Forum: Mapping
02-24-2007, 10:26 PM
|
Replies: 21
Views: 4,133
In case you hadn't noticed TF doesn't have a...
In case you hadn't noticed TF doesn't have a theme, theres ice, snow, desert sands, rock and concrete all of which are totally different. I'm just adding citadel to that :lol: I just happen to be the...
|
Forum: Mapping
02-24-2007, 07:54 PM
|
Replies: 21
Views: 3,337
|
Forum: Mapping
02-24-2007, 06:41 PM
|
Replies: 66
Views: 10,051
|
Forum: Mapping
02-24-2007, 04:23 PM
|
Replies: 21
Views: 4,133
|
Forum: Mapping
02-24-2007, 03:06 PM
|
Replies: 21
Views: 4,133
|
Forum: Mapping
02-24-2007, 01:48 PM
|
Replies: 66
Views: 10,051
Well we can stop them going below the surface...
Well we can stop them going below the surface with a clip brush, but I assume we would need to create custom water to disable the refraction. IMO the island idea has to be used to go inland where we...
|
Forum: Mapping
02-24-2007, 11:20 AM
|
Replies: 21
Views: 4,133
|
Forum: Mapping
02-24-2007, 01:37 AM
|
Replies: 23
Views: 4,146
|
Forum: Mapping
02-24-2007, 01:15 AM
|
Replies: 21
Views: 4,133
Mach2 - WIP - UPDATED 24/2/07 23:38 GMT-1
Updated!
Retextured, relit and with it's own half pipe!?
Sniper deck overlooking yard, I have got a midfield half pipe which should be interesting to do some tricks on; If you conc and land on...
|
Forum: Maps
02-23-2007, 11:49 PM
|
Replies: 69
Views: 15,535
|
Forum: Mapping
02-23-2007, 11:16 PM
|
Replies: 44
Views: 6,148
|
Forum: Mapping
02-23-2007, 05:47 PM
|
Replies: 68
Views: 13,092
|
Forum: Mapping
02-23-2007, 01:51 PM
|
Replies: 9
Views: 3,020
This idea could just be done with lazer control...
This idea could just be done with lazer control over enterences instead of the flag itself I did consider it then I thought "nah lets just make it a fast cap map" I am making mach1 so it should be...
|
Forum: Mapping
02-22-2007, 08:01 PM
|
Replies: 348
Views: 46,291
|
Forum: Mapping
02-22-2007, 06:08 AM
|
Replies: 66
Views: 10,051
Looks like a nice map, the only problem with it...
Looks like a nice map, the only problem with it is the map would not be well suited to an attack and defend style since people would just go in the sea. It would also lag if it was anything but small.
|
Forum: Mapping
02-22-2007, 05:48 AM
|
Replies: 26
Views: 5,207
|
Forum: Mapping
02-22-2007, 05:45 AM
|
Replies: 23
Views: 4,146
|
Forum: Mapping
02-21-2007, 09:10 PM
|
Replies: 66
Views: 10,051
Remakes are very restrictive and are rarely...
Remakes are very restrictive and are rarely better unless you change it significantly, besides with no common vision they are not really suited to a community map. Originality is probably better.
...
|
Forum: Mapping
02-21-2007, 06:10 PM
|
Replies: 66
Views: 10,051
|
Forum: Mapping
02-21-2007, 03:16 PM
|
Replies: 26
Views: 5,207
|
Forum: Mapping
02-21-2007, 12:59 PM
|
Replies: 66
Views: 10,051
|
Forum: Mapping
02-21-2007, 11:51 AM
|
Replies: 66
Views: 10,051
If we go with an island/farcry like theme:
...
If we go with an island/farcry like theme:
Start on beach fight your way inland capture the beachhead/bunker defence?
Work your way through the jungle to capture an artillary position
Then...
|
Forum: Mapping
02-21-2007, 09:29 AM
|
Replies: 66
Views: 10,051
|
Forum: Mapping
02-21-2007, 09:01 AM
|
Replies: 66
Views: 10,051
|
Forum: Chat
02-20-2007, 10:45 PM
|
Replies: 90
Views: 9,989
|