01-24-2006, 10:02 PM | #1 |
Join Date: Jan 2006
Location: Calgary, Alberta
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Dual Ramp Rooms, the discussion...
As I toil away on ff_canyon, I realise that I'm slowly just generating another well layout with pretty lights and a cooler flag room. My original version featured a high ceilinged ramp room that led to the flag room, but now I'm asking what the community thinks of having two seperate ramp rooms instead of your generic one. As of right now, my thoughts include an upper area that would connect the two, and both rooms would be different, rather than your generic symmetrical crap. I would just go ahead and do this, but then I started thinking about size and how large things could get. Anyhow, I'm really undecided on whether I should go ahead and build two or not, so tell me what you think, or if you have any ingenius ideas that maybe I can implement, let me know.
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01-24-2006, 10:16 PM | #2 |
Join Date: Jan 2005
Location: Arkansas
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I need some sort of visual to answer. My brain is so simple
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01-24-2006, 11:08 PM | #3 |
Join Date: Jan 2006
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There's nothing wrong with using 2 ramp rooms; the map i'm working on now has 2 and it's going to be awesome :P
A ramp room is just a big hall which the offy have to go through to get to the flag/sec. As you probably want 2 or 3 routes into the fr, having two ramp rooms makes sense. You do need to make both rooms obviously different, maybe make one the obvious route, and the other longer or easier to defend. Try and keep a common theme running throughout the base though. I don't think size is really an issue. If you're approaching the limits in hammer than your ctf map is probably too big to play well. If you want to keep it compact and interesting, then make use of all 3 dimensions. |
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01-24-2006, 11:51 PM | #4 |
Join Date: Jan 2006
Location: Calgary, Alberta
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Here's what I meant in a nutshell with my SUPER AWESOME paint diagram. Please not this is simply to give the general idea, my map really isn't laid out this way.
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01-25-2006, 12:31 AM | #5 |
Join Date: Feb 2005
Location: Just east of the jug handle
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A few other possibilities based on your design:
- one respawn in the middle of the two RR's with an exit to each RR. - line up the ramps with the FR entrances for the concing trimping afficianados - move the RR's out to the side a bit more (if you do have the respawn in the middle I have some other ideas for the flag room if interested, but there are more experts here that know a hell of a lot more than I. |
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01-25-2006, 01:32 AM | #6 |
Join Date: Dec 2004
Location: Melbourne
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You need more than 1 choke point but 2 ramp rooms is pretty ordinary. That pic doesn't really tell us anything.
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01-25-2006, 01:35 AM | #7 | |
Join Date: Mar 2005
Location: The Peoples Republic of Harmfull Free Radicals
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2 ramp rooms souds like loads of fun, and besides there's no point in remaking well ;)
Also... Quote:
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01-25-2006, 03:43 AM | #8 |
Join Date: Jan 2006
Location: Calgary, Alberta
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thanks for the feedback, keep it coming...
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01-25-2006, 06:35 AM | #9 |
Join Date: Dec 2004
Location: Melbourne
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make sure offy dont get in the way of each other when leaving/entering the base
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