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Old 10-28-2008, 07:39 PM   #81
greenday5494
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no need to start throwing insults. what i meant was, you contradicted yourself, is because you said FF will have pointless achievements, then you said it will be good if they dont unlock anything
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Old 10-28-2008, 07:39 PM   #82
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Don't mind him, GD.
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Old 10-28-2008, 07:44 PM   #83
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will do.
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Old 10-29-2008, 03:29 PM   #84
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i'm sure achievements could be carefully made not "grindable" (ie get x caps, kill y people with ff_weapon_z...) and instead in a constructive manner (ie cap on map ff_a within b time)
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Old 11-10-2008, 10:33 AM   #85
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I hope we'll get accepted to Steamworks before we get OB'd, because my comp has heavy graphical glitches while running them: but not Insurgency.


Also, we need to have an achievement involving hitting the enemy window on Aardvark.
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Old 11-10-2008, 01:09 PM   #86
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Quote:
Originally Posted by im2cool4uroflolz
Also, we need to have an achievement involving hitting the enemy window on Aardvark.
there already is! not many ppl know about it, but if you hit outside of window one hundred times (in one map), while saying "LULVARKTEHRUFLS" on mm1 at _exactly_ the same time as you hit the window every time, then you unlock the UBERVARK (sumon it to your aid at any time by pressing slot9, then attack2 to upgrade).

pro tip if you're having trouble with the timing: bind mouse1 "say LULVARKTEHRUFLS"

but erm yeah, i hate the idea that multiplayer games somehow need achievements i'll play a game if i find the game fun (which with competitive games envolves enjoying the challenge ofc), not to just tick off crap on some list so i can print it out and show it to a girl in exchange for sex. and before someone says OH LOL BUT ACHIEVEMENTS ROCKS COS THEY UNLOCKS YOU TEH BIG GUN AND TEH HELICOPTER AND TEH FASTEST CAR THAT CAN FLY1111........................................... ........... why are 99% of professional games developers mentally retarded these days, or is it just a sick joke they all find funny?
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Old 11-10-2008, 01:27 PM   #87
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No, no game needs achievements. Not a single one. It's never a bad thing to have them, and seeing as how they're incredibly easy to create... why not have them?

In regards to FF, it wouldn't matter what kind they were. Since nothing is being unlocked, it doesn't really matter if there is an achievement to get 20,000,000 kills. It's just there.

BUT SERIOUSLY ACHIEVEMENTS NEED TO BE IN SO I CAN TALK ABOUT MY E-PENIS
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Old 11-10-2008, 07:29 PM   #88
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The achievements will all be physically impossible. There will be no way to actually unlock them, they'll just be there.

Kill 97 Scouts in 5 seconds with the Tommy Gun.
Demolish the Red Base in ff_2fort.
On Defense in ff_dustbowl, push the Attackers back and capture Point Zero.
In ff_aardvark, have a picnic with the Aardvark five times in one round.
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Old 11-10-2008, 09:19 PM   #89
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Obviously there's not a lot of support for achievements and I understand that but I'm fairly sure there's a relation between the whole achievement happening and the popularity of games that have them (TF2, Xbox Live games), however small. Obviously Valve is implementing them for a reason: it keeps people playing, raises competitivity.

Weapon unlocks, IMO, are a bad idea as it just skews the balance of the game. But give the new players something to play for if they don't immediately like the game, it's not always love on first sight.
Maybe something else would be nice though, some sort of logo on the scoreboard or what the fuck ever to keep the simpletons amused.

Just make sure the achievements aren't grindable shit. Stuff like "Perform a double rampslide" (or even triple!) or "On this conc map, get this high with only concs/rockets/pipes". Whatever, have people raise their bars and increase skills. Should be easy to check for cheating with LUA (or not, I truly don't know!).
Just my ยค0.02
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Old 11-10-2008, 09:37 PM   #90
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Holy shit, hey Leandros!
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Old 11-10-2008, 09:39 PM   #91
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Holy shit, hey Leandros!
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Old 11-10-2008, 11:03 PM   #92
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Yo. Was actually looking for a certain dm map but I thought I'd read up on what's going on!
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Old 11-13-2008, 07:41 PM   #93
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Ok devs, L4D premiere is near, will you update to it's engine? From demo i see it's much better than TOB one.
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Old 11-13-2008, 09:31 PM   #94
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I don't suspect that option will even present itself for quite a while.
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Old 11-15-2008, 04:59 PM   #95
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The SDK will probably release soon for it so why not? It's 20 got revisions on the OB one.
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Old 11-15-2008, 05:26 PM   #96
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i agree. the multi-core in L4D is very good
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Old 11-15-2008, 08:34 PM   #97
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Quote:
Originally Posted by Leandros
The SDK will probably release soon for it so why not? It's 20 got revisions on the OB one.
22. And I see L4D engine is more stable. Really.
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Old 11-15-2008, 08:54 PM   #98
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For those of us with shitty computers, that'd be bad.

Don't do it.
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Old 11-16-2008, 04:13 AM   #99
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those with shitty computers can run l4d just fine
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Old 11-16-2008, 08:50 AM   #100
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Quote:
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those with shitty computers can run l4d just fine
I'm not sure you know how bad Lat's computer is. He gets it to barely playable in FF with everything at low and 800x600. I probably wouldn't be able to play it either.
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