03-11-2010, 04:13 PM | #17 |
D&A Member
Join Date: Mar 2007
Location: Europe
Posts Rated Helpful 1 Times
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It's all in the strafe!
People had jump scripted or bound to the mousewheel, so any timing required was removed, and that cannot be argued. Sure, jumping is THE most important factor as it enables bunny hopping; however, the jumping DOES NOT build speed, it opens the path for speed manipulation. That is accomplished by strafing. Everything from speed gain and speed maintence is done by strafe control, not jump control. The ONLY thing(s) that separates a novice from an expert bunny hopper (in TFC, Fortress Forever, CPMA, Warsow etc.) is the way in which they strafe...and map knowledge, I suppose. And thus to the point: having auto-timed jumps does not equate to auto-bunny hopping! Last edited by Player; 03-11-2010 at 04:15 PM. |
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Tags |
alternatives, beginners, incentive, movement, scout |
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