04-20-2008, 03:03 PM | #1 |
el duke.
Join Date: Mar 2007
Class/Position: spy evryfring & med. Posts Rated Helpful 0 Times
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Armor and Respawn bags
every map should respawn with full full armor. i hated in TFC/ETF when maps didn't do this and i am surprised that FF is repeating. plus, there are maps like ff_monkey that could tons better. yet, respawn bags cycle-back incredibly slow that either offense or defense are forced to run out of spawn without it to get back into position, wait, or fight for a pack to come back with other respawning teammates.
map makers and future map makers can this be changed for the better of the mod? meanwhile, can maps like FF_monkey be revised to fix spawning with full armor or correct the bag respawn times? what are your guy's thoughts on this proposition? |
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04-20-2008, 04:01 PM | #2 |
Fortress Forever Staff
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy Affiliations: -=DoM=- Posts Rated Helpful 0 Times
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i'm a firm believer in that, my maps you start with full everything(including nades). just how i am
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-------------------------------FF_Rock2(WIP)------------------------------ ---------------------------FF_RedGiant(Released)------------------------- --------------------------FF_Fragzone_G(Released)------------------------ --------------------------FF_Civibash_G(Released)------------------------ -------------------FF_Conc_G1(WIP)-------------------- -------------------FF_Hollow_G(WIP)--------------------- |
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04-20-2008, 05:04 PM | #3 |
el duke.
Join Date: Mar 2007
Class/Position: spy evryfring & med. Posts Rated Helpful 0 Times
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well spawning with full nades is completely another thing and could be controversial map depending (yard size, inside base size/dimentions, the number of entrances/choke points leading to the flag, and basically just the overall flow of the map.), but full armor off respawn shouldn't even be an issue.
die. respawn. supplied and ready to go. |
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04-20-2008, 05:38 PM | #4 |
Pew pew ze beams
Join Date: Jan 2008
Gametype: Gathers Affiliations: pew pew Posts Rated Helpful 11 Times
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hmm
what should i wrote in the lua to respw with full armor and grens ?
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04-20-2008, 05:45 PM | #5 |
el duke.
Join Date: Mar 2007
Class/Position: spy evryfring & med. Posts Rated Helpful 0 Times
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i have no idea, but it sounds like a job for... dun dun duhhhhhhh! squeek/gambit/gator!
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04-20-2008, 05:59 PM | #6 |
Fortress Forever Staff
Join Date: Sep 2007
Class/Position: O: Scout Affiliations: {NFO} - New Family Order Posts Rated Helpful 0 Times
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Code:
----------------------------------------------------------------------------- -- Spawn With Full Armor/Ammo ----------------------------------------------------------------------------- function player_spawn( player_id ) local player = GetPlayer(player_id) player:AddArmor( 400 ) player:AddHealth( 400 ) player:AddAmmo( Ammo.kNails, 400 ) player:AddAmmo( Ammo.kShells, 400 ) player:AddAmmo( Ammo.kRockets, 400 ) player:AddAmmo( Ammo.kCells, 400 ) end |
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04-20-2008, 08:13 PM | #7 |
FF God
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he also said grens jester
Code:
function player_spawn( player_entity ) local player = CastToPlayer( player_entity ) player:AddHealth( 400 ) player:AddArmor( 400 ) player:AddAmmo( Ammo.kNails, 400 ) player:AddAmmo( Ammo.kShells, 400 ) player:AddAmmo( Ammo.kRockets, 400 ) player:AddAmmo( Ammo.kCells, 400 ) player:AddAmmo( Ammo.kDetpack, 1 ) player:AddAmmo( Ammo.kGren1, 4 ) player:AddAmmo( Ammo.kGren2, 4 ) end
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04-20-2008, 08:24 PM | #8 |
Fortress Forever Staff
Join Date: Sep 2007
Class/Position: O: Scout Affiliations: {NFO} - New Family Order Posts Rated Helpful 0 Times
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Technically he just asked for armor/grens, but ok
Why not do mancannon if you are doing detpack? |
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04-20-2008, 08:45 PM | #9 | |
Wiki Team
Fortress Forever Staff Join Date: Sep 2007
Location: Greeley, CO
Class/Position: Med / Solly Gametype: PAYLOAD Affiliations: DET- Posts Rated Helpful 19 Times
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Quote:
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(Released) conc_school | hellion_classic | ksour_PAYLOAD | mulch_faf (Beta) alchimy_b1 (Lua) base_payload_2015 (Models) props_trainyard |
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04-20-2008, 09:10 PM | #10 |
Fortress Forever Staff
Join Date: Mar 2007
Location: Baton Rouge
Class/Position: Spy Affiliations: -=DoM=- Posts Rated Helpful 0 Times
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i believe so
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04-20-2008, 11:26 PM | #11 |
Fortress Forever Staff
Join Date: Sep 2007
Class/Position: O: Scout Affiliations: {NFO} - New Family Order Posts Rated Helpful 0 Times
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That's what I'm saying... If you are going to add a detpack(which demo already spawns with) why not add mancannon also(which scout already spawns with).
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04-21-2008, 02:56 AM | #12 |
Join Date: May 2007
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I have to play the devils advocate and say there is good reason to give half armor by default... But having said that I doubt many mappers think about it and most maps would profit by giving full armor on spawn.
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04-21-2008, 11:03 PM | #13 | |
el duke.
Join Date: Mar 2007
Class/Position: spy evryfring & med. Posts Rated Helpful 0 Times
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Quote:
Go on... |
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04-22-2008, 01:37 AM | #14 |
Join Date: May 2007
Posts Rated Helpful 0 Times
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It's hard to explain but for starters - maps like Dustbowl where you spawn with half the armor on defense helps balance the map.
It'd be really hard for a mapper to give everyone half armor if it weren't already coded into the mod. The mapper would have to make multiple spawn points for every class in every spawn location and designate the amount of armor to give/take as it related to the class. As it stands now, the mapper just needs to slap "give 500% armor" in the LUA to give full armor on a map. In a map like 2fort in TFC limiting the armor in the spawns ment the defensive soldiers didn't always get armor out of the spawn. This helped balance the map in an otherwise overly defensive map... in my opinion. Dustbowl and 2fort are just two examples where I think limited armor can be good. At any rate its best to leave it up to the mappers to add the armor on spawn... if the maps good enough and if the demands high enough to add armor, I think most mappers will accommodate. |
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