10-02-2007, 12:52 AM | #101 |
Join Date: Jun 2007
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Well, from the last couple days of steam stats it seems like the bleeding has mostly stopped, the game is consistently peaking each day in the 300s for concurrent players, so we can gather that there's a small but significant number of supporters who probably aren't going anywhere at the moment. With any luck, 1.1 will fix most of the flaws and leave the game much more solid, giving curious players who give it a shot more of a reason to stick around. An official map pack release wouldn't hurt, either.
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10-02-2007, 12:59 AM | #102 | |
Join Date: Sep 2007
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I agree that ff_well is too cramped (and ff_cz2 sucks ass), but cdotter doesn't seem to understand that this is TEAM Fortress. Why should a medic get past a well-positioned sentry gun, or be able to kill a hwguy?
As for nailing a sentry gun, it's very easy if there isn't an engineer next to it. They don't have as much range as cdotter claims. Quote:
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10-02-2007, 01:53 AM | #103 | |
Damn lazy bastard
Join Date: Sep 2007
Location: SoCal: USA
Posts Rated Helpful 0 Times
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Quote:
Imagine... I run hunted in my server's mapcycle, I've seen it full sometimes. YMMV. |
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10-02-2007, 09:57 AM | #104 |
Join Date: Sep 2007
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thats because hunteds gameplay is totally different now. i always find aardvark servers have people in them. Its my favorite map currently.
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10-04-2007, 08:11 AM | #105 |
Guest
Posts Rated Helpful 7 Times
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Sad really, last night the only local populated server had 4 players in it, still had a sniper war which was fun for a while, keep thinking if only this game game out 6 months ago it would have been better...
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10-04-2007, 09:07 AM | #106 |
Lock 'n Loll!
Join Date: Sep 2007
Location: 2fort
Class/Position: Scout, Spy, Sniper Gametype: CTF Posts Rated Helpful 0 Times
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I'm definately getting tired of ff_well and yes, it is a bit too small. My favorite map is probably crossover, a map I used to see alot, but I haven't seen any server run it lately, not in europe anyway.
The looks of FF imply that it's a serious game, while it hardly is in terms of realism. I think this creates a confusing effect for new players because it's doesn't really match. TF2 is a bit too much, but if you look closely at TFC, the outdated graphics/models/physics and whatnot add alot to the 'lol'-factor when something ridiculous happens. The custom models would also sometimes add to the humor factor. Currently, FF looks like it's for hardcore clanners, because it appears so grim, mainly due to the dark and realistic nature of the textures (both maps and players). Compare ff_well to aardvark and you'll see what I mean. The fact that the game somewhat tries to be realistic (rag dolls, physics, weapons, sounds) while it's gameplay is not, makes it somewhat less appealing or 'fake'. For instance, look at the HWguy, in TFC he looks like some dumbass fatty that's been using too much steroïds while the spy looks like some robot ninja from the future. Not only the model, but also the animations contribute to this feeling. The engineer looks badass and the scout... I don't know, but his looks fit his role in the game if you know what I mean. In FF, they look way too serious IMO with realistic weapons, models and animations. In terms of gameplay, FF deserves alot more popularity than it does now, but it's appearance could use some work I think. Anyone care to discuss this view? |
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10-04-2007, 01:33 PM | #107 | |
BT King ^^
Join Date: Mar 2007
Location: Mulch_Trench
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Quote:
You claim this ^^ has points to it but the only thing I got from it is the fact you clearly have no fucking clue how to play offence. Engie overpowered?? Are you fucking mad the SGs lock time is slower then TFC, you can actually ignore them on most maps if you have your movement down and are fast enough. Pyro overpowered? Get a clue, its balanced. Pyros are a joke to take down, they have no range at all. And about the map comments like ff_well, by the sounds of it you want a map to be made of 1 big fucking long ramp with the flag at the top so you can slide in as scout and back out every run. Get a clue, maps need to be varied. Choke points are essential, you say its too hard for offence classes when the game is actually the complete opposite. If you were anyway decent at playing medic / scout you'd realise that if you spent 10 mins on a clan style server. Medic is the most versatile class in the game. Supershotgun, decent armour, amazing speed, concs and frag grenades. If any class is overpowered its medic. So next time you try and claim a game is dead due to balance issues and map flaws get a fucking clue. Last edited by n3m; 10-04-2007 at 02:57 PM. |
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10-04-2007, 01:41 PM | #108 |
Join Date: Mar 2007
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this game bestter be good defag i just bought half life 2 !!!
