06-22-2012, 02:03 AM | #1 | |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
The Steamworks Situation
Steamworks is an API intended to help with developing and publishing a game or mod. If Valve gives you access, it means that your game/mod will be distributed by Steam and will have access to features like achievements and matchmaking, among other things. Essentially, though, if we were granted access, it'd mean you could update or install Fortress Forever using Steam just as you would update or install a commercial Valve title. Unfortunately, Valve never contacted us about being included when they were inviting other Source mods to be part of the program.
After a lot of uncertainty surrounding the issue, we now have something definitive. This is the last correspondence with Valve we have had regarding Steamworks. I replied and asked for some clarification but have gotten no response. Quote:
Essentially, this boils down to the fact that we probably won't be getting Steamworks support. However, Steamworks support isn't as big of a deal as it once was and is more likely to get worse for mods over time (due to #3 above) rather than better. It seems unclear at this point if getting on Steamworks would even increase FF's visibility in the Steam UI. I'd love to be proven wrong and see Valve release updated tools and a new mod-supported engine version. In the meantime, though, we'll keep plugging away at improving Fortress Forever. With Steamworks no longer in the picture, we must make our own way forward, meaning that community support is as necessary as it's ever been. If you'd like to help us out with anything, let us know on the forums. Also, be on the look out for a new patch in the near future (give or take a few soon's). |
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06-22-2012, 04:17 PM | #2 | |
WhenNailGrenWillOut?
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Quote:
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[[ ff_hotfudge - bhop_theonlyone ]] "As the the new year approaches I await for it like an case of explosive fecalomania otherwise know as diareha or the massive shits. I am gripping the sides of the toilet as my stomach produces the first hollow thud out of the anus of the year to come." DarkeN_HellspawN |
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06-24-2012, 03:26 PM | #3 |
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looks like its time to look into making your own auto updater.
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WiFi's StreamFailure is always an option. It's a happy massacre?! (yes, yes it is!) To make most awesome thing in universe combine Bears and Nicholas Cage! and remember kids, we didn't start the flame-war! |
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06-24-2012, 07:35 PM | #4 |
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ok so it looks like were going at it alone
i agree with the autoupdater idea, but i am the 99% who loves the game but cant program worth a shit therefore i am useless just bitching about something i cannot assist in solving. i can however give ideas... there has been a lot of discussion about the autoupdater idea and if i understood squeek correctly in the couple convos we had about it months ago, he said something along the lines of it would be too complicated or take too much time / resources that we dont have at this point in time. aside from the updater issue, kube has already basically taken care of all the immediate update issues in his server.... (pyro nerf, no soldier 2ndary nades), so the gameplay is improved while at the same time still true to default 2.4 values without going all TALOS'd out. kube should just make his server the main pub, and keep it up to date with the latest values and gameplay fixes on the agenda for optimized ff pub play. We could also have kube set those same values on a pickup server. For all i care we just really need 1 strong running pub server, and 1 consistent pickup server... We should start beta testing in kubes server again frequently on the weekends and keep improving the game more often.... Then have organized votes to change values / gameplay in the forums after beta testing.... Any other quick fix ideas? |
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06-24-2012, 11:34 PM | #5 |
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I think we need 2 pub servers... One euro, one US. Ideally, we would have many pub servers all around the world with their own "nationality" player base (A South American server, a Russian server, a server in Japan etc). Ive always thought of trying to get FF to appeal to the non-english "market" but it's easier said than done.
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06-25-2012, 04:13 AM | #6 |
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9:17 PM - DEXTER: can you teach me how to play o 9:17 PM - squeek.: you jump a lot 9:18 PM - squeek.: and do sweet moves 8:55 PM - FDA: fart in you fridge and blame it on wild animals Last edited by Dexter; 06-25-2012 at 04:13 AM. |
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06-26-2012, 03:20 PM | #7 |
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i mean a real one... desura sucks ass, mine won't even update FF...
