05-12-2005, 05:42 AM | #21 |
Join Date: Dec 2004
Location: New Zealand
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conc_speed for FF! Hmm. A port would just be silly - a brand new map sounds better to me :D. But then again, so much work D:.
As for you Headz! Already using custom textures! Map looks nice, dammit I love that water :>. |
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05-12-2005, 06:12 AM | #22 |
Join Date: Jan 2005
Location: Boston
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headz!
I love you. Can't wait to conc that man. ah ff concmaps.. its what i live for! |
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05-12-2005, 04:07 PM | #23 |
Join Date: Jan 2005
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ooOoOOoo, loads of nice comments, new screenshots in first post, more soon on new areas, so much different from my geforce4 to this pci-e 6600gt extreme edition, had to upgrade whole comp cus I couldent map on old system with source, especially since I couldent see all those nice directx 9 fx and hammer lagging with compile times to rival a 2 week holiday.
And I am amazed at the fps, think Ill add more detail as long as its over 100fps Ill be happy |
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05-12-2005, 08:39 PM | #24 |
Join Date: Feb 2005
Location: United States
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How do those glowing lights look in game? They look irritating from the screenshots, but if they're not distracting in game then it's a nice effect.
It looks great in the first screenshot but it's blindingly bright in the others. |
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05-13-2005, 04:36 PM | #25 |
Join Date: Jan 2005
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just env_lightglows
I have updated the 1 post screenshots and here is an avi of the bump maps and specular goings on, you will see the sprites fade when you get closer, I need to tweak them so not as bright and the walls are too shiney but will get there. http://www.turtlemaps.com/misc/concheadz.avi Its only 16 megs, so not too bad |
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05-22-2005, 07:24 AM | #26 |
Join Date: May 2005
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the avi is wicked..good stuff!
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05-28-2005, 01:34 PM | #27 |
Join Date: Feb 2005
Location: A Small Box
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Wow!
That looks awesome Headz! Keep up the awesome work! |
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05-28-2005, 01:39 PM | #28 |
Join Date: May 2005
Location: Belgium
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heh brilliant maps.
I just hope, like someone else said, that you still can jump as far as in TF1.5 otherwise you'll have to adjust the measurements in your map.. |
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