Fortress Forever

Go Back   Fortress Forever > Community > General Discussion

Reply
 
Thread Tools Display Modes
Old 01-26-2007, 05:50 PM   #21
Circuitous
Useless
Retired FF Staff
 
Join Date: Jun 2005
Class/Position: D Soldier, O Scout
Gametype: AvD
Posts Rated Helpful 9 Times
Send a message via AIM to Circuitous Send a message via MSN to Circuitous Send a message via Yahoo to Circuitous Send a message via Skype™ to Circuitous
Completely random but with steady aim is learnable. And since they've said the aim remains steady... what's the issue here?
__________________
Look at all those dead links.
Circuitous is offline   Reply With Quote


Old 01-26-2007, 06:10 PM   #22
o_rizzo
 
Join Date: Dec 2005
Posts Rated Helpful 0 Times
I like how it is in TFC now. Atleast in my opinion TFC is really offence based nowadays (except on those total lockdown maps no one plays), making concaim unlearnable would fuck it up even more. And besides, as i said, its fun. I know quite many beta testers ("wohoo") and i admit ive asked a lot things and they seem to tell me everything. I heard the whole gameplay is a lot faster than its now in tfc, theres one more reason to make it simple/keep it as it's now (but what i know ive never played it =D)

Only thing I personally would do is remove all HW's tracers completely, that might look a bit dull but ah well
o_rizzo is offline   Reply With Quote


Old 01-26-2007, 07:11 PM   #23
o_saberwolf
 
o_saberwolf's Avatar
 
Join Date: Jul 2006
Location: Missouri
Posts Rated Helpful 0 Times
Bringing up an old issue. In TFC, when a soldier is conced the rockets models go where the actual shots are going, however the nails and shotgun shots still show up in the middle of the crosshair, even though the actual shot is not being fired there.

Is this the same in FF? Or do the nail models/shotty shots actually go where they are being fired?
o_saberwolf is offline   Reply With Quote


Old 01-26-2007, 07:44 PM   #24
o_paft
 
o_paft's Avatar
 
Join Date: Jan 2006
Location: United Kingdom
Posts Rated Helpful 0 Times
Aren't you forgetting that weird warp affect as well.
o_paft is offline   Reply With Quote


Old 01-26-2007, 07:47 PM   #25
Circuitous
Useless
Retired FF Staff
 
Join Date: Jun 2005
Class/Position: D Soldier, O Scout
Gametype: AvD
Posts Rated Helpful 9 Times
Send a message via AIM to Circuitous Send a message via MSN to Circuitous Send a message via Yahoo to Circuitous Send a message via Skype™ to Circuitous
The warp is just the explosion.
__________________
Look at all those dead links.
Circuitous is offline   Reply With Quote


Old 01-26-2007, 07:49 PM   #26
o_paft
 
o_paft's Avatar
 
Join Date: Jan 2006
Location: United Kingdom
Posts Rated Helpful 0 Times
Ah yes, I forget.
o_paft is offline   Reply With Quote


Old 01-26-2007, 10:40 PM   #27
o_id_
 
Join Date: Feb 2005
Posts Rated Helpful 0 Times
yeah i dont really think this is going to be much of an issue for those who already know how to conc aim, being as the only real difference seems to be the way your vision moves while conced. the only time the static pattern ever really helped in tfc is if someone caught you off guard with a conc, you could find the center of the figure 8 to readjust yourself. im up for the challenge of learning something a bit different anyway
o_id_ is offline   Reply With Quote


Old 01-27-2007, 10:32 AM   #28
mervaka
A Very Sound Guy!
Fortress Forever Staff
 
mervaka's Avatar
 
Join Date: May 2005
Location: UK
Posts Rated Helpful 15 Times
its a shame noone else is.
__________________
Support FF:
mervaka is offline   Reply With Quote


Old 01-27-2007, 12:57 PM   #29
o_binarylife
 
Join Date: Jan 2005
Location: Pennsylvania
Posts Rated Helpful 0 Times
I honestly don't know how I feel about it. I don't like the idea of a conc being rendered useless in a month or two when everyone learns the trick. The fact is, no matter how hard you make it, if you make it possible then people will learn it. If the weapon is designed to impair the enemy then it should do that and stay that way. If it's desinged to move the enemy away, and not impair their aim, then it should do only that. I just don't like the idea that a weapon which works now wont work a few months down the road.

But on the other side, I like being able to learn things not everyone else can. As newcomers come into the game being experienced actualy helps a little. Knowign "Trade secrets" if you will does make the game for fun. Plus it satisfies the gamer to learn new tricks.

