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Old 04-20-2008, 03:03 PM   #1
elwood
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Armor and Respawn bags

every map should respawn with full full armor. i hated in TFC/ETF when maps didn't do this and i am surprised that FF is repeating. plus, there are maps like ff_monkey that could tons better. yet, respawn bags cycle-back incredibly slow that either offense or defense are forced to run out of spawn without it to get back into position, wait, or fight for a pack to come back with other respawning teammates.

map makers and future map makers can this be changed for the better of the mod? meanwhile, can maps like FF_monkey be revised to fix spawning with full armor or correct the bag respawn times?

what are your guy's thoughts on this proposition?
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Old 04-20-2008, 04:01 PM   #2
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i'm a firm believer in that, my maps you start with full everything(including nades). just how i am
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Old 04-20-2008, 05:04 PM   #3
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well spawning with full nades is completely another thing and could be controversial map depending (yard size, inside base size/dimentions, the number of entrances/choke points leading to the flag, and basically just the overall flow of the map.), but full armor off respawn shouldn't even be an issue.

die. respawn. supplied and ready to go.
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Old 04-20-2008, 05:38 PM   #4
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hmm

what should i wrote in the lua to respw with full armor and grens ?
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Old 04-20-2008, 05:45 PM   #5
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i have no idea, but it sounds like a job for... dun dun duhhhhhhh! squeek/gambit/gator!
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Old 04-20-2008, 05:59 PM   #6
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Code:
-----------------------------------------------------------------------------
-- Spawn With Full Armor/Ammo
-----------------------------------------------------------------------------

function player_spawn( player_id )
	local player = GetPlayer(player_id)
	player:AddArmor( 400 )
	player:AddHealth( 400 )
	player:AddAmmo( Ammo.kNails, 400 )
	player:AddAmmo( Ammo.kShells, 400 )
	player:AddAmmo( Ammo.kRockets, 400 )
	player:AddAmmo( Ammo.kCells, 400 )
end
Hope that helps
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Old 04-20-2008, 08:13 PM   #7
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he also said grens jester
Code:
function player_spawn( player_entity )
	local player = CastToPlayer( player_entity )
	player:AddHealth( 400 )
	player:AddArmor( 400 )
	player:AddAmmo( Ammo.kNails, 400 )
	player:AddAmmo( Ammo.kShells, 400 )
	player:AddAmmo( Ammo.kRockets, 400 )
	player:AddAmmo( Ammo.kCells, 400 )
	player:AddAmmo( Ammo.kDetpack, 1 )
	player:AddAmmo( Ammo.kGren1, 4 )
	player:AddAmmo( Ammo.kGren2, 4 )
end
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Old 04-20-2008, 08:24 PM   #8
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Technically he just asked for armor/grens, but ok

Why not do mancannon if you are doing detpack?
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Old 04-20-2008, 08:45 PM   #9
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Quote:
Originally Posted by Jester
Technically he just asked for armor/grens, but ok

Why not do mancannon if you are doing detpack?
Pretty sure that's automatic for scout unless you have one down.
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Old 04-20-2008, 09:10 PM   #10
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i believe so
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Old 04-20-2008, 11:26 PM   #11
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That's what I'm saying... If you are going to add a detpack(which demo already spawns with) why not add mancannon also(which scout already spawns with).
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Old 04-21-2008, 02:56 AM   #12
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I have to play the devils advocate and say there is good reason to give half armor by default... But having said that I doubt many mappers think about it and most maps would profit by giving full armor on spawn.
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Old 04-21-2008, 11:03 PM   #13
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Quote:
Originally Posted by Doughnut-4|4-
I have to play the devils advocate and say there is good reason to give half armor by default...

Go on...
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Old 04-22-2008, 01:37 AM   #14
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It's hard to explain but for starters - maps like Dustbowl where you spawn with half the armor on defense helps balance the map.

It'd be really hard for a mapper to give everyone half armor if it weren't already coded into the mod. The mapper would have to make multiple spawn points for every class in every spawn location and designate the amount of armor to give/take as it related to the class.

As it stands now, the mapper just needs to slap "give 500% armor" in the LUA to give full armor on a map.

In a map like 2fort in TFC limiting the armor in the spawns ment the defensive soldiers didn't always get armor out of the spawn. This helped balance the map in an otherwise overly defensive map... in my opinion.

Dustbowl and 2fort are just two examples where I think limited armor can be good. At any rate its best to leave it up to the mappers to add the armor on spawn... if the maps good enough and if the demands high enough to add armor, I think most mappers will accommodate.
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