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06-21-2015, 05:07 AM | #1 |
Server Owner
Join Date: Feb 2015
Location: New Zealand
Class/Position: Engineer / Heavy. Gametype: Capture the Flag Affiliations: {TALOS} Posts Rated Helpful 75 Times
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ff_2fat
Hi guys,
I made a map... this is still very much a work in progress, but im happy enough with it to release for beta testing. Security controls lasers & drawbridge. Please let me know what you guys think needs to be bigger / smaller / longer / shorter etc... I do plan on changing the following already: Add ramps to cap point. New flag and cap point models. Add ladder to battlements on ramp-room side. Redesign midmap (maybe add a center island). Retexture everything Add signs Some Pics: Download: http://suzysworld.site.nfoservers.co...at_b12.bsp.bz2 http://suzysworld.site.nfoservers.co...at_b12.lua.bz2 Feedback please? =) -Suzy Last edited by Fat-Suzy; 06-28-2015 at 02:46 AM. Reason: Updated download links |
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06-21-2015, 08:45 AM | #2 |
Beta Tester
Join Date: Nov 2011
Gametype: Capture the Flag Posts Rated Helpful 293 Times
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Lighting makes a pretty insane visual improvement to any map, as I'm sure you know. But it also goes a long way in helping a player judge depths and distances, corners and angles and such, so even some basic lighting would be useful for play testing. It's also a little easier on the eyes, I think playing on full bright maps for too long can put a strain on them.
Edit: I never could get homie to light any of his dumb maps, which is a shame because they really probably would look quite nice.
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Currently equipped: Rad Scarf of liberating happiness. Last edited by FDA_Approved; 06-21-2015 at 08:47 AM. |
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06-22-2015, 11:51 PM | #3 |
UI Designer
Front-End Developer Fortress Forever Staff
Join Date: May 2008
Location: Winter Park, FL
Class/Position: D Eng Gametype: CTF 9v9 Affiliations: .gr , smr Posts Rated Helpful 46 Times
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As FDA said, lighting is extremely important piece of the map.
http://www.tophattwaffle.com/lightin...cks-and-hints/
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Maps : Haste |Scrummage |Mulch_Trench Voltage | Exchange Classic | Fortsake ricecakes: I demand SGs get a buff squeek.: buy it a gym membership 'I have an eye for design' - Kube 2014 |
1 members found this post helpful. |
06-26-2015, 02:01 PM | #4 |
Server Owner
Join Date: Feb 2015
Location: New Zealand
Class/Position: Engineer / Heavy. Gametype: Capture the Flag Affiliations: {TALOS} Posts Rated Helpful 75 Times
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Okay made a few adjustments so i thought i'd update you guys.
Completely new midmap design, carved new ramps for sec and ramp room, added a ladder to battlements and changed a bunch of textures. I also added some basic lighting which i am yet to position and color properly... there will also be models added for light sources (im still learning all this mapping stuff). Also added cubemaps everywhere. Some Screens: One thing i would like to know... is it possible to disable detpack placement in certain areas, akin to the nobuild resctricted areas enforced upon engineers? After a few playtests i realised my entire flagroom is vulnerable to offense detpacks. |
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06-28-2015, 02:45 AM | #5 |
Server Owner
Join Date: Feb 2015
Location: New Zealand
Class/Position: Engineer / Heavy. Gametype: Capture the Flag Affiliations: {TALOS} Posts Rated Helpful 75 Times
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Updated to b12, a few minor tweaks, new doors added some signs, areaportals and a couple of hint/skips.
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06-30-2015, 08:43 AM | #6 | |
internet user
Fortress Forever Staff
Join Date: Jun 2007
Posts Rated Helpful 42 Times
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Quote:
http://www.fortress-forever.com/wiki...rigger_ff_clip edit: or, block_buildableweapons
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9:17 PM - DEXTER: can you teach me how to play o 9:17 PM - squeek.: you jump a lot 9:18 PM - squeek.: and do sweet moves 8:55 PM - FDA: fart in you fridge and blame it on wild animals Last edited by Dexter; 06-30-2015 at 08:44 AM. |
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06-30-2015, 08:46 AM | #7 |
internet user
Fortress Forever Staff
Join Date: Jun 2007
Posts Rated Helpful 42 Times
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oh wait, I think that wouldnt do what you want, would force det to clip in the upper area and look stupid probably
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9:17 PM - DEXTER: can you teach me how to play o 9:17 PM - squeek.: you jump a lot 9:18 PM - squeek.: and do sweet moves 8:55 PM - FDA: fart in you fridge and blame it on wild animals |
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