01-06-2007, 12:00 PM | #1 |
Join Date: Dec 2006
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the double jump
how far and how you go , does it depens on the weight of the class or the speed you got at the perticular moment with bhop ?
Or both ? would be pretty unfair hw can do the same stuff as scout |
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01-06-2007, 03:40 PM | #2 |
Join Date: Jan 2005
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not sure but i think it depends on the vertical speed at which you hit the ramp
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01-06-2007, 04:50 PM | #3 |
Join Date: Mar 2005
Location: Europe
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It will probably be based on the speed at which you are travelling prior to the jumping technique that will ultimately decide how far the class will travel.
I guess we must wait patiently for a beta tester or dev team member to explain : ) |
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01-06-2007, 05:36 PM | #4 |
Fear teh crowbar.
Retired FF Staff
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I dunno the technical aspects of it, but I can jump a lot farther with a scout than a HW. Its pretty easy to pull of some good high ramp jumps with the scout, I crater a lot. So I'd say that speed is a major determining factor. You can also rocket or nade someone up a ramp to an incredible distance, especially a few that are steep.
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01-06-2007, 05:54 PM | #5 |
Join Date: Feb 2005
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so is it trimping or not?
also, might as well ask it here, are you keeping the max bhop speed same as Half-Life? |
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01-06-2007, 06:31 PM | #6 |
Join Date: Mar 2005
Location: Europe
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From the video it certainly looked like trimping and they said they had increased the bhop speed from 170% (TFC) to somewhere around the 200% mark with an elastic speed cap (I wanted to see that in the latest video :P)
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01-06-2007, 09:36 PM | #7 | |
Join Date: Jan 2005
Location: Piracicaba - SP - Brasil
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Quote from the main thread, when I asked about the double jump:
Quote:
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01-06-2007, 11:09 PM | #8 |
Join Date: Dec 2006
Location: OC, cali
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this is definately going to change the flow of the game. Imagine HW's simplying jump up to the elevator entrance to the enemy flag...
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01-07-2007, 12:00 AM | #9 |
Join Date: Dec 2006
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soldier is going to be a very good offence class with that
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01-07-2007, 12:12 AM | #10 | |
Useless
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Quote:
Trimping is ramp-specific and launches you upward based on your speed (or forward based on your falling speed, if going down a ramp). Meanwhile, double-jumping only requires a slightly higher surface - ramp or otherwise. So you could double-jump using a set of stairs, or a low ledge, so long as it's within the height threshold.
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01-07-2007, 08:40 AM | #11 |
Join Date: Jun 2005
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from other thread, got swallowed though
i thought of something earlier, does trimping work in reverse? IE on openfire where you jump down from the walkway to balcony to the water ramp, could your verticle momentum be transfered to horizontal so that you can get a much longer jump down the water? |
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01-07-2007, 10:57 AM | #12 |
Join Date: Mar 2006
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trimping usually works like this: your vertical speed when you hit the ramp counts + the angle of the ramp counts as well.
When jumping, you're accelerated along the normal of your current "floor" |
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01-07-2007, 11:36 AM | #13 | |
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Quote:
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01-07-2007, 01:11 PM | #14 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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I'm pretty sure it does work in reverse.
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01-07-2007, 10:20 PM | #15 | |
Join Date: Apr 2006
Location: Currently: Alabama
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Quote:
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01-07-2007, 11:36 PM | #16 |
Useless
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The devs mentioned they might (or already have) limit the effect you can get from doing it in reverse. I think that was schtoofa? Not sure.
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01-08-2007, 06:26 PM | #17 |
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Was me and yes, the reverse downward behavior is the TFC/HL2 behavior, not the inverted trimp behavior like you'd see on the Quake side. We can of course change that but I think it's a nice balancing factor. Time will tell.
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01-08-2007, 08:55 PM | #18 |
Join Date: Feb 2005
Location: Europe, Front Yard
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This is a really cool feature but imho it's way too powerful. I mean, the HWguy just hops on that platform in 2fort, I don't like this at all. Besides, it kind of makes the architecture around (bridges to walk there) stupid as even the slowest and heaviest of all classes can just do that. I know it has been mentioned that it may be nerfed but I haven't seen this point brought up a lot. Does it bother only some people ?
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01-08-2007, 09:40 PM | #19 |
Useless
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I've got the whole "Man that could really be an issue" thought in my head, too, but I've also got the "Y'know if it's really an issue they'll probably fix it" thought.
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01-09-2007, 09:00 AM | #20 | |
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Quote:
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