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Search: Posts Made By: o_saintgreg
Forum: Mapping 05-31-2005, 04:02 AM
Replies: 12
Views: 3,219
Posted By o_saintgreg
2 is the best way for 1 except its nodraw not...

2 is the best way for 1 except its nodraw not noclip. If you have a big hill or something made of displacements, its probably a good idea to put nodraw world brushes underneath to approximate the...
Forum: Mapping 05-19-2005, 05:40 AM
Replies: 7
Views: 3,343
Posted By o_saintgreg
I believe that when you compile a vmt it sets...

I believe that when you compile a vmt it sets what types of grass sprites get put on that texture of displacements. Not all the grass textures in HL2 have grass sprites, though you can put them on...
Forum: General Discussion 05-11-2005, 08:43 PM
Replies: 6
Views: 2,631
Posted By o_saintgreg
While having nothing to do with TF2, that was an...

While having nothing to do with TF2, that was an interesting paper. I'd like to see what changes they made to the network algorithms for source.

Oh and, <3 grep.
Forum: Mapping 04-28-2005, 12:21 AM
Replies: 10
Views: 2,693
Posted By o_saintgreg
I usually build on a grid of 8, since it will...

I usually build on a grid of 8, since it will give me both controllable detail and decent sized blocks, but I definitely see his reasoning why 16 or 32 may be better.
Forum: Mapping 03-11-2005, 05:33 PM
Replies: 65
Views: 11,029
Posted By o_saintgreg
looks like something we would play in kanonball...

looks like something we would play in kanonball (its an arena hl mod sort of like contact basketball) 8)
Forum: Mapping 03-11-2005, 05:32 PM
Replies: 2
Views: 2,482
Posted By o_saintgreg
They look like different textures though, you...

They look like different textures though, you need a signle texture with just different colors between red/blue
Forum: Chat 03-11-2005, 05:23 PM
Replies: 15
Views: 3,770
Posted By o_saintgreg
You'd think that if they were working on anything...

You'd think that if they were working on anything with the letters T and F they would wan tthe community to know so that they might not lose all hope in valve. If they just up and release it one day...
Forum: Mapping 03-07-2005, 06:37 AM
Replies: 4
Views: 2,916
Posted By o_saintgreg
I'd greatly prefer being able to map with faces...

I'd greatly prefer being able to map with faces rather than brushes... But yeah hammer isn't great, but its not bad either.
Forum: General Discussion 02-22-2005, 01:08 PM
Replies: 25
Views: 4,952
Posted By o_saintgreg
I think that pressing secondary fire as spy or...

I think that pressing secondary fire as spy or engy should skip all the general options that everyone has and go stright to the important ones. Having to track the mouse all the way to the bottom of...
Forum: Mapping 02-18-2005, 02:04 PM
Replies: 19
Views: 3,339
Posted By o_saintgreg
Chemical Burn - the outside faces get thrown away...

Chemical Burn - the outside faces get thrown away at bsp time, so doing that shouldn't affect vis or rad at all. It would only take a tiny bit longer in the bsp stage which is like lightning...
Forum: Chat 02-17-2005, 06:50 PM
Replies: 18
Views: 3,796
Posted By o_saintgreg
FUBAR = fucked up beyond all repair

FUBAR = fucked up beyond all repair
Forum: Chat 02-17-2005, 02:06 PM
Replies: 684
Views: 54,822
Posted By o_saintgreg
Batman Versus or coop?

Batman

Versus or coop?
Forum: Mapping 02-17-2005, 01:20 AM
Replies: 6
Views: 2,647
Posted By o_saintgreg
You could try activating several env_physimpacts...

You could try activating several env_physimpacts placed around the light. you could activate them in a somewhat random fashion and get pretty random motion, though it would just act like a ghost was...
Forum: General Discussion 02-17-2005, 12:41 AM
Replies: 30
Views: 5,578
Posted By o_saintgreg
I'm also really glad he decided to take 3...

I'm also really glad he decided to take 3 pictures of the incorrect lighting under the bridge .... one would be enough to show off any skillz or lack thereof.
Forum: Mapping 02-16-2005, 02:44 AM
Replies: 25
Views: 5,779
Posted By o_saintgreg
You havent noticed that in multiplayer the HL2...

You havent noticed that in multiplayer the HL2 ladders give you the shivers and shakes? (at least the func_useableladder ones)
Forum: Mapping 02-15-2005, 04:40 PM
Replies: 4
Views: 2,572
Posted By o_saintgreg
The only things I would say are to make sure you...

The only things I would say are to make sure you aren't using the -nodetail option into the BSP exe, and maybe try making each step its own func_detail and not the whole staircase into one.
Forum: Mapping 02-14-2005, 04:10 AM
Replies: 17
Views: 3,807
Posted By o_saintgreg
hip hip hooray!

hip hip hooray!
Forum: Mapping 02-11-2005, 04:04 PM
Replies: 35
Views: 12,530
Posted By o_saintgreg
Yes it does hl2.

Yes it does hl2.
Forum: Mapping 02-11-2005, 01:57 PM
Replies: 22
Views: 4,429
Posted By o_saintgreg
Far cry is like the ultimate platform to make a...

Far cry is like the ultimate platform to make a single player fps, but then for a multiplayer, its doesn't set itself out.

Another reason I think the far cry modding community is so small is...
Forum: Mapping 02-11-2005, 08:28 AM
Replies: 35
Views: 12,530
Posted By o_saintgreg
Or you could use Nem's Batch Compiler and save...

Or you could use Nem's Batch Compiler and save yourelf a bit of trouble as its a GUI frontend for creating just the same sort of batch files and running them all at a couple mouse clicks. Running...
Forum: Mapping 02-10-2005, 02:07 PM
Replies: 11
Views: 3,348
Posted By o_saintgreg
I miss the snarkpit too :( fuckin oktagone ...

I miss the snarkpit too :( fuckin oktagone ...
Forum: Mapping 02-09-2005, 06:11 PM
Replies: 22
Views: 4,429
Posted By o_saintgreg
I'd just like to add in that Far Cry also uses...

I'd just like to add in that Far Cry also uses Level of Detail based heightmap terrains, which are not implemented in source, so outdoor landscapes can be large and detailed. Im not sure of models...
Forum: Chat 02-09-2005, 07:26 AM
Replies: 684
Views: 54,822
Posted By o_saintgreg
warcraft hot or cold?

warcraft

hot or cold?
Forum: Mapping 02-09-2005, 06:08 AM
Replies: 11
Views: 3,348
Posted By o_saintgreg
Not 100 % sure but I think it fell victim to...

Not 100 % sure but I think it fell victim to oktaGONE
Forum: Chat 02-07-2005, 10:08 PM
Replies: 85
Views: 12,142
Posted By o_saintgreg
Pentium 4 2.8 GHz, 533 MHz FSB 512 MB RAM ...

Pentium 4 2.8 GHz, 533 MHz FSB
512 MB RAM
Radeon 9000 AIW
10 Mbit full duplex internet

I agree with Icarus, mousemat owns all.
Showing results 1 to 25 of 45

 
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