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06-17-2007, 06:23 AM | #1 |
Person
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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Flagrun Suggestions
So I'm pretty far along with the design work for Flagrun (sketches and layouts) and I have a good foothold for brushwork and theme so far.
The size is going to remain pretty much the same, and the theme will be middle eastern/desert in a de_dust kinda way. I've got a planned rode running through the town and I have some pretty interesting asthethic changes planned or implemented that don't alter the gameplay of the map at all. However, I'm interested to know before I get nitty and gritty with further brushwork what the community would change about the map if they could. Would anyone suggest the addition of an extra hallway anywhere? Or the removal of one? Stuff like that... I'm just trying to get an overall perspective about what the TFC population thought about the map and what they liked/disliked. Thanks! |
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06-17-2007, 06:59 AM | #2 |
[AE] 0112 Ihmhi *SJB
Wiki Team
Fortress Forever Staff |
Hoo boy, flagrun... now THERE'S a map I have not played in a while...
Well shit... I gotta say, it would be nice to have like a sort of "flag indicator" (sort of like cap point indicator) in the spawn showing which flags are held by your team, the other team, or neutral. And yeah... maybe somethin' cool for the neutral flags. The lockup idea in the previous one was alright but something better can be cooked up I am sure.
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Anime: The Thread: Reloaded The one and only anime thread on these here forums. Select the pistol, and then, select your horse. |
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06-17-2007, 08:06 AM | #3 |
if(0>1){printf("broked");}
Beta Tester
Join Date: Mar 2007
Location: Amerika
Class/Position: O Posts Rated Helpful 3 Times
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06-17-2007, 08:15 AM | #4 | |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Quote:
You do not have permission to access this document. EDIT: http://www.hlportal.de/?sec=tfc&site=levels#flagrun |
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06-17-2007, 08:48 AM | #5 |
Retired FF Staff
Join Date: Mar 2007
Location: The Peoples Republic of Harmfull Free Radicals.
Class/Position: Soldier, O Gametype: Doubble Mode Affiliations: Cassiotone Nation Posts Rated Helpful 1 Times
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Make it not suck. Because the TFC version sucked.
I'm having a hard time putting my finger on just why that was though.
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TG: pretty much you have no idea how much i fuckin own at this game. TG: i bested no less than three flaming tornados and broke a huge wizard. |
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06-17-2007, 09:31 AM | #6 | |
Custom mapper
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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Quote:
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08-06-2008, 11:37 AM | #7 | |
[AE] 0112 Ihmhi *SJB
Wiki Team
Fortress Forever Staff |
Quote:
Edit: Oh, spambot. Nevermind then. Strangest thing a spambot has ever said...
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Anime: The Thread: Reloaded The one and only anime thread on these here forums. Select the pistol, and then, select your horse. Last edited by Ihmhi; 08-07-2008 at 12:09 PM. |
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10-25-2010, 08:43 AM | #8 |
Person
Join Date: Mar 2007
Posts Rated Helpful 0 Times
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Sorry to bring a thread up from the dead. I just found my 99% complete Flagrun map. For any of you guys who were around 3 years ago when I was making it, should I finish it or give it away??? Basically I'm asking: Do people still play this game and if so should I put the time and effort into finishing it?
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10-25-2010, 11:25 AM | #9 | |
UI Designer
Front-End Developer Fortress Forever Staff
Join Date: May 2008
Location: Winter Park, FL
Class/Position: D Eng Gametype: CTF 9v9 Affiliations: .gr , smr Posts Rated Helpful 46 Times
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Quote:
Finish it!
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Maps : Haste |Scrummage |Mulch_Trench Voltage | Exchange Classic | Fortsake ricecakes: I demand SGs get a buff squeek.: buy it a gym membership 'I have an eye for design' - Kube 2014 |
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10-25-2010, 02:42 PM | #10 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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Well if it's over 90% finished, then I'd say finish it if you have the time.
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10-25-2010, 05:43 PM | #11 |
Join Date: Sep 2007
Posts Rated Helpful 0 Times
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Finish it
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