rated Helpful 67 Times
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Where's the "doesn't matter" option?
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01-18-2008, 04:50 PM | #9 | |
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Quote:
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01-18-2008, 04:54 PM | #10 |
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Class/Position: [O] Med Gametype: CTF/Skills Posts Rated Helpful 67 Times
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01-18-2008, 04:55 PM | #11 | |
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Also, Quote:
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What was left of my sanity implored me not to enter...but that voice was just a whisper now. |
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01-18-2008, 05:14 PM | #12 |
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Class/Position: Spy Affiliations: -=DoM=- Posts Rated Helpful 0 Times
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sniper, my fav class to go in with to take out sg's, one shot one kill(unless the engy is by it to)
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-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- |
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01-19-2008, 05:53 AM | #13 | |
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Odd, my nail grenades work great on sentries... |
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01-19-2008, 06:26 AM | #14 |
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meeeeeedic
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01-19-2008, 08:12 AM | #15 | |
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Class/Position: [O] Med Gametype: CTF/Skills Posts Rated Helpful 67 Times
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Quote:
Last edited by Paft; 01-19-2008 at 09:00 AM. |
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01-19-2008, 04:14 PM | #16 | |
FF Loremaster
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Quote:
But that never happens, that is, unless you took out the engineer. |
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01-19-2008, 04:22 PM | #17 |
Skunk Fu Master
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Location: London, England
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thats why you launch a rocket or 2 at it while you throw the nade at it... thought you'd know that lol
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01-20-2008, 02:39 AM | #18 |
n00bsauce
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I say depends on the engies skill and location of the buildables. I love going in as a spy and sabotaging the sgs, but it's hard to pull that off. That's probably one of the reasons I love it. Otherwise I'd usually hit it up with a soldier because someone is nearby so it becomes a nade swarm.
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01-20-2008, 03:02 AM | #19 | |
if(0>1){printf("broked");}
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EDIT: crap this is for tf2 isn't it? |
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01-20-2008, 10:18 PM | #20 | |
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Quote:
Why would medic go for the flag in TF2? XP
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