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Old 10-07-2007, 08:43 PM   #1
greenday5494
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patch?

jus wonderin, when is the patch coming out? kthxbai
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Old 10-07-2007, 09:10 PM   #2
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Can't say for certain yet. We've got a bunch of bugs/exploits fixed already, and we're testing those fixes right now. There're a couple of other fixes we want to include in the patch, but it shouldn't be much longer. Sorry for the non-definite answer, though.
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Old 10-07-2007, 09:30 PM   #3
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Would the end of the month sound reasonable?
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Old 10-07-2007, 10:33 PM   #4
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I certainly hope so. This patch won't include fixes for everything, but we've targeted what we think is most important for now.
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Old 10-07-2007, 11:00 PM   #5
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like the annoying dustbowl non-shooting bug? or the building of the SGs in the displacements? those, i think, are the most glaring bugs. thanks for not being an ass about it
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Old 10-07-2007, 11:29 PM   #6
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@Jiggles, or any of the other dev team who's reading this thread

Do you know if the mp3 player is going to be unlocked in the next patch? along with the tommygun? plz plz plz
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Old 10-08-2007, 02:45 AM   #7
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you guys should post a changelog or something in the developers diary thing

or like a general idea of what we can expect. Since my crashes have sort of quit for the time being (knocks on wood) all I'm super concerned about is the scoreboard bug (seems to happen more often on shutdown2) and the fact that the supernailgun/nailgun and tranq don't shoot where you aim it.

Just give us an idea of what you are fixing, leave new maps (if there are any) out of it because being suprised is great.

I understand you'd rather spend time working on the mod but 5 minutes to put a basic changelog couldn't hurt. Gives us hope and something to look forward to.
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Old 10-08-2007, 03:01 AM   #8
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ive been waondering, there hasent been any updates/news since the release. im getting worried.
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Old 10-08-2007, 03:20 AM   #9
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Ah I'm not worried. Just anxious.

No updates or news just means they've been busy with creating the patch or they are taking a break after the initial release, which I don't blame them.

I have faith. But a basic changelog would be nice.
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Old 10-08-2007, 03:28 AM   #10
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no worrys they wont let us down! i know it!
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Old 10-08-2007, 03:35 AM   #11
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Also balance HW and fix the wierd sentry lock-ons!
I won't ask for bhop/sidestabs, just these.
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Old 10-08-2007, 10:53 AM   #12
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Quote:
Originally Posted by shadow
Also balance HW
Being handled.

Quote:
Originally Posted by shadow
fix the wierd sentry lock-ons!
Huhwha? Please elaborate on what you mean.
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Old 10-08-2007, 01:42 PM   #13
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I'd like to see a few new maps like 2fort and some original content ones like aardvark being included in this patch you can only play sd2/aardvark and monkey so many times in clan games before they become a little old.

I'm not really bothered about mp3 players and the like because I'd rather have the time spent fixing the game bugs before introducing more.

The only other thing I'm hoping for is more map optimization to help performance but I'm guessing there has already been a lot of work in this area to make things playable.
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Old 10-08-2007, 02:20 PM   #14
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Quote:
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I'd like to see a few new maps like 2fort
Probably not going to happen unless the devs have kept it sooper dooper secret. Ihmhi's Magic Eight Ball says all signs point to Oh Noes.

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Originally Posted by Coolit
and some original content ones like aardvark being included in this patch
aardvark is included with the maps in the FF install. It would be nice, though, if the patch took some of the best finished community maps (aardvark_battleships and the like) and included them so more people just had them.

Quote:
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you can only play sd2/aardvark and monkey so many times in clan games before they become a little old.
True enough.
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Old 10-08-2007, 04:03 PM   #15
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Quote:
Originally Posted by Coolit
I'd like to see a few new maps like 2fort and some original content ones like aardvark being included in this patch you can only play sd2/aardvark and monkey so many times in clan games before they become a little old.
I hope 2fort come with custom textures at next client version as well as dustbowl or TF2 2fort.
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Old 10-08-2007, 04:31 PM   #16
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Quote:
Originally Posted by Ihmhi
Being handled.



Huhwha? Please elaborate on what you mean.
the SGs dont lock on well. whenever a Target gets out of sight, no matter how long, it goes back to being normal. in TFC, it stayed locked, and waited until the target came out. its so much easier to destroy SG just be peaking in and out everytime, without even getting shot once.
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Old 10-08-2007, 05:52 PM   #17
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Quote:
Originally Posted by greenday5494
the SGs dont lock on well. whenever a Target gets out of sight, no matter how long, it goes back to being normal. in TFC, it stayed locked, and waited until the target came out. its so much easier to destroy SG just be peaking in and out everytime, without even getting shot once.

It did that in TFC.
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Old 10-08-2007, 07:38 PM   #18
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Quote:
Originally Posted by greenday5494
the SGs dont lock on well. whenever a Target gets out of sight, no matter how long, it goes back to being normal. in TFC, it stayed locked, and waited until the target came out. its so much easier to destroy SG just be peaking in and out everytime, without even getting shot once.
This should not be changed!
It is would be to hard to destroy them if they were to do that.
I'd accualy like to see the SG's getting less range in water and also when they look into water they should not have that much range...I cannot see it it cannot see me...makes sence right?
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Old 10-08-2007, 07:41 PM   #19
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Sentry guns don't have eyes...
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Old 10-08-2007, 10:35 PM   #20
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I cannot see it it cannot see me...makes sence right?
That's why I always approach SG's with my back turned to it, but the damn thing always locks onto me! Nerf
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