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#1 |
Join Date: Mar 2005
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Beyond the first release...
I was just thinking today about what the FF team and what they plan on doing after the initial release. I'm sure the team has talked about it and has some things planned for future updates. What new abilities/features do you plan on having that didn't make the cut for this release? How many new maps will there be? What do you have planned in further advancement of gameplay?
I'm just very curious. I know people will come to this thread and be like, "why even bother asking, there's still a first release to worry about getting out." I just like looking at the big picture sometimes, see what the overall plans are to help get a better idea of where we are at. |
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#2 | |
Join Date: May 2005
Location: Nottingham
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Far as I remember the first release is all we're gonna get.
Edit: yep, just found the post: Quote:
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#3 |
Join Date: Nov 2005
Location: houston, texas
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good question. will be interesting to see what they plan to do. i doubt they will ditch it as there will have to be updates and bug fixes and such.
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#4 |
Join Date: Feb 2005
Location: Europe, Front Yard
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No, that post was a joke.
Short story is, the devs couldn't include everything they wanted in the first release because of time constraints. They will definitely work on updates and additions. |
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#5 |
Join Date: May 2005
Location: Nottingham
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You doubt whether they'll ditch it? Either that quotation is true, and there's no point not believing me, or I made it up, in which case there's no point believing me.
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#6 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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One thing I've heard the devs say is that they'll be looking into increasing the max player limit beyond 32.
64 player TF? Yes please. |
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#7 |
Join Date: Jul 2006
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sniper wars on 2fort
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#8 | |
Join Date: Apr 2005
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Quote:
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#9 | |
Join Date: Jan 2006
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Quote:
Or all those aim_maps in Joint-Operations with 64v64 |
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#10 |
Join Date: Apr 2006
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64 players is on the maybe pile. The HL2 engine supports it, but it isn't optimized for it.
We don't want a batch of laggy, buggy and unplayable 64 player servers popping up at launch. Until we get an opportunity to test this feature further it's probably not going to be around. |
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#11 |
Join Date: Dec 2005
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i understand the project will be completely abandoned after the 2.3 beta, which is scorned by the public.
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#12 | |
Join Date: Feb 2005
Location: Europe, Front Yard
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Quote:
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#13 | |
Retired FF Staff
Join Date: Jan 2005
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Quote:
We plan on continuing to support FF and we'll update "stuff" that seems to need updating. We'll hopefully pump out some more maps also. Sorry for the generic response, but I guess it's tough to say if people will decide to take off for Tahiti with their FF profits.
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schtoofa Fortress Forever Team Cheerleader |
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#14 |
Join Date: Jul 2006
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The max amount of players the source engine can handle is 128. But that's on the verge of your computer exploding.
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#15 |
Join Date: Feb 2005
Location: Europe, Front Yard
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i thought it was 512 ? that's what i can remember from an email to valve from about 3/4 years ago though.
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#16 |
Join Date: Jul 2006
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512? Now that I highly doubt, but it might be. I just heard from a reliable source(the mafia)that it's 128. 128 certainly seems possible with somewhat fluent gameplay if someone actually tried.
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#17 |
Join Date: Dec 2005
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imagine 512 players joining a server with hunted on it. of course the first 5 people go sniper.
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#18 |
Join Date: Jul 2006
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I don't think you'd be able to move. It'd just be a bunch of fat people making penguin noises.
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#19 |
Join Date: Jan 2005
Location: Australia
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1400 posts in 3 weeks D
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#20 |
Join Date: Jun 2005
Location: Carlisle, UK
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I seem to remember on one of my hunt through the code for something that 128 players was possible (but not really feasible) and 256 was the limit.
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