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10-04-2007, 01:53 PM | #109 |
In the clouds
Join Date: Mar 2007
Location: Halifax, UK
Posts Rated Helpful 0 Times
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drtom!
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10-04-2007, 02:14 PM | #110 | |
in-game as Dr.Ainpipe
Join Date: Sep 2007
Posts Rated Helpful 0 Times
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Quote:
I do agree though, the grim look/texture/lighting in some of the maps gives a feeling of seriousness, then when you get gibbed it's like wtf...? Perhaps in the next patch, some tracer-style bullets can be added as default like the hwguy in this: http://youtube.com/watch?v=3fWfGNd2L1w along with other minute detail stuff that enhance the visuals? |
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10-04-2007, 02:24 PM | #111 | |
FF Loremaster
Beta Tester
Join Date: Sep 2007
Posts Rated Helpful 4 Times
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Quote:
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10-04-2007, 02:25 PM | #112 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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groovy!!
ok after 5 or 10 minutes there are strange invisible sgs? also when you shoot an sg they dont glow? or was that just me being blind? also im sure sgs never used to be able to shoot you if you were underwater and they were above? buh, plus when i turn for bhops my player slips around in the air a bit like on quake or something, is all this just me? plus its too dark!! otherwise it seems liek its gonna be quite good! |
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10-04-2007, 02:35 PM | #113 |
Proper bo!
Join Date: Mar 2007
Location: Northampton, England
Posts Rated Helpful 0 Times
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tommos = noob :P
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10-04-2007, 02:45 PM | #114 | |
BT King ^^
Join Date: Mar 2007
Location: Mulch_Trench
Posts Rated Helpful 0 Times
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Quote:
SGs do indeed glow when ya shoot em. SGs could shoot you underwater in TFC too when they were above. Air control when bunnyhopping is pretty much exactly the same. I think its all just you. |
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10-04-2007, 03:05 PM | #115 |
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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pff! ok well it feels laggy and jerky but thats probably just my computer i just wish i could play something other than well!
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10-04-2007, 04:39 PM | #116 |
Join Date: Sep 2007
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Vote40 is the solution to this... first one who attacks their map's door relentlessly gets to play their map.
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10-04-2007, 04:42 PM | #117 |
the pumps dont work
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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if you guys release a patch that adds more good maps (dropdown, congestus, etc), and fixes a lot of bugs, I'm sur emany people will come back
in a couple of weeks a lot more are going to be bored with TF2, especially if Valve doesn't add anything when the game officially comes out |
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10-04-2007, 04:59 PM | #118 |
D&A Member
Join Date: Sep 2007
Posts Rated Helpful 13 Times
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I agree with the dark textures of many of the maps. As well I'm getting sick of "Well" I leave a server usually when it comes on. It's too small imo. The darkness gets to me too. Sometimes I increase the contrast brightness of my monitor to try and compensate.
This is why I love that aardvark map (amung other reasons) it's currently my favorite map. It's soo bright and colorfull, many of these new maps being made by players are following the same suite as the darkness in all these prepackaged maps. Bring back the bright cheerfull happy colors, there's too many dark-netrual toned colors. It plays a psychological effect on the players, and brighter colors are easier on the eyes. I go bug-eyed after extended jaunts of squinting to try and see things in the darkness. Cheers, Hammock |
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10-04-2007, 05:11 PM | #119 | |
SoBe Yourself
Join Date: Sep 2007
Location: Russellville, AR
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Right now I'm pretty bored with both games. TF2 is fun but there is hardly a variety of maps to play on. The only thing putting a downer on me with FF is the bugs like voice and kills not registering. FF is definitely the more fun game in the long run I just hope it stays alive. |
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10-04-2007, 06:39 PM | #120 |
I M HW
Join Date: Sep 2007
Posts Rated Helpful 0 Times
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I definately like the brighter maps.... ditch the darkness, it sucks. Better maps will make me more interested. Took me about three weeks of play to get a little bored with it, took me 3 maps of TF2, lol.
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