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Old 02-26-2005, 12:40 AM   #21
o_comrade tiki
 
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I really like the double-hunted idea. (but I don't like the round-restart when killed)

Each team should be able to have as many civilians as they want. (The more civilians, the less bodyguards.)
Civilians simply respawn when killed, and everything remains normal. Teams score by getting their civilians to the enemy capture area. Just imagine trying to escort a few civilians to the 2fort enemy basement! I think that I might try this idea for TFC.
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Old 02-26-2005, 06:42 AM   #22
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That's a good idea too. I was thinking more along the lines of a keep the civilian alive and try to kill the other team's civi than trying to get the civi somewhere. I like both ideas.
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Old 02-26-2005, 10:15 PM   #23
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I just made a 2fort that allows civilians on yellow and green team. The doors, respawn turrets, and spawn points all work for them. Each team is allied with a civilian team. The civilians must get to the enemy capture point to score.

If anyone wants it, PM me your e-mail and I'll send it to you.

The one error is that when you trigger a door or elevator, it will always say that it doesn't open for your team. I can probably fix that, lemme try.
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