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07-30-2006, 07:32 AM | #1 |
Join Date: Feb 2005
Location: Belgium
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Weird Elevator, not going to the path_track, but stops half a meter in front of it.
Hello, i'm making another ff map, but i have problems with my elevator:
here's my setup: trigger_multiple: red_elevator_a_trigger OnStartTouch red_elevator_a_trigger Disable OnStartTouch red_elevator_a_train StartForward func_tracktrain: red_elevator_a_train First Stop Target = red_elevator_a_bottom Height above track = 0 Max Speed = 500 Initial Speed = 50 Flags: No Pitch, No User Control, Fixed Orientation path_track: red_elevator_a_top Next Stop Target: red_elevator_a_bottom New Train Speed: 50 OnPass red_elevator_a_train Stop OnPass red_elevator_a_train StartForward afther 5 sec path_track: red_elevator_a_bottom Next Stop Target: red_elevator_a_top New Train Speed: 100 OnPass red_elevator_a_train Stop OnPass red_elevator_a_trigger Enable and now the weird about it, the platform stats at the bottom, when i step over it it goes to the top, just before it hits the top it stops (half a meter), and waits 5 sec, then it returns to the bottom and again at half a meter from the bottom it stops again, when i duck below it and go trough the trigger, it goes back up, but again the same, not to the top.. |
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07-30-2006, 10:49 AM | #2 |
Join Date: Dec 2005
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from what i remember in HL1 you got this if you didnt have an origin brush tied with your train entity, not sure if its the same for hl2. Unless you have a lip value or move distance or something set in the train entity by mistake...
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07-30-2006, 10:58 AM | #3 |
Join Date: Jul 2006
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Yeah i got this problem when i made an elevator using path_tracks too, it uses the outer box of the path as a trigger to stop then proceeds to the center before moving back again
Try just using an analogue brush |
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07-30-2006, 02:51 PM | #4 |
Join Date: Jul 2006
Location: Surrey, SE England
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ok i dont know much about ele's ive just started mapping but maybe this will help you out........ when i made my ele i made sure the bottom track was just blow the ground so it hits it and the upper box just above where u want it to stop if that does'nt work click the link below maybe that will help
clicky |
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07-30-2006, 07:33 PM | #5 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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Yea, the problem is func_tracktrains in source just blow. Just use a func_door with a huge negative lip instead. Unless you're trying to make a multi-floor elevator or something, which I think you can use a bunch of doors for anyway.
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07-30-2006, 09:30 PM | #6 |
Join Date: May 2005
Location: Changes every few months
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Yeah, use a door or a func_movelinear.
Is there a little origin circle in the middle of your elevator entity? If so, I'm sure moving it up and down will fix your problemo. |
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07-30-2006, 09:35 PM | #7 |
Join Date: Aug 2005
Location: Portsmouth, England
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why the fuck dont they just make a func_lift that works
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07-30-2006, 10:25 PM | #8 |
Join Date: Dec 2005
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the origin brush should have its centre where you want the centre of the lift to be, as this point will correspond to the middle of the path_track point entities, so if you desgin your lift a certain way it could look too high or low or off centre. the origin brush should also be tied to the train entity, it wont render in game as long as it has the origin texture so dont worry about that.
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08-01-2006, 05:26 AM | #9 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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In source, origing brushes don't do anything. I don't know if there even is the origing texture.
Moving the purple handle thing around should work but it doesn't. Using func_elevators for things that need to stop at precise locations just doesn't work in source. You could spend a lot of time adjusting things by tiny ammounts but I think it'll be off if there's any network latency anyway. |
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08-03-2006, 12:21 PM | #10 | |
Join Date: Feb 2005
Location: Belgium
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Quote:
(the red squares are the path_tracks) i just want that he stops back on the green line, and moves up to the top. |
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08-04-2006, 07:54 AM | #11 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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Wait, so the elevator starts at the bottom, moves to the top, then comes back down almost all the way to the bottom, or does it just move to the top then back to where it started?
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08-04-2006, 08:09 PM | #12 |
Join Date: Dec 2005
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move the path_tracks?
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08-05-2006, 08:47 AM | #13 | ||
Join Date: Feb 2005
Location: Belgium
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