02-06-2010, 04:42 PM | #41 | |
Banned
Join Date: Sep 2008
Class/Position: Soldier Gametype: AVD Affiliations: TALOS Posts Rated Helpful 5 Times
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BRB talking shit then running away |
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02-06-2010, 06:08 PM | #42 | |
D&A Member
Join Date: Oct 2007
Gametype: AvD, I/D, waterpolo, hunted Posts Rated Helpful 6 Times
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02-13-2010, 09:22 PM | #43 | |
The Crowbar Commander
Beta Tester
Join Date: Sep 2009
Location: Statesville, NC
Class/Position: Anything. Gametype: CTF/CP (AvD needs fixing) Posts Rated Helpful 28 Times
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Also the other night I was messing around with infections and found out that infecting someone + Shotgun = win. Also infection spread could be cool. I 'm +1 to this. |
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02-17-2010, 02:09 AM | #44 | |
Exceedingly Correct.
Join Date: Feb 2009
Location: London, England.
Class/Position: Variable Gametype: QuakeLive CTF Posts Rated Helpful 1 Times
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It's simple, grief proof and effective. Only a friendly Medic (or death) can fix the problem and it's not contageous. |
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02-21-2010, 12:35 PM | #45 | |
Join Date: Sep 2007
Posts Rated Helpful 5 Times
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03-18-2010, 11:43 PM | #46 |
Join Date: Mar 2010
Gametype: Capture the Flag Posts Rated Helpful 0 Times
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I like the way it is now. I don't want to see any changes. Besides, I play as medic on defense a lot and always cure people. The med kit infection is well balanced and should remain where it is.
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03-24-2010, 12:37 AM | #47 | |
pew pew cry Bridget
Beta Tester
Join Date: Sep 2007
Posts Rated Helpful 4 Times
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03-24-2010, 12:52 AM | #48 |
pew pew cry Bridget
Beta Tester
Join Date: Sep 2007
Posts Rated Helpful 4 Times
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On guildwars the assassin had some interesting strikes. One would lower maximum health by a percentage for a certain amount of time (30% or something). After the time had passed the player would get their health back when the effect wore off.
If the medic had this ability instead of infect then he could lower the base health of the target class by a percentage for a duration (none stacking of course). That amount of health cannot be rehealed, it can only be recovered after the effect wore off. I think this could be a good option, if you are upclose you can put an effect on the target to weaken them, reguardless of armor it would have the same effect on all classes. This way there is no spread, it's an instant effect that is useful for the current situation (DM) or can benefit your team if they are attacking alongside you. So if you are to dm a soldier, you somehow ended upclose (behind, or whatever) you whip out your medkit and knock him from 100/200 to 70/200. You are dealing with a weaker opponent, health which he cant get back even if he does happen to be sitting on some damned resup bag (monkey T). I think it could help counter the resup hogging which is offten criticized whilst giving the medic a new feature in DM to make him a more worthy and unique role on offense. It could also help give a decent role to a lesser skilled medic playing on the same team as 3 good ones in a 4v4. Last edited by zelenjava; 03-24-2010 at 12:56 AM. |
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03-25-2010, 07:21 PM | #49 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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+1
Removing all the stuff that´s fun in the game sucks. I want teleports, spread infection, caltrops, spread infection back! If i was in charge of FF i would just do tfc source but thats me. All patches removing some stuff that doesnt fit in the pickup scene sucks, at least remove 1 feature and put another. If in a future version, some classes are removed like sniper im out. gg |
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03-25-2010, 08:08 PM | #50 |
Fortress Forever Staff
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Im glad ur not on beta now.
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03-25-2010, 08:15 PM | #51 |
Banned
Join Date: Sep 2008
Class/Position: Soldier Gametype: AVD Affiliations: TALOS Posts Rated Helpful 5 Times
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Infection spreading is bullshit. Play TFC on 2fort then come back here and tell me about it. You can't leave your spawn without bumping into some asshole running back into it for health and then bumping into everyone else on your way out. Infection spreading violates one of the golden rules of FF development in that someone (out of ignorance or confusion) should not be a negative impact on his team.
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03-26-2010, 12:53 AM | #52 | |
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Gametype: AvD, I/D, waterpolo, hunted Posts Rated Helpful 6 Times
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EDIT: Or count how many times a teammate will knock you off the edge from weapon push in xpress. Last edited by chilledsanity; 03-26-2010 at 12:59 AM. |
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03-26-2010, 02:03 AM | #53 |
Banned
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Class/Position: Soldier Gametype: AVD Affiliations: TALOS Posts Rated Helpful 5 Times
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03-26-2010, 02:14 AM | #54 |
D&A Member
Wiki Team Fortress Forever Staff Join Date: Apr 2007
Posts Rated Helpful 31 Times
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03-26-2010, 06:42 AM | #55 | ||
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Gametype: AvD, I/D, waterpolo, hunted Posts Rated Helpful 6 Times
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03-26-2010, 07:15 AM | #56 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
It wasn't a rule the whole time. Eventually, FF won't be hypocritical.
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#FF.Pickup ¤ Fortress-Forever pickups My Non-official Maps Released FF_DM_Squeek - FF_2Mesa3_Classic - FF_Siege_Classic Beta FF_Myth - FF_Redlight_Greenlight Sick of the people on the internet, always moanin'. They just moan. - Karl Pilkington |
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03-26-2010, 08:29 AM | #57 |
AKA LittleAndroidMan
D&A Member
Beta Tester Join Date: Sep 2007
Location: Dystopia
Class/Position: Demo/Medic Gametype: CTF Affiliations: [TALOS] [SR] Posts Rated Helpful 11 Times
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03-26-2010, 01:24 PM | #58 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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Ye I suspect my beta application was rejected because I have put stuff back in my servers that players liked : p
Last edited by zE; 03-26-2010 at 01:31 PM. |
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03-29-2010, 01:20 PM | #59 |
A Very Sound Guy!
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Location: UK
Posts Rated Helpful 15 Times
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03-30-2010, 08:04 PM | #60 |
Blacknight's Test Guy
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Join Date: Mar 2010
Class/Position: Scoot Gametype: Capture the Flag Affiliations: [Brik], F-in-S, [HelpStar] Posts Rated Helpful 4 Times
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If we were to reintroduce infection spreading, we'd have to bump medkit infection damage down to 3 or 4, make it impossible to spread infections in a spawn (or have respawn turrets target infected players), and award medics more to cure an infection.
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Tags |
damage, infection, medic, medkit, spreading |
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