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Old 06-07-2005, 07:45 AM   #21
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very nice,
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Old 06-07-2005, 07:45 AM   #22
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wd guys
nice work all together <3
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Old 06-07-2005, 07:52 AM   #23
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now that's what I call a media update ;D? bases looks really neat and so does the scout, wd
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Old 06-07-2005, 08:27 AM   #24
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Excellent stuff. Great work on Bases, it's looking very spinky.

And I really like that 'clink' just as the napalm gren explodes.
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Old 06-07-2005, 09:55 AM   #25
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  • great
    ace
    admirable
    almighty
    ample
    bird's-eye view
(Source: http://thesaurus.reference.com/search?q=great )

Anyway enough listing words to descrbe the work demonstrated in the media update... well done

Bases looks great, the scout also avent had a chance to listen to the sounds yet.

Keep it up, wp gg[/list]
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Old 06-07-2005, 11:21 AM   #26
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Brilliant

Seeing as its my main class, I was really looking forward to seeing how the scout would turn out. So far so good anyways...

As for bases, visually it looks pretty good. I'm not the biggest fan of the layout, but I'm sure it will be a nice and familiar addition by the time of release.

keep it up
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Old 06-07-2005, 12:05 PM   #27
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Personally i only played bases for matches, i was not a big fan of the whole layout. But tbh it looks sweets. The scout looks kick ass! The way your doing the armor is top! A nice rflect texture on his eye and belt buckle will look amazing! Im getting so excited to see these character models!
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Old 06-07-2005, 01:14 PM   #28
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wow!
wonderbar...ful.

the scout could have a nastier look in his eyes though. But I guess texturing will take care of that?
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Old 06-07-2005, 01:15 PM   #29
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Nice work, buckos. Defrag, you made MikeQuist pee his pants. Again.
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Old 06-07-2005, 01:20 PM   #30
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the thing i also like is that community sites updated about FF by about the hour. not surprising when you read what is written about FF, this mod really seems to have some sort of general support around the fanbase
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Old 06-07-2005, 03:02 PM   #31
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I want more

Hum kind of special ability on the scout

...

THE SCOUT CAN TROW SPEARS
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Old 06-07-2005, 03:06 PM   #32
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nice update!
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Old 06-07-2005, 03:13 PM   #33
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Quote:
Originally Posted by Braindead
Hum kind of special ability on the scout
Note that he can run tilted to the side, using the flag as a weapon in one hand, and not spill the beer clutched tightly in the other.
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Old 06-07-2005, 03:57 PM   #34
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whoa guys, great job. Top notch as always. Please keep it up!
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Old 06-07-2005, 04:38 PM   #35
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Great work!
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Old 06-07-2005, 05:03 PM   #36
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Looking good guys.
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Old 06-07-2005, 05:44 PM   #37
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Quote:
Originally Posted by SaltyDog
Loved the media update, thank you. Again GJ
1 question though. Napalm has flames that burn well after the initial blast.
The sound byte did not offer that. Is this a work in progress?
Well you heard slight flaming sounds at the end of the audioclip, and considering the huge loss of quality when compressing the audio fit for internet hostage I willing to bet the final results heard ingame will be first class and total pwnage .
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Old 06-07-2005, 06:01 PM   #38
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internet hostage? Poor guy...
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Old 06-07-2005, 06:13 PM   #39
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All looks nice but I have a question about the napalm grenade.

Right now it just goes "boom" and turns into a flame. (TFC)

That sound has a "chink" or "cling" sound or something. Will there be any form of visual representation of that sound? If not I'm thinking it might look a little odd as you hear something you can't see. But as I've always said I have to see and hear it ingame before I say I don't or do like it.
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Old 06-07-2005, 07:05 PM   #40
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All you bases r belong to us!

Wow, the pic of the yard just looks amazing. As do all the others.

I really like the scout, his chest-plate-kevlar? looks cool.
But i'm not to sure about his hat, I mean he's in a war, not cadding for Tiger Woods.

The napalm sounds cool, but maybe it's just cuz my soundcard sucks but it's sounds likes it's coming out of my Gameboy.
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