I'm torn at the moment, to be honest.
o_binarylife is offline   Reply With Quote


Old 01-27-2007, 02:28 PM   #30
o_own3r
 
o_own3r's Avatar
 
Join Date: Jun 2005
Posts Rated Helpful 0 Times
Quote:
Originally Posted by BinaryLife
I honestly don't know how I feel about it. I don't like the idea of a conc being rendered useless in a month or two when everyone learns the trick. The fact is, no matter how hard you make it, if you make it possible then people will learn it. If the weapon is designed to impair the enemy then it should do that and stay that way. If it's desinged to move the enemy away, and not impair their aim, then it should do only that. I just don't like the idea that a weapon which works now wont work a few months down the road.

But on the other side, I like being able to learn things not everyone else can. As newcomers come into the game being experienced actualy helps a little. Knowign "Trade secrets" if you will does make the game for fun. Plus it satisfies the gamer to learn new tricks.

I'm torn at the moment, to be honest.

Elitist communities always die; case and point TFC.
o_own3r is offline   Reply With Quote


Old 01-27-2007, 02:39 PM   #31
Jiggles
Retired FF Staff
 
Jiggles's Avatar
 
Join Date: Jan 2005
Location: CowTown
Posts Rated Helpful 0 Times
Well, all game communities die eventually. When it comes down to it, the TFC community was vibrant and active for way longer than many other online games.

Elitism sucks, yes, but having some less-than-obvious techniques are what give games depth and thus (for me, anyway) staying power.
Jiggles is offline   Reply With Quote


Old 01-27-2007, 05:04 PM   #32
o_exoronic
 
o_exoronic's Avatar
 
Join Date: Dec 2006
Posts Rated Helpful 0 Times
Quote:
Originally Posted by Lost
How many medics or scouts waste their concs on an O run? None. It will add a whole new strategy to explore. And you know what counters a fast running scout? A hard hitting pyro. Even conced, the splash from the IC is mean, get anywhere near them and they're toast. And since the scout's caltrops are actually somewhat useful now, I think its pretty even. Conc those bastards, toss a pack of caltrops in front of them and hop like a mofo out, if you can make it past the fatty, that is. The concview hasn't been even the slightest of an issue during our playtests.

Why is everybody talking about the pyro ?

Talk about more about the soldier rockets etc etc
o_exoronic is offline   Reply With Quote


Old 01-27-2007, 07:02 PM   #33
o_marchy
 
Join Date: Apr 2006
Posts Rated Helpful 0 Times
Quote:
Originally Posted by Jiggles
Well, all game communities die eventually. When it comes down to it, the TFC community was vibrant and active for way longer than many other online games.

Elitism sucks, yes, but having some less-than-obvious techniques are what give games depth and thus (for me, anyway) staying power.
Agreed, In away depth=game longevity.

Being as it is concaim becomes second nature, like rocket jumping or conc-jumping or bhopping. So I disagree that with the people that it should totally fuck your aim up.

I know we didn't change the power of the solly because people that actually learned how to play it can predict where the enemy is going next, air or on the ground.

It already serves as two main functions in game; getting somewhere FAST or moving the enemy, messing up his aim is a third bonus. People don't give enough credit to moving the enemy, that alone should throw off the other person's aim long enough for you to make that vital touch or kill a more skilled defender.

So on one hand I don't know that it should be giving it more power would be right, however giving the incredible new power some classes are getting, some tweaking might be needed.

I agree some with some others, minor tweaking would be useful, but it should be learnable.

I agree with rizzo, this game has become a bit offensive based (which I don't mind too much, since I play D mainly)
o_marchy is offline   Reply With Quote


Old 01-27-2007, 07:32 PM   #34
o_ihmhi
 
o_ihmhi's Avatar
 
Join Date: Apr 2006
Location: Newark, NJ
Posts Rated Helpful 0 Times
Okay, we can decide this in a fair manner.

You will need:

-A baseball bat
-A nerf gun/dart gun
-A target
-A friend
-Pen and paper

Directions:

Put the baseball bat on the ground with the handle end facing up. Put your forehead on the handle. Spin around the bat approximately 50 times. Now have a friend hand you the dart gun and try to hit the target from 10 meters.

Record how many times you hit it and how many times you miss.

Now repeat the process ten times or so under as identical conditions as possible. Does your aim improve much? Does your aim improve at all?

Conc grenades are supposed to disorient you. There is pretty much no way to learn how to control disorientation: I mean, look at the frickin' word: Dis-oriented. You do not have you bearings, your senses are all outta whack.

