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View Poll Results: What's your map texture prefernce? | |||
HL2 Style | 2 | 5.56% | |
FF Style | 19 | 52.78% | |
TFC Style | 7 | 19.44% | |
Classic Style | 7 | 19.44% | |
Aztec Style | 1 | 2.78% | |
Voters: 36. You may not vote on this poll |
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11-23-2008, 01:32 PM | #41 |
Gets tickled by FF
Fortress Forever Staff
Join Date: Jun 2007
Location: UK
Class/Position: Med Solly HW Gametype: Any/CTF Posts Rated Helpful 41 Times
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I'm all for new highres textures.
Lighting, bump & normal maps have a LARGE impact on the way textures can look ingame. So yeah just an FYI during this "debate" here's an example where ONLY the normal map for the textures has been changed. Original 3 textures: http://www.awillden.co.uk/ff/forum/m...s/original.JPG normal map1:http://www.awillden.co.uk/ff/forum/m...es/normal1.JPG normal map 2:http://www.awillden.co.uk/ff/forum/m...es/normal2.JPG P.S. I don't know if I'll ever be happy with my textures but hey - I'm trying. |
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11-23-2008, 03:46 PM | #42 |
Fortress Forever Staff
Join Date: Mar 2007
Posts Rated Helpful 4 Times
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normal map1 looks best.
ps my crazybump demo has expired, now i'm stuck with nvidia normalmap photoshop plugin which bugs out... anyone has suggestions? |
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11-23-2008, 03:59 PM | #43 | |
FF Loremaster
Beta Tester
Join Date: Sep 2007
Posts Rated Helpful 4 Times
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Quote:
__________________
"The nine most terrifying words in the English language are: 'I'm from the government and I'm here to help.'" Ronald Reagan |
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11-23-2008, 11:10 PM | #44 |
D&A Member
Wiki Team Fortress Forever Staff Join Date: Apr 2007
Posts Rated Helpful 31 Times
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If you use normal maps that are that strong, you should not have any shadows in the base texture. They conflict if the light comes from the "wrong" angle.
Also when you make normal maps--I use the photoshop plugin--use the right resolution for various details. Stone grain and scratches should use the sharpest settings, and contours(like the form of a stone) should be smooth. You can make multiple normal maps and overlay them to combine effects. |
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11-25-2008, 04:45 PM | #45 | |
no war but class war
Fortress Forever Staff
Join Date: Oct 2007
Location: big bad berlin
Class/Position: Soldier / Scout Gametype: ctf Affiliations: [w~k!] Posts Rated Helpful 3 Times
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Quote:
Honestly, while i like the simplicity of Crazybump, using heightmaps and the PS plugin to generate normal maps just gives you so much more control. (or generate them in a 3d program) |
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11-25-2008, 05:06 PM | #46 |
Nade Whore
Server Owner
Beta Tester Join Date: Sep 2007
Location: Oklahoma
Class/Position: Scout/Soldier Gametype: CTF/TDM Affiliations: blunt. Moto Posts Rated Helpful 128 Times
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hi-res old TFC textures are pure win.
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