Fortress Forever

Go Back   Fortress Forever > Editing > Mapping

Reply
 
Thread Tools Display Modes
Old 10-13-2007, 04:34 PM   #1
barronofhellion
 
barronofhellion's Avatar
 
Join Date: Apr 2007
Posts Rated Helpful 0 Times
Hammer, why me

hey guys wtf is going on with my sloped brushes, i have had this problem in every map i make, at some point ill be making a slope and in the editor its lined up perfict, then ill compile it and it will shift over just a bit, ill move it back when i get back in the editor and poof its messed up again when i compile.. is there some way to fix this or stop it from happening ... has anybody else noticed this ?!?!
barronofhellion is offline   Reply With Quote


Old 10-13-2007, 04:39 PM   #2
SWAMPTHING360
Skunk Fu Master
 
SWAMPTHING360's Avatar
 
Join Date: Mar 2007
Location: London, England
Posts Rated Helpful 0 Times
can you not highlight the lot and mark it treat as one?
SWAMPTHING360 is offline   Reply With Quote


Old 10-13-2007, 04:41 PM   #3
A1win
Nutcracker
 
A1win's Avatar
 
Join Date: Sep 2007
Location: Kuopio, Finland
Posts Rated Helpful 0 Times
Send a message via MSN to A1win
It's a bug in Hammer. Hammer sometimes places the corners (vertices) of a brush off the grid. Easiest way to fix it is to remake the whole brush. Sometimes moving the vertices around and back to place works, but not always.
A1win is offline   Reply With Quote


Old 10-13-2007, 04:41 PM   #4
barronofhellion
 
barronofhellion's Avatar
 
Join Date: Apr 2007
Posts Rated Helpful 0 Times
swamp, i think what your talking about is the texture application. what you see there is actually the vertice not matching up. ill match them up in the editor and then when i go in the game it will look like above, so ill go in the editor and fix them and ,,, well they move again heh
barronofhellion is offline   Reply With Quote


Old 10-13-2007, 04:43 PM   #5
barronofhellion
 
barronofhellion's Avatar
 
Join Date: Apr 2007
Posts Rated Helpful 0 Times
Quote:
Originally Posted by A1win
Easiest way to fix it is to remake the whole brush. Sometimes moving the vertices around and back to place works, but not always.
i hate hammer
barronofhellion is offline   Reply With Quote


Old 10-13-2007, 05:02 PM   #6
barronofhellion
 
barronofhellion's Avatar
 
Join Date: Apr 2007
Posts Rated Helpful 0 Times
BAHHHHHHHHHHH! i deleted the brushes and put new ones there and it STILL changed back
barronofhellion is offline   Reply With Quote


Old 10-13-2007, 05:17 PM   #7
Bakedbean
Crap, where's a gun!?
 
Bakedbean's Avatar
 
Join Date: Sep 2007
Posts Rated Helpful 0 Times
Not sure if this will help, but a friend who maps for DoD:S has used QuArK
it was just updated over a month ago.

And did a forum search and found this.
Bakedbean is offline   Reply With Quote


Old 10-13-2007, 05:22 PM   #8
barronofhellion
 
barronofhellion's Avatar
 
Join Date: Apr 2007
Posts Rated Helpful 0 Times
hmm i think ill try it, i used it for hl1 maps and quake1&2

Last edited by barronofhellion; 10-13-2007 at 06:01 PM.
barronofhellion is offline   Reply With Quote


Old 10-13-2007, 05:47 PM   #9
barronofhellion
 
barronofhellion's Avatar
 
Join Date: Apr 2007
Posts Rated Helpful 0 Times
oh wow, quarks vertex manupulation sucks balls.. back to hammer
barronofhellion is offline   Reply With Quote


Old 10-13-2007, 06:05 PM   #10
punkrockrocks
When patch will out?
 
punkrockrocks's Avatar
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
this shit happens to me too.
i hate hammer so much!
but at the same time, she is my love
__________________
MAKE MORE ESCAPE MAPS
Ingame: punkrock
Idle and support #nozoom, #ff.pickup
punkrockrocks is offline   Reply With Quote