I am completely against concaim bein' learnable for this reason because it adds another layer of elitism to a game that frankly has more than enough of that stuff.

I also hope that the conc effect is sufficiently random to make an anticonc cheat almost impossible.
o_ihmhi is offline   Reply With Quote


Old 01-27-2007, 09:43 PM   #35
o_herbie
 
Join Date: Jan 2007
Location: Cardiff
Posts Rated Helpful 0 Times
Quote:
Originally Posted by Ihmhi
Okay, we can decide this in a fair manner.

You will need:

-A baseball bat
-A nerf gun/dart gun
-A target
-A friend
-Pen and paper

Directions:

Put the baseball bat on the ground with the handle end facing up. Put your forehead on the handle. Spin around the bat approximately 50 times. Now have a friend hand you the dart gun and try to hit the target from 10 meters.

Record how many times you hit it and how many times you miss.

Now repeat the process ten times or so under as identical conditions as possible. Does your aim improve much? Does your aim improve at all?

Conc grenades are supposed to disorient you. There is pretty much no way to learn how to control disorientation: I mean, look at the frickin' word: Dis-oriented. You do not have you bearings, your senses are all outta whack.

I am completely against concaim bein' learnable for this reason because it adds another layer of elitism to a game that frankly has more than enough of that stuff.

I also hope that the conc effect is sufficiently random to make an anticonc cheat almost impossible.
The argument for realism really doesn't hold up. This is a game with two teams running about, happy to die for flags, with railguns and rocket-jumping.

Any decision should be made on game balance alone.
o_herbie is offline   Reply With Quote


Old 01-27-2007, 09:50 PM   #36
Jiggles
Retired FF Staff
 
Jiggles's Avatar
 
Join Date: Jan 2005
Location: CowTown
Posts Rated Helpful 0 Times
And fun
Jiggles is offline   Reply With Quote


Old 01-28-2007, 02:47 AM   #37
o_saberwolf
 
o_saberwolf's Avatar
 
Join Date: Jul 2006
Location: Missouri
Posts Rated Helpful 0 Times
Quote:
Originally Posted by SaberWolf
Bringing up an old issue. In TFC, when a soldier is conced the rockets models go where the actual shots are going, however the nails and shotgun shots still show up in the middle of the crosshair, even though the actual shot is not being fired there.

Is this the same in FF? Or do the nail models/shotty shots actually go where they are being fired?
tester answer plz!!!!!!
o_saberwolf is offline   Reply With Quote


Old 01-28-2007, 04:22 AM   #38
Lost
Fear teh crowbar.
Retired FF Staff
 
Lost's Avatar
 
Join Date: Jan 2005
Location: Oklahoma
Gametype: CTF ftw, yeh
Posts Rated Helpful 6 Times
Send a message via Yahoo to Lost
Quote:
Originally Posted by Exoronic
Why is everybody talking about the pyro ?

Talk about more about the soldier rockets etc etc
Ask more questions about em. They aren't too unique to us, he's still like playing the sol in TFC except faster RoF and faster rockets. The pyro feels like whole new player class now. He's just an entirely new defensive and offensive factor to consider.

He's been ignored in TFC for so long that its like finding out you have a hot neighbor's daughter whom you've never met and that you wanna invite over to play "doctor" all the time.

Oh, and I don't know Saber, I was gonna let Jiggles say if he knew.
__________________
Do what you want cuz a pirate is free!

You are a pirate!
Lost is offline   Reply With Quote


Old 01-28-2007, 05:09 AM   #39
Jiggles
Retired FF Staff
 
Jiggles's Avatar
 
Join Date: Jan 2005
Location: CowTown
Posts Rated Helpful 0 Times
Right now the nails & shotty shots go where they are fired.
Jiggles is offline   Reply With Quote


Old 01-29-2007, 08:14 PM   #40
o_amazingnurseenrique
 
o_amazingnurseenrique's Avatar
 
Join Date: Apr 2005
Location: Redmond, WA
Posts Rated Helpful 0 Times
Quote:
Originally Posted by rizzo
Imo concaim should be learnable, atleast in tfc it's quite fun =D Maybe do 3-5 different "spinning" effects which comes up randomly? and people would have to learn to recognize every single different "spinning" !
That's an immense barrier to competant play. If we hope to ever get new players into TF (which should be a goal of any next gen version of a previous concept), things like this can really muck up the soup in that regard.
o_amazingnurseenrique is offline   Reply With Quote


Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 05:47 PM.


Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2024, vBulletin Solutions, Inc.