10-13-2007, 04:34 PM | #1 |
Join Date: Apr 2007
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Hammer, why me
hey guys wtf is going on with my sloped brushes, i have had this problem in every map i make, at some point ill be making a slope and in the editor its lined up perfict, then ill compile it and it will shift over just a bit, ill move it back when i get back in the editor and poof its messed up again when i compile.. is there some way to fix this or stop it from happening ... has anybody else noticed this ?!?!
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10-13-2007, 04:39 PM | #2 |
Skunk Fu Master
Join Date: Mar 2007
Location: London, England
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can you not highlight the lot and mark it treat as one?
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10-13-2007, 04:41 PM | #3 |
Nutcracker
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It's a bug in Hammer. Hammer sometimes places the corners (vertices) of a brush off the grid. Easiest way to fix it is to remake the whole brush. Sometimes moving the vertices around and back to place works, but not always.
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10-13-2007, 04:41 PM | #4 |
Join Date: Apr 2007
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swamp, i think what your talking about is the texture application. what you see there is actually the vertice not matching up. ill match them up in the editor and then when i go in the game it will look like above, so ill go in the editor and fix them and ,,, well they move again heh
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10-13-2007, 04:43 PM | #5 | |
Join Date: Apr 2007
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Quote:
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10-13-2007, 05:02 PM | #6 |
Join Date: Apr 2007
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BAHHHHHHHHHHH! i deleted the brushes and put new ones there and it STILL changed back
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10-13-2007, 05:22 PM | #8 |
Join Date: Apr 2007
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hmm i think ill try it, i used it for hl1 maps and quake1&2
Last edited by barronofhellion; 10-13-2007 at 06:01 PM. |
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10-13-2007, 05:47 PM | #9 |
Join Date: Apr 2007
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oh wow, quarks vertex manupulation sucks balls.. back to hammer
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10-13-2007, 06:05 PM | #10 |
When patch will out?
Join Date: Mar 2007
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this shit happens to me too.
i hate hammer so much! but at the same time, she is my love
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MAKE MORE ESCAPE MAPS Ingame: punkrock Idle and support #nozoom, #ff.pickup |
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10-13-2007, 06:50 PM | #11 |
Join Date: Apr 2007
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hmm i think what it was , was i coppied a brush so many times it , well jacked up when i coppied it again
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10-13-2007, 06:59 PM | #12 |
When patch will out?
Join Date: Mar 2007
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it'll happen to me if i make a brush (usually something complicated, like a torus) and it looks perfectly fine in hammer. then i'll save and close out for a while, but when i reopen hammer the brush had deteriorated a little bit. the "seams" had begun to come undone (as seen in your picture). it's just something hammer randomly does. quite annoying.
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MAKE MORE ESCAPE MAPS Ingame: punkrock Idle and support #nozoom, #ff.pickup |
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10-13-2007, 07:12 PM | #13 |
Custom mapper
Join Date: Mar 2007
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The solution to this problem is to convert the shapes into triangles, using 'cube like' shapes often creates invalid brushes whereas triangles are more flexible. Try cutting the brush using the (shift x) shortcut along the diagonal or however works until when you reload the map it is how it should be. I hope this helps.
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10-13-2007, 08:39 PM | #14 |
Join Date: Apr 2007
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hmm well ill have to try that when it happens again (you know it will) i completely re-did the thing i was working on, didn't seam to do it again..
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10-13-2007, 10:04 PM | #15 |
Retired Mapper
Join Date: Mar 2007
Location: Tulsa, OK
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Ive had this happen before as well.
I havent tried, but turning it into func detail might help. |
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10-14-2007, 10:11 AM | #16 | |
Join Date: Mar 2007
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10-14-2007, 05:53 PM | #17 | |
Nutcracker
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Quote:
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10-15-2007, 10:56 AM | #18 |
Mapper
Join Date: Mar 2007
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yes use triangles..
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10-15-2007, 11:03 AM | #19 |
Join Date: Mar 2007
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and floats are never good, becouse it's hard to see if 4 floating cooridinates are in the same plane, it works better with 3 coordinates since 3 points ARE ALWAYS in the same plane! some guys over here should really learn the basics of game programming, i guess a lot of the mappers around here don't even know the difference between concave and convex
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