Old 10-13-2007, 06:50 PM   #11
barronofhellion
 
barronofhellion's Avatar
 
Join Date: Apr 2007
Posts Rated Helpful 0 Times
hmm i think what it was , was i coppied a brush so many times it , well jacked up when i coppied it again
barronofhellion is offline   Reply With Quote


Old 10-13-2007, 06:59 PM   #12
punkrockrocks
When patch will out?
 
punkrockrocks's Avatar
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
it'll happen to me if i make a brush (usually something complicated, like a torus) and it looks perfectly fine in hammer. then i'll save and close out for a while, but when i reopen hammer the brush had deteriorated a little bit. the "seams" had begun to come undone (as seen in your picture). it's just something hammer randomly does. quite annoying.
__________________
MAKE MORE ESCAPE MAPS
Ingame: punkrock
Idle and support #nozoom, #ff.pickup
punkrockrocks is offline   Reply With Quote


Old 10-13-2007, 07:12 PM   #13
own3r
Custom mapper
 
own3r's Avatar
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
The solution to this problem is to convert the shapes into triangles, using 'cube like' shapes often creates invalid brushes whereas triangles are more flexible. Try cutting the brush using the (shift x) shortcut along the diagonal or however works until when you reload the map it is how it should be. I hope this helps.
own3r is offline   Reply With Quote


Old 10-13-2007, 08:39 PM   #14
barronofhellion
 
barronofhellion's Avatar
 
Join Date: Apr 2007
Posts Rated Helpful 0 Times
hmm well ill have to try that when it happens again (you know it will) i completely re-did the thing i was working on, didn't seam to do it again..
barronofhellion is offline   Reply With Quote


Old 10-13-2007, 10:04 PM   #15
Major Lee High
Retired Mapper
 
Major Lee High's Avatar
 
Join Date: Mar 2007
Location: Tulsa, OK
Posts Rated Helpful 1 Times
Ive had this happen before as well.

I havent tried, but turning it into func detail might help.
Major Lee High is offline   Reply With Quote


Old 10-14-2007, 10:11 AM   #16
stino
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
Quote:
Originally Posted by A1win
It's a bug in Hammer. Hammer sometimes places the corners (vertices) of a brush off the grid. Easiest way to fix it is to remake the whole brush. Sometimes moving the vertices around and back to place works, but not always.
it's not a bug, it's you that make invalid brush faces, every face has to be flat, meaning that all points have to be in the same plane. so or you divide your faces into tryangles, or you use displacements for that.
stino is offline   Reply With Quote


Old 10-14-2007, 05:53 PM   #17
A1win
Nutcracker
 
A1win's Avatar
 
Join Date: Sep 2007
Location: Kuopio, Finland
Posts Rated Helpful 0 Times
Send a message via MSN to A1win
Quote:
Originally Posted by stino
it's not a bug, it's you that make invalid brush faces, every face has to be flat, meaning that all points have to be in the same plane. so or you divide your faces into tryangles, or you use displacements for that.
That would cause an invalid brush, which this is not. This is just simple off-grid vertices (vertices with coordinates like "0, 0.11, 0" or "128, -0.9994, 256" etc). You can see that by opening the .vmf with notepad or something and searching for ".9" etc. It looks like crap... It's almost like all the vertices were off-grid. Some just get back on grid during the compile, but if it's too much off the grid, it doesn't.
A1win is offline   Reply With Quote


Old 10-15-2007, 10:56 AM   #18
_MJ_
Mapper
 
_MJ_'s Avatar
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
yes use triangles..
_MJ_ is offline   Reply With Quote


Old 10-15-2007, 11:03 AM   #19
stino
 
Join Date: Mar 2007
Posts Rated Helpful 0 Times
and floats are never good, becouse it's hard to see if 4 floating cooridinates are in the same plane, it works better with 3 coordinates since 3 points ARE ALWAYS in the same plane! some guys over here should really learn the basics of game programming, i guess a lot of the mappers around here don't even know the difference between concave and convex
stino is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:55 AM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.