Forum: General Discussion
10-21-2006, 09:30 PM
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Replies: 49
Views: 5,558
I really liked how he broke up how each...
I really liked how he broke up how each "department" was progressing. Personally, this gives me the most satisfaction of how the game is coming along because it creates a mental chart in my head...
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Forum: Mapping
08-26-2006, 11:54 PM
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Replies: 8
Views: 2,834
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Forum: General Discussion
01-22-2006, 09:50 AM
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Replies: 38
Views: 5,845
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Forum: Mapping
12-15-2005, 12:52 AM
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Replies: 130
Views: 14,704
Heres my two ideas, both physics related
...
Heres my two ideas, both physics related
Make some objects that the offense can push through the water to defend themselves from hw fire. Maybe only make a few objects so part of the game between...
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Forum: Mapping
09-22-2005, 03:51 AM
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Replies: 19
Views: 2,170
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Forum: Chat
09-14-2005, 05:31 PM
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Replies: 44
Views: 4,159
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Forum: General Discussion
09-14-2005, 04:30 PM
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Replies: 96
Views: 16,614
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Forum: General Discussion
08-31-2005, 01:56 AM
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Replies: 43
Views: 6,024
The soldier on the back can fire his rpg to tip...
The soldier on the back can fire his rpg to tip other buggies and/or kill the passengers. Or maybe you could have a demo on the back, perhaps even a sniper or pyro as well. Actually you should have...
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Forum: General Discussion
08-30-2005, 05:02 AM
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Replies: 43
Views: 6,024
I think you hit it right on the head circ.
...
I think you hit it right on the head circ.
Another factor, although less in relevance, is that when people think of vehicles they think of Realism games that are largely based around vehicles. ...
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Forum: General Discussion
08-30-2005, 04:41 AM
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Replies: 43
Views: 6,024
It would be ownage if someone remade...
It would be ownage if someone remade sa_blockfort, but bigger and with buggies from hl2. On second thought, make the buggies have a spot for a soldier to sit on the back so that there will be more...
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Forum: Mapping
08-19-2005, 03:02 AM
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Replies: 50
Views: 6,011
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Forum: Chat
08-14-2005, 09:09 PM
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Replies: 18
Views: 1,941
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Forum: Chat
08-14-2005, 08:44 PM
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Replies: 68
Views: 5,085
Ahh Modesto - nestled in Central california. ...
Ahh Modesto - nestled in Central california.
Home of (or at least pretty damn close)
Gary Condit
Scott Peterson
Highest Car-theft rates in the nation
Worst air pollution or second worst in the...
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Forum: Chat
08-14-2005, 08:26 PM
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Replies: 51
Views: 4,259
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Forum: Mapping
08-14-2005, 04:55 PM
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Replies: 348
Views: 48,828
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Forum: Mapping
08-03-2005, 05:20 AM
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Replies: 297
Views: 48,864
Not working on anything right now. I just...
Not working on anything right now. I just doodled around in Hammer for a while and tried some stuff, but it was all junk. Sounds like you went a few days of intense training there.
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Forum: Mapping
08-03-2005, 12:00 AM
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Replies: 24
Views: 4,626
Whats going under the bridge? It seems like the...
Whats going under the bridge? It seems like the diagnol walls on the far end of the bridge in screeny #1 will piss off alot of medics trying to conc base to base if there is like an abyss below the...
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Forum: Mapping
08-02-2005, 10:09 PM
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Replies: 15
Views: 1,972
Same here! That was a great map for 5v5s if...
Same here! That was a great map for 5v5s if teams didnt go 3d. Speaking of the nml in nml, I remember that captivating the few pubs that it was run on for the short time it was ran on pubs. People...
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Forum: Mapping
08-02-2005, 09:57 PM
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Replies: 297
Views: 48,864
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Forum: Mapping
08-02-2005, 07:14 PM
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Replies: 139
Views: 20,692
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Forum: Mapping
08-01-2005, 05:54 AM
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Replies: 297
Views: 48,864
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Forum: Mapping
08-01-2005, 01:32 AM
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Replies: 14
Views: 2,377
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Forum: Mapping
07-31-2005, 11:52 PM
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Replies: 348
Views: 48,828
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Forum: Mapping
07-31-2005, 11:42 PM
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Replies: 14
Views: 2,377
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Forum: Mapping
07-31-2005, 05:34 PM
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Replies: 89
Views: 11,412
I love it! Looks way cleaner! Keep up the good...
I love it! Looks way cleaner! Keep up the good work! It will be interesting to see how it plays without the water sound bug. Also the team colored lights is a very nice addition for setting the...
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