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Old 11-21-2009, 06:15 AM   #1
Gwarsbane
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Question about renaming a map

A bunch of us are not so fond of the new Bases map in 2.4, except for a few minor details we pretty much hate the map.

So what we want to do is have the older 2.2/2.3 version of the map. We just want to call it Bases_Classic.

Before I just go ahead and try it (its too late at night to start testing it) I want to know if its possible to just rename the file to what we want and have it work?


If so what are all the files that we have to rename, and is there any files that we have to edit to point to the newly renamed file?
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Old 11-21-2009, 07:41 AM   #2
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If I understand you just gotta rename the bsp (duh),lua and res (if there are custom textures and whatnot) and that's it.
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Old 11-21-2009, 08:13 AM   #3
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Don't like the fact that snipers are more vulnerable now, with offense being able to get up to the batts?

But I'd also like to see the older version back. Except keep the ladders to the battlements.
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Old 11-21-2009, 04:08 PM   #4
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ya there are some changes we like.

We like the ladders (water and to the battlements), we like the transporter in the spawn room.


Things we don't like...

The very top of the map was taken away from us
The invisible wall thats over top the towers
No grenade bag
Removed fake wall
The bottom of the towers are all lit up so no place for a spy to hide



Ya as far as I know we should only have to rename the files but there is a couple of file I'm not so sure of.

Maps folder
ff_bases.bsp
ff_bases.lua
ff_bases.txt
ff_bases_soundscapes.txt (this is one I'm not sure of)

materials\vgui\loadingscreen folder (not sure of either of these)
ff_bases.vmt
ff_bases.vtf




This is mainly why I am asking the devs what are all the files I need to rename or even possibly edit to get it working right.

Last edited by Gwarsbane; 11-21-2009 at 04:22 PM.
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Old 11-21-2009, 10:40 PM   #5
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Quote:
Originally Posted by Gwarsbane View Post
ya there are some changes we like.

We like the ladders (water and to the battlements), we like the transporter in the spawn room.


Things we don't like...

The very top of the map was taken away from us
The invisible wall thats over top the towers
No grenade bag
Removed fake wall
The bottom of the towers are all lit up so no place for a spy to hide



Ya as far as I know we should only have to rename the files but there is a couple of file I'm not so sure of.

Maps folder
ff_bases.bsp
ff_bases.lua
ff_bases.txt
ff_bases_soundscapes.txt (this is one I'm not sure of)

materials\vgui\loadingscreen folder (not sure of either of these)
ff_bases.vmt
ff_bases.vtf




This is mainly why I am asking the devs what are all the files I need to rename or even possibly edit to get it working right.
There is 1 grenade pack in the middle of the ramp room

all you need to do is get the old BSP/LUA and rename the files, that is it. The loading screen you can make copys and rename , same with the _txt file.
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Old 11-22-2009, 10:09 AM   #6
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Quote:
Originally Posted by Gwarsbane View Post
ya there are some changes we like.

We like the ladders (water and to the battlements), we like the transporter in the spawn room.


Things we don't like...

The very top of the map was taken away from us
The invisible wall thats over top the towers
No grenade bag
Removed fake wall
The bottom of the towers are all lit up so no place for a spy to hide



Ya as far as I know we should only have to rename the files but there is a couple of file I'm not so sure of.

Maps folder
ff_bases.bsp
ff_bases.lua
ff_bases.txt
ff_bases_soundscapes.txt (this is one I'm not sure of)

materials\vgui\loadingscreen folder (not sure of either of these)
ff_bases.vmt
ff_bases.vtf




This is mainly why I am asking the devs what are all the files I need to rename or even possibly edit to get it working right.
For what you want, copying all the 2.3 files and renaming them should be enough.. just replace all the ff_bases with ff_bases_23. If you don't have the files you will have to download a 2.3 version again.

now in regard to 'things you like and don't like' there's a few things I don't even know what your talking about


The very top of the map was taken away from us
??
The invisible wall thats over top the towers
??
No grenade bag
reducing spam... most bags around the map give a frag gren to the team of whoevers base you are in
Removed fake wall
purposeful design for newbs, what need for the fake wall is there anyway the amount you gain from not having the wall is minimal
The bottom of the towers are all lit up so no place for a spy to hide
you mean at the battlements by the ladders to the top I guess? I don't mind if I had to change this, its not an important area... but in light of possible future changes to the spy I'm not going to bother
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Last edited by Elmo; 11-22-2009 at 10:10 AM.
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Old 11-22-2009, 11:16 AM   #7
Gwarsbane
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Quote:
Originally Posted by Elmo View Post
The very top of the map was taken away from us
??
Over top of the sniper deck, where you had to grenade jump upto. Before 2.4 you could grenade jump up onto of the tower and run across the top from one side to the other.


Quote:
Originally Posted by Elmo View Post
The invisible wall thats over top the towers
??
If you jump up on top of the sniper tower (where you used to have to grenade jump), you can see the edge of the wall but you can't actually get there because of an invisible wall.

Quote:
Originally Posted by Elmo View Post
No grenade bag
reducing spam... most bags around the map give a frag gren to the team of whoevers base you are in
Never noticed any grenades at all, then again I don't usually pick up bags around my base because I'm too busy blowing up people.


Quote:
Originally Posted by Elmo View Post
Removed fake wall
purposeful design for newbs, what need for the fake wall is there anyway the amount you gain from not having the wall is minimal
Because it was nice. Its not like it confused newbes that often, and it was usually explained when they asked or said someone was hacking cause they walked through a wall.

It was also nice for the spy cause they could just run through and cloak.


Quote:
Originally Posted by Elmo View Post
The bottom of the towers are all lit up so no place for a spy to hide
you mean at the battlements by the ladders to the top I guess? I don't mind if I had to change this, its not an important area... but in light of possible future changes to the spy I'm not going to bother
yes there.
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