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Old 09-13-2006, 04:02 AM   #201
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Quote:
Originally Posted by Sh4x
Ya it seems like most 3rd party maps so far arent optimized for league play. I guess it's a good thing, it's gonna help to get newbies into the game.

I'm sure we're gonna start to see more league oriented maps once FF is out and we're able to test movements and physics.
i have one very late into development.
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Old 09-13-2006, 06:00 AM   #202
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Im not a noob and love playing non league maps even though I run a league.
Variety is the spice of life or some crap.
This map pwns. I never liked Vidars for league play but love that map.
Im sure this map will be awesome to pub on and for matchs only time will tell.
If it is popular he can always do league version maybe with some suggestions.
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Old 09-14-2006, 05:24 AM   #203
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It's probably not such a good idea to start a competitive play-oriented map at this point anyway.
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Old 09-14-2006, 12:23 PM   #204
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aardvark?!
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Old 09-14-2006, 09:27 PM   #205
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Quote:
Originally Posted by Nezumi
It's probably not such a good idea to start a competitive play-oriented map at this point anyway.
Well I already did so I'll be the first mouahhahhaha. (evil laugh)
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Old 09-15-2006, 09:13 PM   #206
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Quote:
Originally Posted by kam
aardvark?!
It sure SEEMS like it'll work, but we can't be positive. It's not the only one anyway.
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Old 09-15-2006, 09:23 PM   #207
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It will work.

Caesium told me so.
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Old 09-16-2006, 02:06 AM   #208
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good enough for me
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Old 09-16-2006, 05:37 PM   #209
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nerw pictures, started doing the skybox. im pretty much done with the first command point area apart from the skybox, so need crits and suggestions while im still on it.
http://usera.imagecave.com/bumgravy/forty100000.jpg
http://usera.imagecave.com/bumgravy/forty100003.jpg

Last edited by trepid_jesse; 01-22-2007 at 03:05 AM.
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Old 09-16-2006, 06:32 PM   #210
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the building in the lat pic looks awkward
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Old 09-17-2006, 01:29 PM   #211
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Better? :
http://usera.imagecave.com/bumgravy/forty100005.jpg

But now im getting a lighting error on my displacements D:
http://usera.imagecave.com/bumgravy/forty100006.jpg

Last edited by trepid_jesse; 01-22-2007 at 03:03 AM.
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Old 09-17-2006, 01:45 PM   #212
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That building looks like a stoner's version of a big american barn, and they just look awkward by default:

urgh

Might look better if you make the middle layer shorter. The end just seems a bit tall and thin and ungainly.

I like the enourmous hills in the skybox
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Old 09-17-2006, 01:50 PM   #213
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thank you, ill see what i can do with this building. Do the rest look ok tho, round the fountain?
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Old 09-17-2006, 01:54 PM   #214
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wow, nice one.
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Old 09-17-2006, 02:25 PM   #215
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I think http://usera.imagecave.com/bumgravy/forty100005.jpg looks better

I like the "stoner's version of a big american barn" it reminds me a lot of the tribes bases.
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Old 09-17-2006, 03:03 PM   #216
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http://usera.imagecave.com/bumgravy/forty100008.jpg

this is it from player-height ionstead of noclipping in the air. what do you guys reckon?

Last edited by trepid_jesse; 01-22-2007 at 03:04 AM.
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Old 09-17-2006, 05:35 PM   #217
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the skybox looks really great imo
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Old 09-17-2006, 08:06 PM   #218
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Great on the skybox.

Not really feeling all of the repetitive textures. Add more detail, more variation. Maybe put columns against the walls? Windows? Make different sections with different textures? And the blockish edge of the curb doesn't really do me very well either. Generally too blocky for my taste. I dont know what else to suggest right now, my mind is elsewhere
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Old 09-17-2006, 09:39 PM   #219
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yea that would be better
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Old 09-21-2006, 12:16 AM   #220
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with that 'barn' looking building, i'm not sure what it's supposed to be, but perhaps you could add windows into the centre section and in the roof? give it some detail
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