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Old 04-06-2005, 07:17 PM   #1
o_soundman
 
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Lighting Issue for Mappers

I'm having a difficult time trying to make it appear that a model light that I use is actually "on" when I have a light source coming from it.

I'm using a light entity just under the model, along with an occasional point_spotlight sometimes. It just never looks like the light is correct. Am I missing something easy with the model? or a different entity to use?

SOUND
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Old 04-06-2005, 07:18 PM   #2
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Doh can a moderator move this to the mapping portion of the forum, my bad.
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Old 04-06-2005, 08:51 PM   #3
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Make sure you have the brightness high enough, and the way you explained it made it sound like you were using a light and light_spot on the same thing. No no. Just make your brightness up and see what yhappens.
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Old 04-06-2005, 11:10 PM   #4
Defrag
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Make sure the "skin" field of the prop you're using for your light is set to the correct value. Typically, 0 is off, 1 is on.
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Old 04-09-2005, 04:42 AM   #5
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Defrag -

I've read that as well with the skins. I guess I thought I would see it change in hammer, just like tree leaves etc do, but I didn't see the skin change to what would appear as if light was present. Anyways, I'll see if it does it when I compile.
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Old 04-09-2005, 09:02 PM   #6
o_rival13
 
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It should apear in hammer as on or off when you change the skin value, or it does for me. Maybe you are using a light model that doesn't turn on. some models have 2 version _off and _on such as light_domelight02_on. See if that is your problem.
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Old 04-10-2005, 08:52 PM   #7
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I had the same problem.

USE SEARCH :P

I fixed it by using spotlight and make the spotlight beam shine a bit on the prop itself. and that made my lights shine dm_overwatch style.

You can see it in this image
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