02-23-2007, 06:20 PM | #1 |
Join Date: Feb 2005
Location: Belgium
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ff_(heights/grascanyon/wetcliffs/...)
i think i have enough to release some screens:
you can walk on the cliffs, on the ground and below the ground (wateraccess) there are currently 3 elevators, 1 autolaunch elevator (trigger_multiple fires the elevator up and down), 1 button elevator and 1 fan elevator Last edited by trepid_jesse; 02-23-2007 at 07:58 PM. |
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02-23-2007, 06:32 PM | #2 |
Join Date: May 2005
Location: Somewere in Nevada
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Looking good so far.
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02-23-2007, 08:04 PM | #3 |
Useless
Retired FF Staff
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Neat.
__________________
Look at all those dead links. |
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02-23-2007, 08:14 PM | #4 |
Join Date: Dec 2006
Location: Texas, THE USA!!!
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i like the style/shape of your tower
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02-23-2007, 10:43 PM | #5 |
Join Date: May 2005
Location: Changes every few months
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Good shot, i like the vertical front - will definitely spunk things up and be a lot of fun. Whats the overall design? Mostly inside? Mostly outside? I can see people flying around and baking eachother and such on there. I'm a bit sick of the grass/grey concrete/grey rock theme, but its your call (and its only the first released shot )
Keep up the good work, stino! |
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02-23-2007, 10:47 PM | #6 | |
Join Date: Jul 2006
Location: Austin, Texas
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Quote:
did anyone hear anything? |
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02-23-2007, 11:16 PM | #7 |
Join Date: Jun 2005
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Nah but I sure would like to hear about that cool map lake, what happened to it?
Looks like a good concept, beef up the supports make it look a bit stronger and more substantial and you are about there me thinks |
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02-23-2007, 11:44 PM | #8 |
Join Date: Mar 2005
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Looks good but from my point of view the skybox is not matching the lighting of the map..
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02-24-2007, 06:34 AM | #9 | ||
Join Date: Feb 2005
Location: Belgium
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Quote:
hmmz someone has to learn to CLICK Quote:
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02-24-2007, 09:23 AM | #11 |
Join Date: Feb 2005
Location: Belgium
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the water tunnel is a bit to dark in those screens, but current version is a lot brighter
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02-24-2007, 12:52 PM | #12 |
Join Date: Jul 2006
Location: Melbourne, Victoria, Australia
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Looks pretty average so far, i'll reserve judgement until later in development and when a playable alpha/beta is released.
Is this going to be a CTF map? |
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02-24-2007, 02:57 PM | #13 |
Join Date: Dec 2005
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Im liking it, looks very promising. Maybe not have the tree in the middle of a main route though
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02-24-2007, 03:38 PM | #14 | ||
Join Date: Feb 2005
Location: Belgium
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Quote:
you won't get as much cover as you have on the ground, but hell, you are fast enough to dodge low/midskilled fire Quote:
Or at least something with a flag/ball and a huge flagroom. |
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02-24-2007, 04:13 PM | #15 | ||
Join Date: Dec 2005
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Quote:
Quote:
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02-24-2007, 07:23 PM | #16 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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Nice displacements.
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02-25-2007, 02:04 AM | #17 |
Join Date: Feb 2005
Location: Finland
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That tower looks orgazmic.
Add alternative ways to go out from the spampit if you make it push type. |
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02-25-2007, 07:32 AM | #18 |
Join Date: Feb 2005
Location: Belgium
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give me some ideas for gameplay, maybe i can make:
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02-25-2007, 07:32 AM | #19 |
Join Date: Feb 2005
Location: Belgium
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give me some ideas for gameplay, maybe i can make:
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02-25-2007, 07:32 AM | #20 |
Join Date: Feb 2005
Location: Belgium
Posts Rated Helpful 0 Times
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give me some ideas for gameplay, maybe i can make:
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