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Old 11-22-2005, 05:04 PM   #41
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Nice!


... I wonder, if the RPG will be magazine fed instead of reloaded one at a time?

Edit: and if you can shoot those rockets and explode them!
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Old 11-22-2005, 07:12 PM   #42
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Looks wonderful guys, the RPG is simplistic but that's ok The soldier is a simplistic class The nail guns look wonderful also. Here is my one question which I have a feeling is silly. The ammo for the RPG seem to look like oversized bullets. They even have a pin on the back of them. So I am wondering is the rockets getting shot out exactly like bullets or is it like tfc, self propelled. This would make a huge difference in the game. For one thing, if it got shot out, it would have to be moving at a much greater velocity or it'd hit the ground shortly after b/c of gravity. Also you wouldn't have the flare behind the rocket, which would also change the game play a bit. But if it's self propelled like TFC, I would think the ammo would have to resemble more of a rocket. I hope this isnt a stupid question.
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Old 11-22-2005, 07:51 PM   #43
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Quote:
I hope this isnt a stupid question.
It isn't a stupid question, you just over-analyzed a tad.

From what I gather, the rpg will play just like it did in TFC. I think they are going to work on the grenades since they are quite small... not like it is a big deal anyway. Better than those chzy looking rockets in tfc, lol

BTW, I understand that the rl is unskinned.. will it contain any team colors or just one constant theme like tfc?

I'm glad you guys are keeping the weapons simple. This is an HL mod.. not Quake/Unreal
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Old 11-22-2005, 08:03 PM   #44
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looks good guys.. that rocket launcher is one sexy beast... the nailguns look a lil funky but i think they are suppose to since theya re nail guns.. can't wait for the skinned versions guys..

FREAKEN SWEET!
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Old 11-22-2005, 08:51 PM   #45
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So, I assume the scout is using the vanilla nailgun, but who is using the super one ?
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Old 11-22-2005, 08:56 PM   #46
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The medic.
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Old 11-22-2005, 09:06 PM   #47
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I love the new forum theme, ABOUT TIME FB! :P I've been waiting for it almost as much as the game itself the models look great, cant wait to see what the skinned and ingame versions look like. Also can't wait for some video footage

PS: I like the forum theme taking up only the center portion and the same goes for the FF website. I can see how for a forum for alot of people its better to have it fullscreen because of images and stuff. But I really like it gj FB!
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Old 11-22-2005, 10:20 PM   #48
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Quote:
Originally Posted by nagual678
So, I assume the scout is using the vanilla nailgun, but who is using the super one ?
.. havent you guys ever played TFC? What strange questions.
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Old 11-22-2005, 10:24 PM   #49
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This game was made to attract old and new players, so I wouldn't be surprised if someone here has never played TFC.
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Old 11-22-2005, 10:25 PM   #50
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Looking superb!
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Old 11-22-2005, 11:52 PM   #51
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Very nice. I really like the new rokkit launcha model, but the skin is a bit plain imho. Maybe put some writing or somthing on it. Nothing personal, I'm just used to looking at the "idiot-proof" AT and AA systems the Army uses. But reguardless, it is indeed a huge step up from the launcher from TFC. Keep up the great work, and thanks for the awesome Thanksgiving present!
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Old 11-22-2005, 11:59 PM   #52
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Quote:
Originally Posted by Ob|ivion
Thanks for the Birthday Presents!

On a sad note, I turned 24.
I just turned 24 too, on the 21th! =)
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Old 11-23-2005, 12:01 AM   #53
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Quote:
Originally Posted by THE_DECOY
Very nice. I really like the new rokkit launcha model, but the skin is a bit plain imho. Maybe put some writing or somthing on it. Nothing personal, I'm just used to looking at the "idiot-proof" AT and AA systems the Army uses. But reguardless, it is indeed a huge step up from the launcher from TFC. Keep up the great work, and thanks for the awesome Thanksgiving present!
Dude can't you read or something lol

It's all UNSKINNED. THERE IS NO SKIN, so it (the skin) cannot be plain.
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Old 11-23-2005, 12:11 AM   #54
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Quote:
Originally Posted by HalfLife2.net
A new beta version of the Source SDK is now available through Steam, accessable by adding -beta sdk to your Steam shortcut when you next launch it. Users can now create of HDR maps with the new version of Hammer, which implements shaded texture views, models appearing properly in 2D views, and several interface tweaks. The DoD:S gameinfo.txt file has been updated to support these new tools, and with it comes a minor fix to the HL1 engine including Condition Zero bugfixes and additions to the Dedicated Server utility.
I'll be expecting HDR hotness next media update...
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Old 11-23-2005, 12:56 AM   #55
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Oh, I see now...it's just a render with some olive drab coloring on it. Ok, scratch the plain skin part and keep the rest, awesome models.

Quote:
Originally Posted by uBeR
The RPG. Why is it deformed. I hope you don't expect a soldier to be able to play witht that thing. Good attempt though, no offense meant. Most of the work is looking great so far.
It's not nearly as akward looking as the rl from half-life, or even hl2. The one from half-life being the one in TFC.
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Old 11-23-2005, 01:33 AM   #56
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Quote:
Originally Posted by broodingdude
Nice!


... I wonder, if the RPG will be magazine fed instead of reloaded one at a time?

Edit: and if you can shoot those rockets and explode them!
Perhaps that little "magazine" just serves as the holder for the four rockets, as opposed to TFC where you just jam them all in the barrel. When you reload, you just slide an extra rocket into that circular hole at the end where the last rocket goes.
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Old 11-23-2005, 01:57 AM   #57
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exactly what came to my mind to circ
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Old 11-23-2005, 03:18 AM   #58
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An increased speed in reloading also effects the balance of game play.

Depending on the other changes that are being made this could be good or bad.

But since there's really no suggestion as to what it's purpose may be there's no basis for conclusions.


Models look badass. The nailguns look intimidating too, which is a nice turn.
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Old 11-23-2005, 04:04 AM   #59
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we dont get to hear these while looking at the pictures?
i had my hopes up for hearin the sounds as soon as i saw the new weapon models
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Old 11-23-2005, 04:19 AM   #60
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Has anyone on the FF's modeling team seen an RPG before? I say just stick to the original concept. It will out come 10x better.
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