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View Poll Results: Keep queue jump or modify to non-stop jump? | |||
Queue jumps by holding jump in air before you land. |
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10 | 35.71% |
Jump non-stop as long as you hold down your jump key. |
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18 | 64.29% |
Voters: 28. You may not vote on this poll |
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#21 |
Join Date: May 2009
Gametype: Capture the Flag Posts Rated Helpful 0 Times
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The whole "newbies dunno how to not hold W/forward!" is a bit of a meh thing~
I think we've all been there but overcome it at some point. Now in ANY game when I jump I don't hold down forward unless I really need to. Infact, I find it odd when I come across a game where you have to press forward to move forward in the air (ala Darkfall etc) |
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#22 |
Community Member
Server Owner
Beta Tester Forum Moderator Join Date: Mar 2007
Location: Hawthorne, California
Class/Position: Soldier/Spy/Scout Gametype: AvD Affiliations: :e0:Eternal Order Leader Posts Rated Helpful 12 Times
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I know what you mean. It happens when I play l4d and I try to bhop, same with cod4
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#23 |
D&A Member
Join Date: Sep 2007
Posts Rated Helpful 13 Times
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Just because we can do it doesn't negate the fact it's a difficult thing to learn, and we're talking about beginners learning here, not 8th year vets going "meh that's soo incredibley easy it's not even worth mentioning" (that's elitist talk at its finest).
It's soo incredibley easy to spot the people that don't think outside their own field of vision, cause everything they have to say starts with "Since I can do it..." Jump que is soo incredibley easy for even a beginner to learn, and we're talking about making it even easier with autojump. I'm not against the idea at all, but total gain for helping newbies will be minimal. But why should we ignore the other half of bhop where gains would be much higher for helping beginners if it could be fixed |
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#24 |
Join Date: Mar 2007
Location: Belgium
Posts Rated Helpful 1 Times
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yeah, if you really want to help new players to learn how to bhop, you're not gonna do it with auto-jump, the "jumping" part of bhopping in ff is the easiest part of bhop because you auto-jump whenever you hold space.. how simple can it be
it's the strafing with the strafe keys and mouse without holding forward that's never been clear for new players what ff needs is tutorials |
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#25 |
Beta Tester
Join Date: Mar 2007
Location: UK - http://forums.fortress-forever.com
Class/Position: [O] Med Gametype: CTF/Skills Posts Rated Helpful 67 Times
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How much auto jumps will help I don't know because these guys that didn't have the dedication to learn last time, will they have enough to learn this time?
So long as you know what Bunny Hopping is there is already enough material out there since TFC to train yourself if you're willing to. It comes down to 4 reason why one can't bunny:
Auto jumps does take away the skill factor a little bit but because you are not tapping Space constantly you are less exhausted. As a result you can have more fun.
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#26 | |
D&A Member
Join Date: Sep 2007
Posts Rated Helpful 13 Times
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Quote:
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#27 | |||
Pub Allstar!
Beta Tester
Join Date: Aug 2008
Class/Position: under en kvinna Gametype: Capture the Flag Affiliations: Eternal Order, Must be h4x, Mono's happy funtime. Posts Rated Helpful 0 Times
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Quote:
Please feel free to correct me if I have missed a game on the second list. Quote:
I don't know about you, but if I have to pick up a pencil during any part of a game, I am turning it off and either playing something else, or working. Asking a player to "go to the library of the internets" and research something he may have never heard about, just in order keep up with his team, have hope of catching any but the slowest of classes, or capturing a flag, is a little ridiculous in my opinion. Quote:
The number of players that have not been introduced to this movement is not a small number as you suggest, considering the last game that one could purchase off the shelf that featured bunnyhopping was created in 1999. The only other instances between Half-Life and Fortress Forever, have been two freely distributed mods of the quake engine, produced at least five years ago! You guys may feel that TFC is the shit. You are certainly entitled to your opinion, but a whole generation of gamers have never experienced it, and most likely would not go back to experience it now. If we want the player base to grow, we must dismiss TFC, and focus on FORTRESS-FOREVER. |
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#28 |
Beta Tester
Join Date: May 2009
Affiliations: Wazzazzaza Posts Rated Helpful 0 Times
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I think the conjunction of tutorial and auto-jumping will be helpful. Perhaps a skillsavi - I know at least one is in the making - as an included feature of the menu would spur new players to go the extra mile, learn the game, and get HOOKED?
Any feature of the game that doesn't lessen the gap between really skilled and moderately skilled (at least not too much) BUT lessens the gap between "noob" and moderately skilled is A OK by me! I think both auto-jumping, ingame tutorials and some cool ingame-footage (to create interest and thus actually learn whatever ingame tutorial is avail. I don't see myself comming to a game for the first time and learning a lot of tutorials just for the sake of it; there has to be some UNDERSTANDING beforehand of why I want to make the trouble of learning) all can contribute to this. |
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#29 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
Another bonus for autojump is that it takes out an entire "stage" from the training/tutorial, and makes everything a whole lot easier to explain (double jumping, etc).
