04-06-2005, 07:17 PM | #1 |
Join Date: Mar 2005
Location: Norfolk, NE
Posts Rated Helpful 0 Times
|
Lighting Issue for Mappers
I'm having a difficult time trying to make it appear that a model light that I use is actually "on" when I have a light source coming from it.
I'm using a light entity just under the model, along with an occasional point_spotlight sometimes. It just never looks like the light is correct. Am I missing something easy with the model? or a different entity to use? SOUND |
|
04-06-2005, 07:18 PM | #2 |
Join Date: Mar 2005
Location: Norfolk, NE
Posts Rated Helpful 0 Times
|
Doh can a moderator move this to the mapping portion of the forum, my bad.
|
|
04-06-2005, 08:51 PM | #3 |
Join Date: Feb 2005
Location: Markham, Ontario, Canada!
Posts Rated Helpful 0 Times
|
Make sure you have the brightness high enough, and the way you explained it made it sound like you were using a light and light_spot on the same thing. No no. Just make your brightness up and see what yhappens.
|
|
04-06-2005, 11:10 PM | #4 |
Retired FF Staff
Join Date: Dec 2004
Location: Scotland
Posts Rated Helpful 0 Times
|
Make sure the "skin" field of the prop you're using for your light is set to the correct value. Typically, 0 is off, 1 is on.
|
|
04-09-2005, 04:42 AM | #5 |
Join Date: Mar 2005
Location: Norfolk, NE
Posts Rated Helpful 0 Times
|
Defrag -
I've read that as well with the skins. I guess I thought I would see it change in hammer, just like tree leaves etc do, but I didn't see the skin change to what would appear as if light was present. Anyways, I'll see if it does it when I compile. |
|
04-09-2005, 09:02 PM | #6 |
Join Date: Mar 2005
Posts Rated Helpful 0 Times
|
It should apear in hammer as on or off when you change the skin value, or it does for me. Maybe you are using a light model that doesn't turn on. some models have 2 version _off and _on such as light_domelight02_on. See if that is your problem.
|
|
04-10-2005, 08:52 PM | #7 |
Join Date: Dec 2004
Location: Norway
Posts Rated Helpful 0 Times
|
I had the same problem.
USE SEARCH :P I fixed it by using spotlight and make the spotlight beam shine a bit on the prop itself. and that made my lights shine dm_overwatch style. You can see it in this image |
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
|
|