06-05-2006, 05:27 PM | #41 | |
Join Date: Feb 2005
Location: Finland
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Now I have 2, harcore and this. |
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06-05-2006, 10:51 PM | #42 | |
Join Date: Mar 2005
Location: California
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06-07-2006, 12:28 AM | #43 |
Join Date: Dec 2005
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cancalleing a project and starting on something with more determination is better than ploughing on with something you know you cant finish to a decent standard. its all learning curve.
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06-07-2006, 09:49 AM | #44 | |
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06-07-2006, 01:11 PM | #45 | |||||||
Join Date: Feb 2005
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How can I know that there is a dog turd under my feet if I were blind, till I would step on it and slip down and smell that there is shit somewhere? I cant! In long: How in the love of all that is holy can I know what the map is like when the 2d picture turns to 3d? If I'd just map for fun I would make a thread "Donny's idiotic mapping" and maybe show some stupid stuff I have made, but would I make a thread if I actully knew that Im going to cancel it? No. This whole question was kind of stupid. Also why I quitted working on my first ff map ff_baseflag aka ff_rust was that the arcitechture I had got always fucked up because of the lovely arch clip bugs that hammer has. We may not know if I decide to work on it again but not now. Not until I have made super good overlook of it. Quote:
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This is farely easy to do (Not easy but easier than thinking of base architechture.) But anyways I think I'll get it done in this summer since I have computer on my room that I can map with now. |
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06-07-2006, 08:58 PM | #46 | |
Useless
Retired FF Staff
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Were you going for irony there?
__________________
Look at all those dead links. |
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06-07-2006, 09:01 PM | #47 | |
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Last edited by o_ambex; 06-07-2006 at 09:16 PM. |
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06-08-2006, 06:34 AM | #48 | |
Join Date: Jan 2005
Location: Fort Worth, Tejas
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06-08-2006, 12:56 PM | #49 | |
Join Date: Feb 2005
Location: Finland
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Btw bad news :P Shorty after I posted that thing up there my harddrive decieded to go for a early retirement. Basicly this means that I have to re-install windows and stuff like that and start making this map from the beginning. This is what you get when you get the used harddrives in your family. In month I'll be getting a 200Gb hard drive. But anyway just sad news. |
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06-08-2006, 01:55 PM | #50 |
Join Date: Mar 2005
Location: Europe
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Or is it an excuse to ditch the previous version because it got bad reviews? :P
Anyway, make it good and get it done, then post us some screenshots |
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06-08-2006, 10:20 PM | #51 |
Join Date: Mar 2005
Location: California
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i knew i wasn't wrong..
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06-09-2006, 12:09 PM | #52 | |
Join Date: Feb 2005
Location: Finland
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*pats on the back* And oh I couldnt care less if people would judge the whole map crap after seeing one ramp of the spawn. It's not my fault that people are dumb |
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06-09-2006, 03:05 PM | #53 |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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Don't let any of this discourage you from posting early wip shots. I think they're fun to see.
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06-10-2006, 04:17 PM | #54 | |
Join Date: Feb 2005
Location: Finland
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*trying to install steam on other computer to start mapping again* EDIT: Ok Im almost at the same point I was when the hard drive got screwd. I have done better work atleast with the door from which the players "got to the map". Note that I havent done anything with the walls in the back. EDIT2: I whipped up some screenshots. (If you wonder that sign that is black atm because of the block light brush, it will be "This (crappy) map was made by Donny aka EvilSeeD" sign) I dont think I have to explane this one. It's the exit door which leads to the "play area". and the grey dev texture blocks, they are for the cap point tracking, to see how badly your team is getting owned or other way :P) Last edited by o_donny; 06-10-2006 at 09:23 PM. |
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06-12-2006, 01:23 AM | #55 |
Join Date: Jan 2005
Location: Fort Worth, Tejas
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Yay more pics for me
But yeh I like the light environment in this map, gives it a cold feeling since it's a the bottom of the canyon |
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06-12-2006, 02:52 AM | #56 | |
Join Date: Mar 2005
Location: California
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Donny - add some lighting around the base - it is bearly visible. |
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06-12-2006, 03:39 AM | #57 | ||
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06-12-2006, 05:43 AM | #58 |
Join Date: Mar 2005
Location: California
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get one from css? dods? Or simply make a brush and texture it with light (can be done so it looks nice).
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06-12-2006, 08:57 AM | #59 |
Join Date: Mar 2005
Location: Europe
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If you plan on using a vast amount of displacements for cliffs, I suggest you add some architecture to them to break up the repetition and make them look more interesting.
Also, you try and blend the point at which the floor and cliff meet to make it look more natural. |
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06-12-2006, 01:59 PM | #60 | ||
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