2 mods that do it are coh mods but i bet its possible to do for a source game as well. to my knowledge you just hook the download up to website so it just acquires it from your website. you could ask how these guys did it and see if its possible to do here. having one will greatly improve the mod as a whole as you can update it more. the one on desura really doesn't count plus it leaves you relying (desura, and) on everyone to use desura and for me it doesn't even work so i can't use it. coming up with an auto updater i think is a huge step towards this mods independence from steam to me a vital step if were ever gonna get past steamworks. i would say after 2.5 released start looking into an auto updater so you can get patches out quicker. it would go along way towards keeping the game afloat.
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WiFi's StreamFailure is always an option. It's a happy massacre?! (yes, yes it is!) To make most awesome thing in universe combine Bears and Nicholas Cage! and remember kids, we didn't start the flame-war! Last edited by WiFiDi; 06-26-2012 at 03:33 PM. |
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07-09-2012, 11:52 PM | #8 |
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07-10-2012, 12:25 AM | #9 |
Stuff Do-er
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Most likely doesn't apply to mods. Technically, we already have a Steam store listing.
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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07-10-2012, 01:25 PM | #10 |
I like to spam binds
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Submit it for greenlight though, it's worth a shot.
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07-13-2012, 01:33 AM | #11 |
sKeeD
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07-13-2012, 02:03 AM | #12 |
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Holy fuck, this community...
Last edited by FDA_Approved; 07-13-2012 at 02:08 AM. |
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07-13-2012, 02:24 AM | #13 |
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07-13-2012, 10:47 AM | #14 |
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07-16-2012, 05:38 PM | #15 |
#FF.Pickup Dictator
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steam greenlight please!!!!111
Last edited by aleXtric; 07-16-2012 at 05:39 PM. |
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08-02-2012, 10:58 PM | #16 |
Fortress Forever Staff
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I don't think any mod has full steamworks support.
There are mods on steam, but I don't think any of them have the sdk integrated. They don't give steamworks to mods at this point. They really have dropped the ball on mod support, though. You can't even create mods on the 2009 engine. But forget 2009, this is 2012. Could you imagine what the mod community could do with some of the Portal/L4D/TF2 code? CS:GO would be a great one to give the code for, or at least its engine codebase. All the graphical enhancements of the Portal 2 (or later, tbh) along with CS/TF2/L4D multiplayer as a "base" would do wonders for mod developers. The bot code in CS:GO is the bot code from L4D2. The multiplayer code is CS/TF2. Creating a mod based off CS:GO (or something like that) would be badass. I'm babbling, I'll stop now. |
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08-02-2012, 11:13 PM | #17 |
I like to spam binds
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Yeah, that's pretty tragic. Ah well. : - (
Thanks for the work you put in anyways, jon. |
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08-03-2012, 12:44 AM | #18 |
WhenNailGrenWillOut?
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It's weird to think that Valve is cutting down on mod support when Team Fortress (Quake mod) and Counter-Strike (Half-Life mod) (the latter being the most played online FPS of all time no doubt, I can't even start to imagine how much money has CS garnered over the years) are one of their hugest bombs. What the duck?
edit: Also Garry's MOD double edit: Come to think of it, Valve would be NOWHERE without community mods.
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[[ ff_hotfudge - bhop_theonlyone ]] "As the the new year approaches I await for it like an case of explosive fecalomania otherwise know as diareha or the massive shits. I am gripping the sides of the toilet as my stomach produces the first hollow thud out of the anus of the year to come." DarkeN_HellspawN Last edited by moosh; 08-03-2012 at 12:47 AM. |
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08-03-2012, 04:58 PM | #19 |
I like to spam binds
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Yes, but the fact that they're SOMEWHERE now means they think they can abandon mods. And, well, they're mostly right. sadface.
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08-04-2012, 09:07 AM | #20 |
Stuff Do-er
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Steam alone makes them a bajillion dollars. Dumb businesses and their money.
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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