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#30 |
Pub Allstar!
Beta Tester
Join Date: Aug 2008
Class/Position: under en kvinna Gametype: Capture the Flag Affiliations: Eternal Order, Must be h4x, Mono's happy funtime. Posts Rated Helpful 0 Times
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I saw that tutorial, that section wasn't much, quit lying. =)
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#31 |
Beta Tester
Join Date: Mar 2007
Location: UK - http://forums.fortress-forever.com
Class/Position: [O] Med Gametype: CTF/Skills Posts Rated Helpful 67 Times
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Counter strike 1.6 + Source apparently you can bhop to an extent, just no real speed gain. Never played them so wouldn't know. HL2/DM you apparently can too. Though I think that is though a macro.
http://www.metacafe.com/watch/2235315/elusive/
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#32 |
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Join Date: Aug 2008
Class/Position: under en kvinna Gametype: Capture the Flag Affiliations: Eternal Order, Must be h4x, Mono's happy funtime. Posts Rated Helpful 0 Times
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in counter-strike it was accomplished with server side plugins, I'm sure hlstriker knows a little about this.
In versions up until 1.3, it was a residual left over from half-life, accompanied with speedgain. Notice, my definition of bunnyhop is: Incremental speed gain used by airstrafing each jump. The speed gain is essential. Last edited by MonoXideAtWork; 06-19-2009 at 08:02 PM. |
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#33 | |
Banned
Join Date: Sep 2008
Class/Position: Soldier Gametype: AVD Affiliations: TALOS Posts Rated Helpful 5 Times
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Quote:
Auto-jump won't turn beginners into BHOP gods, but it does eliminate some extra work. Now they don't have to focus on strafe, mouse movement, jump. It's simply strafe, mouse movement. Yet again, it doesn't negatively affect the game, so I don't see what some of the whining is about. I'm not a fan of this "omg skill, omg skill, this takes skill, this is pro, pro, pro, skill, I'm so good, I don't care for beginners, let them suffer, pro, skill" portion of the community. To mildly para-phrase someone on YouTube: "Fortress Forever? Amazing game, but let us not forget the terrible community, where everyone bickers and argues to one another about how they are better and more skilled/have more skill." To be painfully honest, all the negative but constructive and fair criticisms of Fortress Forever list elitism and the arrogant community as its downfall. Though, fortunately, there's a glimmer of hope as some of them I've seen mention (paraphrase): "Honest, kind players who are actually willing to stop what they're doing in game to teach you how do something." Conclusion: Too many dickheads who think they're pro and are willing to retain this delusional title by denying beginners an easier way to play the game, no matter what, will eventually – if things do not change – lead to the end of Fortress Forever. Last edited by Bridget; 06-19-2009 at 08:04 PM. |
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#34 |
Beta Tester
Join Date: Mar 2007
Location: UK - http://forums.fortress-forever.com
Class/Position: [O] Med Gametype: CTF/Skills Posts Rated Helpful 67 Times
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Bridget..I thought you were for auto-jump..!?! :P I said that shit just to show I was for the suggestion.
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TFC Resource TFC/FF/TF2 customs at: ZZUBYTTIHS - www.tfcgaschamber.com - www.ozfortress.com - www.fpsbanana.com - mrclan.com - TFC Essentials Jan 2012 Last edited by Paft; 06-19-2009 at 08:05 PM. |
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#35 | |
Banned
Join Date: Sep 2008
Class/Position: Soldier Gametype: AVD Affiliations: TALOS Posts Rated Helpful 5 Times
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Quote:
Also, wasn't including you when I raged at the arrogant FF community. Last edited by Bridget; 06-19-2009 at 08:08 PM. |
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#36 |
Stuff Do-er
Lua Team
Wiki Team Fortress Forever Staff |
I wasn't talking about the difficulty of the stage itself (or the making of it), just the necessity of it. It shouldn't have to be there, and it doesn't have to be with auto-jump. Therefore, hooray.
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#37 | |
Pub Allstar!
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Join Date: Aug 2008
Class/Position: under en kvinna Gametype: Capture the Flag Affiliations: Eternal Order, Must be h4x, Mono's happy funtime. Posts Rated Helpful 0 Times
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Quote:
QFT. <3 |
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#38 |
Join Date: Apr 2008
Posts Rated Helpful 2 Times
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booo keep it as it is
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#39 |
Banned
Join Date: Sep 2008
Class/Position: Soldier Gametype: AVD Affiliations: TALOS Posts Rated Helpful 5 Times
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#40 |
Join Date: Mar 2007
Location: Belgium
Posts Rated Helpful 1 Times
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btw, with tutorials i mean built-in, in-game tutorials
a la warsow style |
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