Forum: Mapping
05-31-2005, 04:02 AM
|
Replies: 12
Views: 3,219
2 is the best way for 1 except its nodraw not...
2 is the best way for 1 except its nodraw not noclip. If you have a big hill or something made of displacements, its probably a good idea to put nodraw world brushes underneath to approximate the...
|
Forum: Mapping
05-19-2005, 05:40 AM
|
Replies: 7
Views: 3,343
I believe that when you compile a vmt it sets...
I believe that when you compile a vmt it sets what types of grass sprites get put on that texture of displacements. Not all the grass textures in HL2 have grass sprites, though you can put them on...
|
Forum: General Discussion
05-11-2005, 08:43 PM
|
Replies: 6
Views: 2,631
|
Forum: Mapping
04-28-2005, 12:21 AM
|
Replies: 10
Views: 2,693
|
Forum: Mapping
03-11-2005, 05:33 PM
|
Replies: 65
Views: 11,029
|
Forum: Mapping
03-11-2005, 05:32 PM
|
Replies: 2
Views: 2,482
|
Forum: Chat
03-11-2005, 05:23 PM
|
Replies: 15
Views: 3,770
|
Forum: Mapping
03-07-2005, 06:37 AM
|
Replies: 4
Views: 2,916
|
Forum: General Discussion
02-22-2005, 01:08 PM
|
Replies: 25
Views: 4,952
I think that pressing secondary fire as spy or...
I think that pressing secondary fire as spy or engy should skip all the general options that everyone has and go stright to the important ones. Having to track the mouse all the way to the bottom of...
|
Forum: Mapping
02-18-2005, 02:04 PM
|
Replies: 19
Views: 3,339
|
Forum: Chat
02-17-2005, 06:50 PM
|
Replies: 18
Views: 3,796
|
Forum: Chat
02-17-2005, 02:06 PM
|
Replies: 684
Views: 54,822
|
Forum: Mapping
02-17-2005, 01:20 AM
|
Replies: 6
Views: 2,647
|
Forum: General Discussion
02-17-2005, 12:41 AM
|
Replies: 30
Views: 5,578
|
Forum: Mapping
02-16-2005, 02:44 AM
|
Replies: 25
Views: 5,779
|
Forum: Mapping
02-15-2005, 04:40 PM
|
Replies: 4
Views: 2,572
|
Forum: Mapping
02-14-2005, 04:10 AM
|
Replies: 17
Views: 3,807
|
Forum: Mapping
02-11-2005, 04:04 PM
|
Replies: 35
Views: 12,530
|
Forum: Mapping
02-11-2005, 01:57 PM
|
Replies: 22
Views: 4,429
|
Forum: Mapping
02-11-2005, 08:28 AM
|
Replies: 35
Views: 12,530
Or you could use Nem's Batch Compiler and save...
Or you could use Nem's Batch Compiler and save yourelf a bit of trouble as its a GUI frontend for creating just the same sort of batch files and running them all at a couple mouse clicks. Running...
|
Forum: Mapping
02-10-2005, 02:07 PM
|
Replies: 11
Views: 3,348
|
Forum: Mapping
02-09-2005, 06:11 PM
|
Replies: 22
Views: 4,429
I'd just like to add in that Far Cry also uses...
I'd just like to add in that Far Cry also uses Level of Detail based heightmap terrains, which are not implemented in source, so outdoor landscapes can be large and detailed. Im not sure of models...
|
Forum: Chat
02-09-2005, 07:26 AM
|
Replies: 684
Views: 54,822
|
Forum: Mapping
02-09-2005, 06:08 AM
|
Replies: 11
Views: 3,348
|
Forum: Chat
02-07-2005, 10:08 PM
|
Replies: 85
Views: 12,142
|