09-24-2006, 04:35 AM | #21 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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Getting ragdolls to line up on everyone's computer isn't really a problem (I may be wrong) but you can't realistically send all that information over a network fast enough. That's the bottleneck.
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09-27-2006, 12:19 AM | #22 | |
Join Date: Jul 2005
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Sure, you got the occasional 12+ hour days and you got your Crystal Reports, but hey, I'm not complaining Mini ravioli, Mountain Dew, and TFC: It's what's for lunch! Now if they can just get FF wrapped up and released soon... |
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09-27-2006, 01:43 PM | #23 |
Join Date: Mar 2006
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I'm not sure I understand why Ragdoll's is a problem for this. The dead bodies in Hidden are all ragdoll and carried around as an eating item, everyone can see him carry them away, etc. I'm not fighting for feigning, just trying to understand the problem... so what if they're in weird positions....
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09-27-2006, 02:06 PM | #24 |
Join Date: Feb 2005
Location: Sweden
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Scuzzy - the problem is that the ragdolls motion (or rather position on floor in FF's case) is calculated locally on each client computer - so they are different for all computers. How do you make a clean-looking getting-up-animation that works for every possible position the ragdolls are in?
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09-27-2006, 04:19 PM | #25 |
Useless
Retired FF Staff
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You could just make him get up instantly. I doubt anyone would care.
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Look at all those dead links. |
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09-27-2006, 05:19 PM | #26 |
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Location: Sweden
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True, I wouldnt.
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09-27-2006, 07:25 PM | #27 | |
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And hes even paying me |
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09-28-2006, 10:24 PM | #28 | |
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09-28-2006, 10:47 PM | #29 | |
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Location: Cow Hampshire USA
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10-02-2006, 07:39 PM | #30 | |
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10-03-2006, 01:08 PM | #31 | |
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Scuzzy |
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10-03-2006, 05:01 PM | #32 |
Join Date: Jul 2005
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Agreed. I usually use Feign when no one is watching me anyway, because the guys I play with wont buy me feigning mid-combat no matter how much I scream or toss up bags
I also like the ever-popular 'stab the guy, feign, and disguise myself as him' trick Only takes a few time before everyone is running around and shooting ever fucking corpse on the map, it is friggen hilarious *laugh!* Every now and then I will think I am alone and feign, only to have one of the other guys come stand on me and slowly beat me to death with a crow bar. Bastards. So I am all for an instant-down / instant-up Feign |
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10-03-2006, 05:14 PM | #33 |
Join Date: Jan 2005
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That's only part of the problem though. The other part is that dead bodies don't always appear in the same spot. You can see this in any multiplayer source based game with ragdolls. If you can, play some CSS on a lan. Kill someone and go look at where the body is from 2 different computers. There's a pretty good chance they won't be in the same spot due to how the ragdoll fell on each computer.
The only way for feigning to be possible is if a method can be developed to keep the spy's ragdoll synced on every computer and not cause the server to lag. To my knowledge this has been the problem that the devs have been facing and they haven't released any other info about it since. |
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10-03-2006, 06:14 PM | #34 |
Join Date: Jul 2005
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I did catch that earlier, but forgot to ask what the challenge is with that. Is it that the rag doll ends up somewhere other than where the spy token is, and therefore you would have someone standing on a rag doll and shooting it but not actually hitting the spy?
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10-03-2006, 06:42 PM | #35 |
Join Date: Jan 2005
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That could be one thing that might happen. You can see that now in CSS. It can look like I'm shooting a dead body in the head and a dead person looking at my first person view might see me shooting the ground next to the dead body since the position of the dead body is different on both computers.
I guess from that the devs were saying before having the server sync up the spy ragdoll would cause the server to lag due to the amount of data it needs to push to all of the clients. That's the reason why ragdolls are generated on each client separately so the server doesn't need to worry about it. |
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10-03-2006, 07:17 PM | #36 |
Join Date: Jul 2005
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Right, I had caught that too. I just hadn't thought about anyone trying to shoot a corpse, which is kind of funny given how often I get shot while feigning
Ahh, well, guess I will go back to playing Medic then. One can only have so much fun making HWG drown by sleeping them in underwater tunnels. |
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