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#21 |
Join Date: Dec 2004
Location: San Fernando Valley
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Some tight shit right there. Hope the testing goes by quick (once it starts).
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#22 |
Join Date: Jul 2005
Location: Washington DC
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girthy
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#23 |
Join Date: Mar 2005
Location: Norfolk, NE
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Quite impressive guys, keep up the good work. I love the conc effect and whatever that scout ability is, that looks wicked cool as well. Can't wait for the next update.
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#24 |
Join Date: Apr 2006
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where is this screenshot with conc effect...?
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#25 |
Join Date: Apr 2006
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I noticed the rocket launcher on the soldier is still the same. Are there any plans to make the model more 3D like instead of texturing in the missles?
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#26 |
Join Date: Nov 2005
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The laser is WAYYYY too conspicuous. It completely blows your cover!
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#27 | |
Join Date: Jan 2005
Location: San Diego
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Quote:
The effect nera the center of the screen, where everything looks like a gravitaional pull. |
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#28 | |
Join Date: Dec 2004
Location: Melbourne
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we already saw the conc effect though!
Everything is sweet except the flame thrower flames look kinda average :/ Quote:
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#29 |
Join Date: Jul 2006
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The maps look simply amazing. excellent detail and the lighting is perfect. This is looking waaaay better than i ever expected.. keep up the good work.. thanx for the update.. can't wait to play.
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#30 |
Join Date: Nov 2005
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Other than the laser thing, though, everything looks great. The conc effect, the AC, and esPECIALLY the flamethrower! Bravo.
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#31 |
Join Date: Mar 2005
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looks awesome. Thanks for that calrification on the laser. I Think it'll make a nice last second "Oh ****!" effect. It doesn't look like it should be a problem, but hopefully the conc effect isn't annoying after long periods of use.
Edit: Just noticed the new holes on the top of bunker in well, me likey. Last edited by o_pyromainiac; 08-19-2006 at 07:19 AM. |
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#32 | ||
Join Date: Jul 2006
Posts Rated Helpful 0 Times
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Quote:
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#33 | |
Join Date: Jan 2005
Location: Halifax, UK
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Quote:
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#34 |
Join Date: Jan 2006
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is it the scout or the catwoman on the AC screenie?
Except this insurance: everything is awesome! ![]() |
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#35 |
Join Date: Jan 2005
Location: Quebec, Canada
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It would be neat if the laser could be toggled to be fully visible during replays or spectating.
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#36 |
Join Date: Jan 2005
Location: Australia
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avi T____________T
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#37 |
Join Date: Dec 2004
Location: Walsall,UK
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Lookin good.
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#38 |
Join Date: Dec 2004
Location: Bournemouth, England
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Just blarg.
God damn this game needs to come out. The conc effect does look really ace. http://www.fortress-forever.com/?a=media&id=ff_well_19 The (presumably) rail gun looks pretty cool too |
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#39 | |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
Posts Rated Helpful 0 Times
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Quote:
![]() It's too bad you're using the HL2 flame sprites (aren't you? It looks like it) because I always hated them. The HL2 fire and splash sprites always looked comicly bad to me, which was in contrast to the awesome explosion sprites ![]() Oh well. The actual fire coming out of the flamethrower looks beautiful. So when are we getting a wider beta, video or release?! I can't wait. |
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#40 | |
Join Date: Jan 2005
Location: Boston
Posts Rated Helpful 0 Times
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that and the conc effect should all add a bit of flare to the holy shit that was awesome department. I mean in tfc you can often have this amazing thing happen to you that looks and was amazing.. I think ff will providing us with more of those moments. |
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