10-16-2007, 06:57 PM | #101 | |
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Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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Was so wierd...i hand't played tfc in like 2wks b/c i have been on FF all the time and i played in a match last night (TFC) and I just coulnd't believe how diferent it was. Actually found myself missing somethings from FF! |
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10-17-2007, 11:31 AM | #102 |
A Very Sound Guy!
Fortress Forever Staff
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
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one frag wont take out a level 3 sentry. one frag will however take a level 1/2. sentries aren't supposed to take a lot, they're supposed to rely on the engineer!
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10-17-2007, 03:22 PM | #103 |
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Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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i agree merv, i was quoting him for the slowly climbing out to TFC thing not the Sg thing. I like sg's as they are now except i think they lock on too quickly.
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10-17-2007, 09:36 PM | #104 |
Guest
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Hmmm, I'm not convinced about the L3 and a single gren.
I appreciate the dev team have probably set the damage level so that the L3 is meant to survive a gren, but scout's honour - a single gren seems to be the death of my poor wee SG on lots of occasions - even with me whacking it during the attack. And like I mentioned before, its at full health and armour and at L3. I'm gonna pay real close attention in the next week or so and see if those pesky medics ain't chuckin' 2 grens at me rapid fire instead of just one, or if there is another source of damage being inflicted at the same time, ie, a shotty or the close proximity to a wall or something like that. If I learn anything new, I'll report back. |
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10-18-2007, 06:08 AM | #105 |
Sniper hater.
Join Date: Mar 2007
Location: Ireland
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In my experience (i play engineer more than any other class) my SGs will survive a direct hit from a single frag grenade, but not if someone has been firing at them with a shotty/nailgun.
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10-18-2007, 12:59 PM | #106 |
in-game as Dr.Ainpipe
Join Date: Sep 2007
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does any of the devs know if the reload bugs will be addressed in the next patch?
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10-18-2007, 01:20 PM | #107 |
[AE] 0112 Ihmhi *SJB
Wiki Team
Fortress Forever Staff |
Are you talking about how autoreload does not work occasionally, or the single shotgun reload? The former is a bug, but the latter is an animation issue and they do not yet have an animator.
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10-18-2007, 04:33 PM | #108 |
in-game as Dr.Ainpipe
Join Date: Sep 2007
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The ones mentioned above plus some glitches, such as if auto reload is on, and if you shoot a pipe from the demoman PL, then as the reload animation starts switch to GL and shoot a grenade, the reload stutters for the GL.
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10-19-2007, 06:22 AM | #109 |
Fortress Forever Staff
Join Date: Feb 2005
Location: Los Angeles, CA
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Added
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10-19-2007, 07:23 AM | #110 |
[AE] 0112 Ihmhi *SJB
Wiki Team
Fortress Forever Staff |
Bitchin'! \o/
You know what scares me? If all of this awesome stuff is going into 1.1, what is going to go into 1.2? o___o
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Anime: The Thread: Reloaded The one and only anime thread on these here forums. Select the pistol, and then, select your horse. |
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10-19-2007, 07:28 AM | #111 | |
Not choking. Yet.
Lua Team
Wiki Team Fortress Forever Staff Join Date: Jul 2007
Location: Scotland
Class/Position: Demo/Def - Spy/Off Gametype: Anything but yet more fucking CTF Affiliations: FF.AvD [FF AvD/ID guild] Posts Rated Helpful 0 Times
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Seriously though, looking forward to the patch and the new features it's gonna bring.
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Preferable to death. But only just...
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10-19-2007, 07:39 AM | #112 | |
In the clouds
Join Date: Mar 2007
Location: Halifax, UK
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10-19-2007, 03:52 PM | #113 | |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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10-19-2007, 04:41 PM | #114 | |
in-game as Dr.Ainpipe
Join Date: Sep 2007
Posts Rated Helpful 0 Times
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10-21-2007, 05:04 AM | #115 |
Holy shit, thats kerrigan!
D&A Member
Join Date: Sep 2007
Class/Position: D, whatever the team needs, usually engy Gametype: AvD Affiliations: None Posts Rated Helpful 1 Times
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how about releasing the patch?
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10-21-2007, 08:56 PM | #116 | |
Join Date: Mar 2007
Location: Delsbo, Sweden
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Just kidding, I am sure they release it when it's ready! Last edited by Bluesman; 10-21-2007 at 10:31 PM. |
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10-21-2007, 11:28 PM | #117 |
This is still alive?
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Beta Tester Join Date: Mar 2007
Location: Naples, FL
Posts Rated Helpful 3 Times
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Wait, what DrEvil was saying...the 2nd one about fixing the sg shooting another buildable...I don't get it.
Is it saying it's fixing how a sg would target a player and shoot an sg near the player? SG accidently shooting another one? I dunno what this means...enlighten me please
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10-21-2007, 11:45 PM | #118 |
Join Date: Sep 2007
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it's for when you hack the thing as spy and the first thing it does is target the dispenser. i think
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10-21-2007, 11:49 PM | #119 | |
in-game as Dr.Ainpipe
Join Date: Sep 2007
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[edit] by the way, does anyone know if some of the maps will also be tweaked, like ff_well and the spawn sniper-blocking and spamming issues? Last edited by Dr.Uudge; 10-22-2007 at 03:59 AM. |
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10-22-2007, 03:40 PM | #120 |
Join Date: Sep 2007
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animations for shotgun and medic ?
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