04-27-2006, 07:54 AM | #21 |
Join Date: Jan 2005
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let's all play openfire , you stupid kids.
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04-27-2006, 08:23 AM | #22 |
Join Date: Jan 2005
Location: Great Britain
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Maybe capping flag A at enemy base B could be achieved by touching flag B? V dangeous as enemy would want to kill and steal flag to cap themselves. But you could make reward great. Plus you'd have another enemy flag in your hands.
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04-27-2006, 10:19 AM | #23 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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I could do that, don. I was thinking that conc up to the enemy bats to cap there might not always be feasible. If the bridges are closed then you'd have to use a conc to get across them more than once and you may not have any left by the time you get out with a flag, or perhaps if you take off from the base you got the flag from and try to conc directly to the enemy bats and miss you're in some trouble. Soldiers would spend health making the extra RJs too. Consider also that there may be other offy members from other teams in the base with you fighting you all the way out of an enemy base.
So if capping is too easy with the cap point on the battlements there, I could move it inside where the the little lamp (placeholding for the keycard) is now, on that little platform just outside the spawn rooms. You can still take a big shortcut with a conc/rj to the battlements but it'd be much more likely that you'd loose the flag. I could also tweak the number of points you get for capping on an enemy cap point, up or down (probably down if anything). In anycase it's all totally fluid at this point. P.S. Has anyone tried shooting a combine ball into the strange field in the spawn rooms? |
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04-27-2006, 11:37 AM | #24 |
Join Date: Aug 2005
Location: Portsmouth, England
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Slap me if this has been mentoined before..
But how does this map work? Can the red team capture the blue, green and yellow flag? Or do they have 'allies'? Looks okay, the outside is a bit much though imo.. Too much detail and colour, makes my eyes hurt. |
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04-28-2006, 10:41 AM | #25 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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Erk, yea. To clarify, Red team can pick up the Green, Blue and Yellow flag. They can cap it at any base but the one they picked it up from. So, for example, Red can go grab Blue's flag and cap it at Red, Green or Yellow's base. They would get extra points for capping Blue's flag at the Green or Yellow base.
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04-28-2006, 05:23 PM | #26 | |
Join Date: Jun 2005
Location: Texas
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Quote:
The map itself is looking nice. I think once the vis gets fixed and new textures are put in, it could eventually play well. There are some spots where I was only getting 15 fps or so. But I had fun running around in it for a bit. |
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04-29-2006, 03:03 PM | #27 |
Fear teh crowbar.
Retired FF Staff
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Hell, I didn't even think of that, actually defending your caps instead of your flag. That does change everything and would be hella fun too.
BTW, I'm stealing your siggy Tenn! Except I'm all blue team! |
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04-30-2006, 02:32 AM | #28 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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I'm still kinda confused about lithiuM's post.
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08-22-2006, 08:12 AM | #29 |
Join Date: Jan 2005
Location: New Jersy, USA! reppin'
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4way ctf should be fun. im looking forward to playing it when FF comes out.
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08-22-2006, 02:20 PM | #30 |
Join Date: Feb 2005
Location: Finland
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I can see lots of eat's ff_well map influence on this map
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08-22-2006, 03:16 PM | #31 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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Actually, I think the main influence from a dev map was the grate floors in the ramps leading up to the sniper deck, kinda stolen from this screenshot:
http://www.fortress-forever.com/?a=m...ff_shutdown2_4 Subconsciously, who knows what's influenced me though |
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08-23-2006, 07:42 AM | #32 |
Join Date: Apr 2006
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I don't think this concept will work too well unless there's more than 20 players per team every time the map is played. I think it would be a lot more fun if you had it like Murderball where you have to hold the flag from the other 3 teams, the only difference is when you cap the flag, it sets it in a designated area of the base instead of there having to be a flag carrier the whole time. This makes it a little easier to defend the flag I think. The layout looks sweet so far, good job!
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08-23-2006, 02:10 PM | #33 |
Join Date: Jul 2006
Location: Austin, Texas
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I like what ^he^ said
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08-24-2006, 04:24 AM | #34 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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I do agree that this layout may not work to well all the time, especially with fewer players, but I've always felt there needed to be a 4 way CTF map.
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08-24-2006, 06:32 AM | #35 |
Join Date: Mar 2005
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If the map saw league action, 4 teams would play in one match, could shake things up a bit in the standings with 1 team getting a win and 3 a loss.
Very interesting Idea. see how it works after FF is released, till then just tweak it when your bored or inspired. GL with it. |
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08-24-2006, 04:00 PM | #36 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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I would so love to see a 4 way match.
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08-30-2006, 01:43 AM | #37 |
Join Date: Dec 2005
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I downloaded your map and it's interesting to say the least. You really need to get the shadows and such down though, might be hard on low end computers. Not a bad idea, as i said very interesting design.
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09-20-2007, 08:32 PM | #38 |
Community Mapper&Idiot
Join Date: Mar 2007
Location: Finland
Posts Rated Helpful 1 Times
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Nezumi! Fortressforeverize your map!
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09-20-2007, 09:41 PM | #39 |
Community Member
Server Owner
Beta Tester Forum Moderator Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout Gametype: AvD Affiliations: :e0:Eternal Order Leader Posts Rated Helpful 12 Times
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Man, I really miss that guy, he vanished
__________________
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09-21-2007, 05:58 AM | #40 |
Community Mapper&Idiot
Join Date: Mar 2007
Location: Finland
Posts Rated Helpful 1 Times
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Yeah. Made bunch of good maps and now he is gone.
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