10-11-2006, 06:19 PM | #41 |
Join Date: May 2006
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Jeez, everyone here is acting clueless and I am reading that there is people already participating in a sort of outside-dev group of testers?!
Man wish there was a news topic about it, atleast give everyone(myself inc.) a chance to brown nose! |
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10-11-2006, 07:53 PM | #42 |
Join Date: Nov 2005
Location: Calgary, Canada eh?
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We're only acting clueless because what you see as new information we see as yesterday's (proverbial) news.
AND DON'T MAKE ME MAKE HIM GET THAT GOLDURN BELT BOY LESS' I WHUP YAH TILL YE CAINT SIT NO MAH |
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10-11-2006, 08:51 PM | #43 |
Join Date: Jul 2006
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Ahhh, the sweet smell of superioty of FF diehards with condescending attitudes over n00bs that have questions. Yep, you smell that too? That's right... it's another "Where's the beef/beta?" thread.
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10-11-2006, 09:02 PM | #44 |
Join Date: Nov 2005
Location: Calgary, Canada eh?
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Along with superiority you also smell entitlement, because we're not retarded and/or know how to read
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10-12-2006, 02:07 AM | #45 | |
Join Date: Jan 2005
Location: Boston
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10-12-2006, 02:49 AM | #46 |
Join Date: Jan 2005
Location: Tampa
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Does it matter?
All I care about is them freaking releasing the game. It's been well over 2 years now. I can clearly remember back 2 years and updating the FF page every day hoping for a release date... Just hurry up with finishing it team. |
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10-12-2006, 04:24 AM | #47 | |
Join Date: Apr 2006
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Here's a mod for GTA:San Andreas that's going at about the same pace as FF. They're having a closed beta process, but I think they have a more efficient way of going about it(I think, I don't know what the FF process is).
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10-12-2006, 07:41 AM | #48 |
Join Date: Dec 2005
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Surely compiling and distributing the code every day is a bit much? Maybe later in the cycle, when the only bugs left are the ones youre having real trouble with would this be more efficient.
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10-12-2006, 08:48 AM | #49 |
Join Date: Mar 2005
Location: Somerset, UK
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Agreed, testing daily is a stupid idea imo.
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10-12-2006, 10:23 AM | #50 |
Join Date: Dec 2004
Location: Bristol UK
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That's often how it's done in the real world.
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10-12-2006, 10:46 AM | #51 |
Join Date: Mar 2005
Location: Somerset, UK
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If i'm working on something myself (programming), then I admit I test as often as I like, which is often as soon as I make a change. But if I'm at work as part of a large project, then testing daily would be a nightmare.
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10-12-2006, 11:31 AM | #52 |
Join Date: Dec 2004
Location: Bristol UK
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*shrug*. That's what I did all last summer.
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10-12-2006, 12:49 PM | #53 |
Join Date: Apr 2005
Location: Sweden
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"What happend to the beta?"
"Yo Moma Happend" |
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10-12-2006, 12:59 PM | #54 | |
Join Date: Apr 2006
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10-12-2006, 01:14 PM | #55 |
Join Date: Apr 2006
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Yeah, back when we were doing little 500 line projects in school we could compile and run after each line pretty much, no problem. But then when you start working with something like the Linux kernel, you better be damn sure you're ready to compile since it takes a few hours.
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10-12-2006, 01:18 PM | #56 | |
Join Date: Jan 2005
Location: Arkansas
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I've been playing the beta since July 05 saay what?
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10-12-2006, 05:58 PM | #57 |
Retired FF Staff
Join Date: Jan 2005
Location: CowTown
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Why wait? The dev team has an SVN setup, so anyone can pull the latest build whenever they want...
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10-12-2006, 06:43 PM | #58 | |
Join Date: Apr 2005
Location: Redmond, WA
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Quote:
If you're concerned with shipping a polished product, it's a boon if you have the manpower. |
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